Chapter 207 A game of less than one G
Chapter 207 A game of less than one G...
Interesting to say.
Chen Ba has been in the industry for so many years and has participated in the production of a wide variety of game types, covering all themes.
The only thing I have never touched is an FPS game!
There are two main reasons behind this. The first is that the FPS track is too complicated. He is worried that entering this field will not catch up with others.
The second reason is naturally the common cheating problem in FPS games!
Because of these two points, Tianba Studio has not launched any FPS gun game until now.
But today is different from the past.
After realizing the anti-cheating function of Tianba engine in FPS games, Chen Ba immediately became interested in FPS games.
"If we can't make games of the level of "Call of Duty" and "Battlefield", then we should lower our expectations and make an FPS game similar to "Rebirth"!"
"Reborn by gunfire?"
Xiao Lu was a little surprised. He didn't seem to expect that Brother Ba would mention this adventure FPS game from many years ago.
"What is the problem?"
Chen Ba explained: "As I said, the FPS games we make are mainly to demonstrate the anti-cheating capabilities of the Tianba engine."
"Since it is for display, the size of the game is naturally not something we should consider..."
You can't just develop a 3A-level FPS masterpiece just to demonstrate your anti-cheating capabilities, right?
That’s outrageous!
In fact, what Chen Ba originally thought was that since it was all for demonstration anyway, to save trouble and convenience, he might as well just use the 4399 mini-game.
But then he thought about it, most of the gunfight games in 4399 were just trying to sell someone else's meat. And can a web game of this level really use the Tianba engine?
Most likely it won’t work!
In order to make perfect use of the Tianba engine and at the same time show the game's powerful anti-cheating capabilities, a game of the size of "Rebirth" is a good choice.
If the volume is too large or too small, the display effect will be greatly reduced.
"But……"
After learning Brother Ba's thoughts, Xiao Lu frowned and said, "Gunfire Reborn seems to be a game that focuses on PVE. If there is no PVP mode, how can we show our anti-cheating capabilities?"
Although plug-ins are rampant in FPS games, they also differ according to the specific game.
The competition is relatively strong, mainly FPS games in PVP confrontation mode. Because of the twisted competitiveness and sense of revenge among players, there will be more orphan players cheating.
However, some FPS games that are relatively weak in competitiveness and focus on PVE mode mainly focus on killing monsters and completing levels without any confrontation between players, so the number of cheats is extremely rare.
It just so happens that "Gunfire Rebirth" is one of those FPS games that focuses on the PVE mode, and the competitiveness is relatively weak...
This is what Xiao Lu is worried about.
In order to demonstrate the anti-cheating capabilities of the Tianba engine, Brother Ba decided to make an FPS game, and the result was similar to "Rebirth".
ah? How to demonstrate this?
There are only a few cheats in the whole game, and the number of cheating players is far less than that of other FPS games. Is it unfair to use this game to demonstrate?
"I'm just giving an example, and I'm not directly copying "Rebirth of Guns"..."
Chen Ba rolled his eyes and said, "We Tianba are not penguins, nor are we pig factories. Don't think so shamelessly."
Copying other people's games?
That's what big manufacturers like to do. The most Chen Ba can do is borrow ideas. If he were to copy it, it would be hard to pass.
"That's good, that's good!"
When he heard that Brother Ba was not copying, Xiao Lu was relieved, and then asked: "Then what are you going to do?"
"An FPS competitive game integrating Roguelike elements, featuring a PVP mode!"
Chen Ba explained: "After entering the game, you will randomly appear on a certain map. You will start with a small pistol and upgrade your equipment by grinding."
"Spawn monsters?"
"How can it be to spawn monsters? Of course it is to kill other players, pick up the weapons and equipment dropped by the other players, or use the bounty to buy more powerful weapons."
The game is more of a brawler.
There are 12 players in a game. They are born in a random map. They use various weapons to fight on the map. Each map can be resurrected three times for free.
After three times, you need to spend money to purchase it.
A game usually contains 3-5 maps. These maps appear randomly in Roguelike. Each map has some special mechanisms and areas to be explored.
