Chapter 250 Is the sequel planned now?

Tianba Studio is not the first game company to develop anti-addiction mechanisms, nor will it be the last.

But their "Ancestral Tree" is definitely the first game in history to be complained and opposed by parents because of the anti-addiction mechanism.

Yes, complain!

"Ancestral Tree" uses a super strict anti-addiction mechanism, which has been opposed by many parents.

In their own words: This game is so educational and can help my children get rid of Internet addiction, but you don’t want my children to play it?

Come on, what are your intentions?

Regarding this situation, Chen Ba immediately stated that he was all thinking about the future flowers of his motherland, and claimed that "Ancestral Tree" is a garbage game.

But……

Chen Badu made a fool of himself and even admitted that "Ancestral Tree" is a garbage game that is not worthy of everyone's love and pursuit, but he still cannot resist the enthusiasm of parents.

"The world has really changed!"

Yang Dong complained: "The game producer is claiming to be a trash game and advises players not to play it. The players insist on saying that this is a good game and advise the game producer to mind their own business..."

To be honest, no matter how you look at this kind of thing, it will seem abstract and difficult to understand.

It happens to be a real incident!

Not to mention that Yang Dong couldn't understand, neither could the businessman next door. Everyone plays games, so why am I being scolded so much by the players, but Chen Ba is praised so much by the players?

Which link is the problem?

"The world has not changed, it's just that the game "Ancestral Tree" is special and cannot be understood by ordinary people."

Chen Ba shook his head and said: "Anyway, I didn't expect that this game would be developed for a unique purpose in combating Internet addiction."

But it's not a big problem.

Although the protests are loud, they have the freedom to operate a game and players have no right to interfere, so they can just pretend to be deaf and dumb.

As long as Chen Ba is determined not to make this money, then no one can control the game "Ancestral Tree".

"But many people are clamoring for refunds, what should we do?" Xiao Lu asked.

"Just retreat!"

Chen Ba said calmly: "At worst, the game "Ancestral Tree" will not be profitable and will become a purely public welfare free game."

As long as he doesn't want to make money, he is invincible, and refunds and bad reviews will not threaten him at all.

"Don't talk about this..."

After waving his hands to signal everyone not to take the threat of refunds for negative reviews of "The Ancestor Tree" to heart, Chen Ba then continued, "Let's talk about "Don't Leave After School" first."

As the most popular online game under Tianba Studio and the game with the highest number of people online at the same time, "Don't Leave After School: Pinball Storm" is not only popular in China, but also has a certain degree of popularity abroad.

But the game has a total of five regional servers, of which only four are overseas international servers, and the remaining four are national servers.

Initially, this allocation was fine.

After all, there are more than one billion people in the country, and Tianba Studio is also a Chinese company. It is normal to mainly take care of domestic players, and no one can gossip.

However, as the game becomes increasingly popular, especially as the number of people online continues to increase, and its fame and influence continue to spread, overseas players only have one area to choose from, which is a bit embarrassing.

Chen Ba wants to open two more servers.

Of these two servers, one is located in Singapore serving players in Southeast Asia and Australia. One is located in Neon, serving Japanese and Korean players.

In addition, the original four zones serve Europe and the United States, which is basically enough.

Everyone agreed with this proposal. The overseas servers of "Don't Leave After School" are too scarce, which is indeed a problem that players have concentrated feedback on.

Just adding two overseas servers is a trivial matter for "Don't Leave After School", which is making a lot of money every day.

Really, every day makes money!

"Don't Leave After School" has a unique profit model. You don't have to spend money to play this game, and you can even make money. The root cause is that the game has a large number of advertising sponsors, and they will pay advertising fees to players.

In this process, Tianba Studio, as the platform party, actually takes a commission...

Not only is it necessary to draw a commission, but it is a two-way draw! Tianba Studio has to take some of the advertising fees from advertisers, but do you want the advertising revenue earned by players to be reflected?

Sorry, when withdrawing cash, Tianba Studio will also take a commission!

Although the commission ratio is very low, almost the same as the handling fee for inter-bank transfers, the advantage of this thing is that it is large and frequent, and it does not add up to a small amount.

Therefore.

Chen Ba held the first working meeting after the Spring Festival. The main content of the discussion was related to the addition of the "Don't Leave After School" server.

After the arrangements for "Don't Leave After School" were completed, it was the turn of "God's Grace Continent", the former revenue king and the hidden cash cow of Tianba Studio.

