Chapter 17 Rubbish Game

"Brothers, I guessed wrong. It seems that this is not a high-difficulty action game, it is a high-difficulty... What is this called, a climbing game? Or a platform jumping game?

"In short, I think it should be similar to the "jumping music" in many games.

"Don't worry, everyone, I am also good at this kind of game. I have played the jumping mode in many FPS games before, such as "The Road to Ascension". I, Xiao Ding, have never been afraid of platform jumping. Who is okay.

"Today I will show you what superb jumping skills are!"

As a host, "bragging" and "hard-talking" are also core skills that must be mastered, and Professor Ding is extremely proficient in this.

In just a few words, the audience's attention shifted from the "Business Order" to the content of the game itself.

After briefly familiarizing himself with the operation, Professor Ding embarked on Sisyphus' journey of suffering.

"Okay, brothers, there is a bend ahead. Let's be careful and pass slowly...

"No problem, brothers, take it easy.

“There’s a ditch here.

"Hey, it's okay, let's just pick up the big rock and jump over it!

"This game is very simple. With such a simple operation, it will be no problem even if my grandma comes. Anyway, just keep walking up this winding mountain road."

Lecturer Ding felt good about himself and was even chatting and laughing with the barrage.

When he first started playing the game, he still had plenty of patience, so he tried to be safe at every hurdle. Unknowingly, he actually climbed to the first level, which is "those who delay repenting until their deathbed due to laziness". The important character on this level is Belacqua.

This location should be regarded as the first level outside purgatory.

There is a similar place on the fourth level inside Purgatory, called "The Sloth". The themes of these two levels are similar, both are "Laziness".

The composition of their sets is also similar, mainly consisting of mountains of garbage, unrepaired houses, streets full of debris, unfinished projects, etc.

It's just that this level outside Purgatory has less garbage and is less difficult in comparison. It can be said to be the "youth version".

Only when you reach this level can you officially embark on the road to purgatory, and the difficulty begins to increase sharply.

After passing through a lot of garbage, Professor Ding saw Belacqua, the main character on this floor.

He looked like a very tall giant, carrying a lot of weight on his back, and he was completely unable to stand up straight.

Belacqua stepped on the ground with his feet, leaving deep footprints, but these footprints were circular. He was constantly walking around the outer layer of purgatory, over and over again.

This is to remove the inertia of life.

Lecturer Ding originally thought that he could have some simple conversations and exchanges with these NPCs, but it was obvious that he thought too much.

These huge NPCs themselves are only part of the game scene. Apart from being able to move, Belacqua is no different from the mountains of garbage piled up on the roadside.

"Hey, brothers, I suddenly had a bold idea.

"What do you think would happen if I pushed a rock to trip him?"

Maybe it was because he had just arrived at a new level that he relaxed his tense nerves, and this idea suddenly came to his mind.

Just as he said, Professor Ding pushed the boulder, caught up with Belacqua, and then turned a corner to block the boulder at the opponent's feet.

However, the next second, the giant Belacqua moved forward as if he didn't see anything, and kicked the boulder!

"Hey! Damn it!"

Lecturer Ding exclaimed as he saw the boulder escape Sisyphus' control.

The boulder rolled up the hillside for a short distance under the action of inertia, but soon, it rolled in the opposite direction under the action of gravity, and continued to accelerate, faster and faster, heading down the mountain along the way it came. Go away!

"Why!

"Why!!

"do not!!!"

Lecturer Ding panicked for a moment. He wanted to control Sisyphus to stop the stone, but he couldn't move because at this time the game perspective had changed to the perspective of following the boulder.

Lecturer Ding could only watch helplessly as the boulder rolled down rapidly, jumping through various ditches and ridges with a "dong dong dong" sound, and finally returned to the original beach with a loud noise.

The next second, Sisyphus was teleported back to the boulder.

He sighed deeply and shook his head in annoyance, but finally stood up again and held the boulder with his hands again.

Obviously in this game, Sisyphus and the boulder are in some kind of "soul-bound" state.

Once the boulder is released, Sisyphus can do nothing but watch the boulder roll down and start the journey again from where it finally stopped.

It took Lecturer Ding about 30 minutes to climb up to this level, but it only took a short dozen seconds for the stone to roll down.

It can only be said that when the big stone rolled down, Professor Ding felt the feeling of "cardiac arrest" very well.

He opened his mouth slightly and looked at the barrage of "Hahahahaha" all over the screen, speechless for a moment.

“There is no save point in this game??

"If I had known earlier, I wouldn't have done anything stupid! Blanch!"

Lecturer Ding regretted it, but it was useless to regret it. He could only push the boulder again and walk the same path again.

After all this tossing, Lecturer Ding’s mentality gradually began to undergo subtle changes.

He began to unknowingly become eager for quick success. Compared with relatively stable and safe routes, he wanted to take risks and challenge dangerous routes, so as to save time and reach the upper level faster.

But this eagerness for quick success will lead to more frequent failures.

Fortunately, the smile will not disappear, it will only transfer from the host's face to the audience's face.

Seeing Professor Ding keep getting frustrated, the audience in the live broadcast room burst into laughter, and the popularity continued to increase!

As Professor Ding played, the audience also began to understand some of the deep mechanics of this game.

Although it may seem like a simple "push the stone" at first glance, there are actually three different movement modes in this game.

The first mode is "normal mode".

It is safest to directly press the four ASWD keys, roll the boulder, and follow the main road leading to the top of Purgatory.

Although the steeper the slope, the slower the movement, and it is more difficult to pass through some ridges, but the boulders will basically not escape.

When you need to turn, use the mouse to adjust your field of view first, and then press the right button of the mouse to realign Sisyphus with the road. Basically, you can ensure that everything is foolproof.

The second mode is "driving mode".

This was figured out by Professor Ding. He found that as long as he held down the right button of the mouse, he could make his perspective rotation consistent with Sisyphus's body rotation. At this time, pushing the stone would feel like playing a driving simulation game.

The advantage of this operating mode is that the position can be adjusted in real time. When passing through continuous curves, it is smoother and more time-saving than the first method.

But it also has certain disadvantages, that is, when the boulder rolls, it takes a certain amount of time to stop again. If there happens to be a curve in front of you during this period that cannot be turned, then it may "roll over."

The third mode is "transportation mode".

You can hold down the left button to lift the big rock and jump over some obstacles or ravines. This maneuver allowed Sisyphus to negotiate some more complex terrain.

Not only that, players can also take the initiative to jump to some dangerous locations, such as those suspended platforms in the air.

Compared with conventional routes, this new route is high-risk and high-reward. Once successful, it can save a lot of distance, but once it fails, all previous efforts will be wasted.

On the surface, this game seems quite fun.

But the problem is that with games, there is often a huge difference between "looking good" and "playing good"!

The trick of the game "Sisyphus" lies precisely in its many details in operation.

Instructor Ding originally thought that he had gradually figured out the operating details of this game, and everything would be smooth sailing from now on.

But obviously, he thought wrong.

The real suffering has just begun.

"Hey! Why! I obviously stood up, why did I fall down again!

"Nima, why is this person squeezing me!

"Wait a minute! Can't you put rocks in this place? Why did it roll down!!

"Brothers, please judge, isn't Sisyphus a god? Why is he just like a polio!!"

In Lecturer Ding’s live broadcast room, the sounds of collapse were endless.

Obviously, the biggest pit Lilith has laid for this game has come into play, and that is: the weak physical performance of the game characters!