For example, the volcano map has an open terrain with very little cover, which is very suitable for sniper rifles. Another example is the amusement park. All the bunkers and walls here can be destroyed, so it would be great to use a machine gun to sweep them away.
The outcome of the game is easy to judge.
When all maps are rotated, the player with the most kills in the game will naturally be ranked first and receive the highest reward...
"It sounds a bit like CF's personal competitive mode? It just adds a map rotation mechanism!"
"It does look a bit like it."
Chen Ba does not deny that the two are very similar. He is used to the highly similar gameplay modes of FPS games.
To be honest, most FPS competitive games have a "blast" mode!
In FPS games, most of the game modes are similar. Even if the names are different, the gameplay is mostly the same if you look closely.
There are also different game modes.
Let’s not talk about the famous chicken game. Let’s talk about a relatively unpopular gameplay, which is CF’s ghost mode, which is not found in other games.
This model was very popular back then...
Even from today's perspective, CF's ghost mode is a very fun mode.
It's a pity that this original mode was so popular at the beginning, but I don't know why no one played it anymore.
Perhaps the final destination of this type of FPS game is the confrontation between police and robbers, and unpacking and unpacking!
"Cops and robbers blasting is truly a classic."
Xiao Lu raised his eyebrows and said: "If I were to make an FPS game, other modes would not matter, but there would definitely be a blast mode in the game."
Don't ask, just ask is the soul of FPS!
Compared with those fancy modes and gameplay mechanisms, the blast mode is really the oldest and most popular game mode in FPS, not even one of them.
"By the way, Brother Ba, what do you plan to call this game?"
"The reborn me is playing AK in a different world! My nickname is that if you have the ability, why don't you try cheating?"
"Haha, just kidding."
After waving his hand, Chen Ba explained: "As for the name, in order to fit the background of the game, it will probably be called Time and Space Investigation."
Although the game is small, it has all the essentials.
Although it was just an FPS game for practicing and demonstrating the Tianba engine's anti-cheating capabilities, Chen Ba still made up a story background for the game.
The general background is that in 20XX, a mysterious space-time vortex appeared over the southwestern Pacific Ocean, which seemed to lead to an unknown world.
Various countries have sent elite reconnaissance teams to travel through the vortex of time and space to the unknown world for reconnaissance and exploration...
This is also the identity played by the player.
The various and weird maps in the game are the world behind the time and space vortex.
The game is very small.
Therefore, the plot and story background are covered in a few simple sentences. Players who play FPS games, unless they are playing games like "Call of Duty" and "Titanfall", who cares about the plot?
When you play CF and CSGO, do you pay attention to the so-called game plot and game background?
Stop it!
Take CrossFire, which is known as the "dream of 300 million mice", as an example. Among these 300 million mice, about 290 million mice do not know the origins of "Lurker" and "Defender".
Therefore, Chen Ba is not prepared to write the plot and background of "Time and Space Investigation" in detail.
Just give a brief introduction!
…
New year, new start.
Yang Dong, who has been in seclusion for many days, has brought good news to the majority of Tianba fans.
The simulation business game "I Am a Big Internet Celebrity", developed using Tianba engine version 2.2 and with Yang Dong as the main producer, will start its first round of deletion testing in the near future.
The so-called file deletion test is no longer unfamiliar to everyone.
As the name suggests, file deletion means that the archive will be deleted after the test is completed, and the next round of testing will not inherit any data from this test.
Correspondingly, there is also a test without deleting files!
Generally speaking, when an online game reaches the stage of testing without deleting files, it is basically equivalent to official release. Even if there is no public beta yet, it will be soon.
The deletion test is slightly earlier.
From the deletion test to the final public beta, if the interval is a few months if it is fast, it is normal for it to take three to five years if it is slow.
"Don't draw the activation code this time?"
Hu Zhong looked at the announcement pinned to the top of the Tianba community with a surprised expression.
Every time Tianba Studio opens a new game for testing, an activation code will be drawn from the community. Only players who have drawn an activation code can enter the game to participate in the test.
This is an old practice.
Hu Zhong actively participated every time, but every time the activation code failed to come to him, over time, he became too lazy to sign up.