"The income of Shen'en Continent has always been very stable. After all, it is a monthly subscription fee. Many people buy it for a whole year or even several years..."

Yang Dong introduced: "So don't worry about this. As long as there is no competing software on the market that is better than Shen'en Continent, and as long as there are still people watching Shen'en Animation, the revenue curve will be stable."

This meal ticket lasts a lifetime.

Although the money is not a lot and the sales volume is not particularly high, the success lies in the steady flow of water and the proper high-quality long-term development projects.

As for other games...

Except for some games that have been given away for free, Tianba Studio’s third-highest revenue game during the Spring Festival was actually “Fantasy of Cultivation”.

This is beyond many people’s expectations!

The same goes for Chen Ba. He never expected that the recharge turnover of "Cultivation Fantasy" would explode during the Spring Festival. The reason turned out to be a set of Spring Festival "limited" fashion?

All right!

MMO online games are really powerful. If you perform any activity, the revenue will rise sharply. This is an advantage that other stand-alone or non-MMO games cannot match.

But having said that, "Cultivation Fantasy" is able to rank third, in addition to the hot sales of the Spring Festival limited fashion, it is also thanks to the "merit white list" mechanism developed by Chen Ba.

Friends and businessmen are really willing to spend money!

The number one victim is undoubtedly the "Brothers Come and Cut Me" krypton gold game that imitates the legendary 999 sword.

For this game, they spent huge sums of money to obtain a merit whitelist from Tianba Studio, just to trick more players into playing their game.

It's called a generous move...

Anyway, Chen Ba was shocked by their handiwork. Even though the game was poorly made and he was still playing the "999 for one sword" trick after so many years, he still included it in the whitelist of merits.

There's no way, it's too much!

The launch of the merit whitelist, combined with the hot sales of limited-edition fashion during the Spring Festival, directly helped "Cultivation Fantasy" get out of the quagmire of operating at a loss.

Not only did it not operate at a loss, it even used the merit whitelist to kill its friends.

The only pity is...

Perhaps it is because there is a bug in "Cultivation Fantasy" that has not been fixed. The ways to obtain merit have increased, and players are improving their strength at an unusually fast rate.

The set of cultivation realms of Qi training, foundation building, golden elixir, Nascent Soul, transformation, integration, void return, and Mahayana was originally intended for players to play for a lifetime.

As a result, within just a few months of the game's launch, the top sects in each region's servers had basically reached the stage of transformation through merit.

Chen Ba was instantly embarrassed.

No, are all the immortal cultivators so fast? Everyone else is doing hard work, but you are here to speedrun?

"If we continue at this rate, it will take at least half a year for the top players to reach the Mahayana stage."

Chen Ba said distressedly: "I originally planned to reach the realm of cultivation in four or five years, but it was suddenly reduced to half a year or one year. This progress is too fast."

It doesn’t matter if your cultivation level is high.

The key is that there are enough merits, and players are willing to spend their merits to refine various magic weapons.

As we all know, in the game "Cultivation Fantasy", anything related to merit is not simple.

The merit magic weapons and merit magic weapons are each more powerful than the last. Players have used this level of magical weapons, and their combat effectiveness is naturally far beyond expectations...

When Chen Ba was at home during the Chinese New Year, he felt that the progress of the game was being delayed very fast. The remaining game content of "Cultivation Fantasy" might not last long.

So he figured out a way.

That is, when the player's cultivation realm is upgraded to the Mahayana stage, the gameplay and realm system of the players in the Mahayana stage will be changed.

"In the Mahayana period, we no longer have the early stage, middle stage, late stage, and consummation! Instead, we start from scratch, develop a brand new realm system, and forcibly control the progress of the game..."

Chen Ba proposed several concepts.

Three disasters and five tribulations, five declines of gods and humans, nine difficulties in becoming an immortal, etc., you can extract one of these concepts to improve it, and then add it to the game, so that players in the Mahayana period can continue to practice.

Take the three disasters and five calamities as an example.

After the player breaks through to the Mahayana stage, he will have to go through the test of three disasters and five tribulations before he can become an immortal. These three disasters and five tribulations are actually eight different realms.

In this way, the progress of the game can be controlled, and players will not be forced to speed through "Cultivation Fantasy" in half a year and become immortals on the spot!

What kind of fairy is this?

"Cultivation Fantasy" has no content about the immortal world at all, and Chen Ba never thought about allowing players to become immortals in a short period of time. How can they become immortals without spending four or five years? I want to eat shit!

