Chapter 88 Too many thieves
"The NPCs won't run around, right?"
After reading this strategy post that was filled with tears and nonsense, Chen Ba asked with some worry.
This loss is a bit serious!
If NPCs are like this, how can players recruit and train them with confidence? What if we repeat the same mistake and the well-raised NPC simply runs away?
"Don't worry, he did it all on his own."
Yang Dong shook his head and said: "The NPCs automatically generated by the program do have a favorable impression of each other. He himself said that if you want to open a harem, you must always pay attention to the changes in the NPC's favorable impression."
The first wife obviously didn't like the second wife and insisted on marrying her back to live with her. The fire in the backyard was just deserved!
How can you play like this?
"His situation is indeed rare!"
Xiao Lu couldn't help but laugh out loud and said: "Although there is a hidden system of disappointment value, under normal circumstances, NPCs whose favorability reaches the level of follower or beloved will generally not leave the player."
They had already considered it.
Players have invested so much energy and resources into cultivating NPCs. If one day they feel unhappy and run away, wouldn't the resources and energy invested by players be in vain?
So under normal circumstances, NPC will not run.
Even if the NPC's favorability drops, there is still time and measures to remediate it, so that it won't just leave, or even run away with all the equipment.
As for the situation mentioned in the strategy post, it is an abnormal situation.
The harem was about to be opened, but the relationship between the two ladies was not good, which led to a fire in the backyard, and ultimately ended up losing both people and money.
"NPCs also have close relationships with each other. If you choose a certain NPC, you cannot recruit his enemies into the team, otherwise your favorability will plummet."
"How can a brave man tell the relationship between NPCs?"
"It's very simple!"
Chen Ba said with a slight guilt: "When cultivating favorability on a daily basis, the NPC will basically tell the player about the people and things he hates or likes."
This is done by the system.
To be honest, he couldn't figure out what kind of magic the system had applied, and why the program-generated NPC was so smart?
Even if it comes with its own identity and background and a set of behavioral logic, it actually has exclusive dialogue lines and unique preferences.
Simply amazing!
The most outstanding thing about "God's Grace Continent" is definitely the various NPCs in the game.
It is not difficult to find that although these NPCs look dull and mechanical, and their dialogues are repetitive and long-winded, they are no different from half-real people when dealing with them in daily life.
They also have their own lives.
NPCs are not always on good terms with each other. There will also be frictions and disputes, and even fights.
for example.
When players are wandering around the royal capital, they will encounter Rudy who has "no martial ethics" and cannot get along with other NPCs. If the player recruits him into the brave team, then forget about recruiting other civilian NPCs in the royal capital.
The reason is also very simple.
Other NPCs lack affection for Rudy, and even dislike him very much, so they are unwilling to be with him.
Not only NPCs of the same type, but also NPC teammates of different races are difficult to coexist.
Such as orcs and elves.
As long as orcs join the brave team, they will not be able to recruit normal elf NPCs. Because in the game setting, the Orc Empire invades the Elf Kingdom all year round, and the hatred between the two races is relatively large.
certainly!
These restrictions only apply to ordinary NPCs. For special NPCs who appear in the main plot and have surnames, such restrictions do not exist.
For example, the Elf Queen and Elf Princess can actually be in the same team as the Orc Queen.
The premise is that you have to conquer them.
…
Although the ending of the guide post of Lord Cowherd is very funny, the rest of the content is still very practical.
This also pointed out the direction for many players who were in a period of confusion.
Different NPC combinations, different professional combinations... Under the research of tens of thousands of players, various gameplay styles were quickly derived.
Among them is shield reflux.
With three shields, one assist and one milk, the team has no core C position, and its output relies entirely on the "reverse damage" mechanism provided by the front row shield teammates.
This genre has quite some ideas, but I have to say that it won’t go far if the lineup is purely beaten, so I guess it’s just for fun in the early stage.
The Fire Stud style is relatively popular.
The so-called Fire Mage Stud style refers to using all the resources to raise a Fire Mage, relying on the high group damage of the early flame magic to stud the mobs with a set of skills.
The reason why this lineup is more popular is mainly because the fire elemental mage takes too much advantage in the early stage. The group damage thieves are high, and the damage figures of the ordinary mobs filling the screen are so exciting!
Archers are also raised, but players soon discovered that training NPCs to convert archers will require more equipment. Without suitable equipment, the output of archers is really worrying...
"Actually, these are fine."
Chen Ba has no objection to the genres or unique gameplay developed by players.
No matter what the genre is, after all, you are playing the game seriously. He still likes and respects players like this who play games seriously.
But he said he couldn't understand those players who didn't play the game seriously, but had a soft spot for tauren and were obsessed with trying to take advantage of other NPCs.
What vision?
There are so many unmarried girls in the game, the married NPCs are all older, and the character texture models are not good-looking.
But there are some players whose tastes are a little more special than ordinary people.
The little girl who came to the door didn't like it, and insisted on staring at the NPC's wife, the Duchess and the Queen, who were definitely the hardest hit areas.
"It's still not well thought out."
Chen Ba sighed and said: "There are too many Cao thieves, and the logic of these NPCs is not sound. The brave men have come to take advantage of us, so why are we still joking with him?"
So heartless!
Even if it is an NPC created by the system, logically it cannot escape the way the game character should act.
The brave man is flirting with the queen and chatting with the king at the same time. The style of the painting is extremely weird.
The NPC has no awareness of being greened.
To be precise, when the game was developed, we never considered that there would be so many Cao thieves. So there was an outrageous scene, that is, a player attacked four married women in a row.
When he saw this screenshot of the "five-person team" in the player exchange group, Chen Ba's heart collapsed.
What a show!
The show made him, a game producer, feel numb. He never expected that someone would be so outrageous.
How can this be a Cao thief?
None of the Cao thieves are so abstract. Although the game can be played in this way, isn't it too strong for your taste?
Just when I thought this brave team was already outrageous, an even more outrageous scene happened.
A player chose an ordinary NPC family in the royal capital and captured the NPC couple and their children, a family of four.
As soon as the screenshot came out, the 2,000-person player exchange group fell silent for an instant, and even the veteran players who usually played the most had stopped breathing.
Then……
The player was kicked out of the group chat by the group owner GameBugs.
Don't let the black sheep stay!