You won’t win the lottery anyway, so why bother?
This time, Hu Zhong had no intention of signing up for the "I Am a Big Internet Celebrity" deletion test. After all, he knew that if it was still a form of drawing an activation code, he would most likely not be able to draw it.
But what did he see?
This test has no limit on places or qualifications? All players can click on the link to download the game client and participate in this file deletion test?
Watfa!
Hu Zhong originally thought that he had read it wrong. How could there be no limit to the number of places or qualifications for the deletion test? Either he read it wrong, or the staff wrote it wrong.
But when he thought of giving it a try, clicked on the link in the pinned post, and actually downloaded the game test client, he was shocked.
Azhen, are you serious?
I'll be a good boy! What is this game trying to do? With so many people invited to the deletion test, is this a deletion test or an open beta?
Hu Zhong was not the only one who was surprised.
Other players in the community also found it unbelievable. It was the first time they saw a game’s deletion test with no restrictions on places or qualifications. Anyone could come if they wanted.
By the way...
Doesn't file deletion testing generally involve inviting a few players randomly to test the basic gameplay in the game and look for game loopholes and bugs?
For such needs, it is usually enough to invite dozens or at most a few hundred players.
There are too many players. On the one hand, it is difficult to maintain confidentiality, and on the other hand, it is also difficult to manage. After all, this is a test and the game has not been officially released yet!
As for the practice of "I Am a Big Internet Celebrity", which does not limit the number of places or qualifications for the deletion test... it is really a lesson!
"Is this game so small?"
Hu Zhong, who originally thought that the game "I Am a Big Internet Celebrity" would be very big, was shocked when he found out that the game didn't even have a G.
Are you kidding me?
Why is this game so small? Is it really fun to play a game with less than one G?
Hu Zhong is skeptical.
He has played small games, and he also admits that you cannot judge whether a game is fun or not based on its size.
Some game update download files are hundreds of gigabytes in size, which looks very intimidating at first glance, but as soon as you enter the game, you find that it is completely bullshit.
And some games, although the game itself is only one or two gigabytes, or even only tens or hundreds of megabytes, the game is very fun...
But, there is a premise!
The premise is that it cannot be too different from the "publicity effect". For example, Brother Ba said that he made a 3A game, but the client file turned out to be several hundred MB. Do you think it is normal?
Although the promotion of "I Am a Big Internet Celebrity" is not as outrageous as reaching the 3A level, everyone's expectations are at least as high as that of "Speed".
So…
A game that players expect to be as high as "Speed", but the game itself is less than a G?
Bro, are you kidding me?
Nowadays, the file size of slightly larger mobile games starts at several gigabytes. Although this metaphor is not appropriate, is this really not a mobile game?
A G game file can be downloaded in less than half a minute at Hu Zhong’s home broadband speed.
But the game was downloaded, but he was hesitant to open it...
Yes, he hesitated.
However, his hesitation only lasted for a few seconds, because the bet had already been made, and it would be a big loss if he didn't play it.
The game icon of the beta version of "I Am a Big Internet Celebrity" is a big artistic letter "B".
Double-click the icon to open the game.
There is no full-screen display as imagined, only a new window appears on the screen.
"Welcome to the Overlord Platform!"
In the window, the login or registration page of the Tianba platform appears. According to the prompts, players can also log in with one click using their Tianba account.
After logging in to your account.
Hu Zhong, who was looking forward to the game UI interface, looked at the very familiar "software layout" and his expression fell into silence.
who is he? Where is he?
Didn't he download a simulation game called "I Am a Big Internet Celebrity"? Why is the UI of this game so similar to a short video software?
"Can you really watch videos?"
After trying to swipe up, Hu Zhong understood.
At this moment, he finally understood why the game file of "I Am a Big Internet Celebrity" was so small, even less than a G.
He also understands why the deletion test of this game has no limit on places and qualifications...
nonsense!
Tianba Studio would definitely like to have as many test players as possible. If there are too few test players, the framework of this game will not be able to be built.
Have you ever seen TikTok with only a few dozen or hundreds of users?