"I understand what you mean."

Xiao Lu yawned and said: "Add a few transitional realms to avoid being speed-passed by players! But I think your worries are unnecessary."

MMO online games are very polarizing, and "Cultivation Fantasy" is no exception.

The current top players in the game, that is, the top players in each sect, are probably at the early stages of becoming gods.

But does this represent all players?

Most of the players have not yet broken through to the Golden Core stage, and most of them are still in the foundation building stage!

Therefore, Xiao Lu believes that Brother Ba's worries are a little too forward-looking. The major players in the army do not improve their cultivation level so quickly, so it is difficult to speed pass the game.

As for the few money-making giants, liver emperors or technical masters, it is normal for them to be able to speed through the game. After all, they spend far more energy and time than ordinary players.

Maybe this small group of top players are already in the Mahayana stage, and only the mainstream players are in the God stage...

"That's true, but the three disasters and five calamities still have to be added, so be prepared!"

The first meeting after the holiday is here, and basically everything that needs to be said has been said, so Chen Ba made a summary and then changed the topic to the new game "Mountain Village Past".

It’s not easy to get the version number of a new game!

This was the result of the subject matter. Chen Ba tried to inquire about it and found that the higher-ups seemed to be full of rejection and prejudice against this kind of "gods and ghosts" game.

"The ending of the game needs to be changed!"

"Change the ending?"

Yang Dong said in surprise: "Isn't it the end that Hu Xi discovered the truth, eliminated the resentment and evil spirit in Sandong Village, and buried all the villagers in peace?"

"Yes, but based on this ending, add a follow-up!"

Chen Ba said helplessly: "After the protagonist Hu Xi has done all this, when the game is about to end, Hu Xi wakes up from his sleep and the sun is shining brightly outside the window."

Everyone: "..."

Are you kidding me?

Brother Ba, you have changed! Didn't you hate this kind of "waking up is just a dream" ending? Why add this now?

"Then what do you think we should do?"

Chen Ba became angry and said: "Of course I know this ending is a bit disgusting, but there are so many demons, ghosts and supernatural things. If you don't say this is a dream, do you think these are real things?"

True and false, false and true!

Anyway, we cannot admit that the protagonist Hu Xi’s experience is real, nor can we admit that it is a dream.

The worst case scenario is to make an open ending in the end. Hu Xi can't tell what is real and what is fake, and the players don't know whether Hu Xi is alive or dead?

"This is acceptable!"

Yang Dong nodded and said: "This method of handling is slightly more reliable than dreaming, and it is also more acceptable to players."

"Then let's do it this way. The protagonist Hu Xi solves the village's problems, but he also completely falls into a fantasy..."

Chen Ba said thoughtfully: "He doesn't know if everything he experienced is true, or if it is just a delusion caused by a mental disorder."

"Similarly, players from a God's perspective don't know whether the protagonist Hu Xi is alive in the end or has become something new and weird!"

Let the players guess.

Anyway, Chen Ba did this to avoid suspicion and avoid being criticized for saying that this game promotes ban superstition or something...

"In this case, I feel like I can leave a foreshadowing for the sequel "Once Upon a Time in the Village 2"!"

Luo Ji's imagination opened up and he said: "Hu Xi solved the problems in Sandong Village, but he was also trapped in it and couldn't save himself. In the end, he was trapped in the village and became the new village guard and Weiwei."

"In order to solve the mystery of the mysterious destruction of Sandong Village, the beautiful reporter came to the original site of Sandong Village, which was abandoned and overgrown with weeds, and set up a tent to investigate..."

"Then you met Hu Xi?"

Chen Ba curled his lips and said: "Lao Luo, you know it so well. The sequel is for you to understand!"

As expected of a veteran who has been working hard in the game industry for so many years, "Once Upon a Time in the Village 2" has given him a framework in just a short time.

The most important thing is that he can't find much fault with the plot of the sequel that Lao Luo said. If "Once Upon a Time in a Mountain Village 2" is really going to be released, the plot will probably be what he said.

Then let’s do it!

In order to avoid suspicion and to pass the review and get the version number more smoothly, the ending was slightly changed to hint at the "real ending".

Anyway, the players are not stupid. When they see the final ending, they will never believe that this is a fantasy created by Hu Xi after he learned about the death of his adoptive father and became mentally disturbed due to stimulation.

Anyone who believes this rhetoric is really naive. The real ending has been hinted before this scene.