Chapter 142 MOD Production Planning

The Gan Emperor became more and more excited as he thought about it, so he directly pulled up a list and began to wonder which of these Nitiantian games were worth making MODs for!

First of all, the first game "Hell Tracks" is the one that needs MOD to save it the most.

Because this game is essentially just a fun little game about turning bullets. Although it became popular due to the gameplay and the popularity of Professor Ding’s live broadcast, the follow-up was very weak.

The battle mode of the game is just humans VS demons. Although the power of both sides has reached a strange balance under the effect of "bullet bending", you will still get tired of this mode if you play it too much.

Many players have been calling on the forum, hoping to add a human vs. human mode.

It's even better to set up an obstacle course, such as setting up a transparent wall in the middle, and then both sides have to use bullets to attack each other to see which side scores higher.

But suggestions like this have never been adopted.

At first, players thought that Nitian was treating the game "Hell Tracks" differently, but later they discovered that Nitian was treating all its games like this!

Anyway, the official version will never be updated, let alone update DLC, there will not even be a patch.

So gradually, no one continued to put forward opinions on the forum, and the officials didn't listen anyway.

But now Emperor Gan suddenly realizes that if the official doesn’t do it, I can do it myself!

For "Hell Tracks", he plans to make three MODs.

The first MOD is called "Online Battle Optimization MOD". The content of the MOD is that players can change all the players to humans in multiplayer online mode, and the host can adjust the number of players on both sides and change the map.

Originally, the maps of "Hell Tracks" were relatively fixed, and some maps in the story mode were not added. Gandi decided to add these maps as well.

The second MOD is called "Bullet Turning Mode". In this mode, all players will be forced to use bullet turning to fight, and bullets cannot be fired when shooting normally.

With the first MOD, you can achieve pure bullet turning battle.

The third MOD is called "Teaching MOD". When the player attempts to turn the bullet, the trajectory of the player's mouse will be automatically displayed on the screen, including the starting point, ending point and movement direction, with a more eye-catching arrow. Come out and display the trajectory of the bullet's arc in the air.

With this MOD, players can better practice the bullet turning operation.

For the second game "Sisyphus", Gandi felt that there was not much content that needed to be changed, so he only planned to make a simple save MOD, which is the same as "Hell of Hell", players can save and load files at any time.

This MOD will greatly reduce the difficulty of the game, which is actually somewhat contrary to the game design. After all, the save point of "Sisyphus" is the platform under the mountain, and falling off the cliff itself is also a kind of punishment mechanism.

But this punishment is too severe after all, and many players find it difficult to accept it.

After adding the archive function, many players who originally planned to give up can persist. After repeated practice, they can experience the fun of certain operations, such as dragon flapping its wings.

Of course, this archiving function will not affect speedrunning, because speedrunning videos will be reviewed by dedicated personnel and must be completed in one go.

For the third game "Heavenly Cube", Gandi thought about it and felt that it would be enough to make a "points optimization MOD", which means that you can get more points by eliminating rotations.

In the original "Heaven Cube", rotating and eliminating will not get more points, because Gu Fan can't do that, otherwise he will be exposed and cannot explain to Lilith.

But from a gameplay perspective, it is obviously more reasonable to get higher scores by rotating and eliminating.

In the fourth game "The Legend of Wolong", Gandi is considering adding a function to customize the biography of military commanders, allowing players to change the biographical content of military commanders at will.

It’s all an AI plot anyway, so let’s make Wild History more wild!

The fifth game "Fire Thief" has more MODs that can be produced. For example, it can change the appearance of various monsters, remove restrictions on domestic construction, and allow the lost to display the player's original model. , you can modify the system's rules for screening fire thieves, etc.

But Emperor Gan thought about it and realized that the priority of these MODs was not very high and could be placed at the back.

The sixth game is "City Abandoned by Gods", and Emperor Gan also thought of two MODs that can improve the game experience.

The first one is "Archive and AI Management MOD". Players can freely choose archives and tuned AI to play in the game.

The second one is "Random Xia Mi MOD".

This MOD allows players to obtain a random Xia Mi AI at the beginning of the game, and every once in a while, this AI will be randomized again!

This MOD feels a bit like "random zombies" or "random plants" in a tower defense game. It does not make the game easier, but it will make the game more interesting for players because of the added randomness.

For example, if a player develops the City of Demons well, and suddenly randomly encounters the Holy Mother Archangel Xia Mi, he will inevitably rush to break the defense on the spot.

The third one is "Online MOD".

Of course, it is definitely impossible to directly let two players control the city lord and a bunch of soldiers to kill each other passionately. It is too difficult to achieve technically. It would need to occupy at least the size of a small DLC, as well as servers and bandwidth. It is definitely not A simple MOD can do it.

What Gan Di came up with was to allow players to use their own host as a server to connect with another player.

After connecting online, player A plays normally, while player B is only responsible for typing in the input box to train Xia Mi. Xia Mi's AI will only be affected by player B's words and will not be controlled by player A.

This completes a certain PVP effect. Player B has to find ways to transform Xia Mi in the opposite direction according to player A's game situation to cause trouble, while player A has to overcome many difficulties and persevere...

After sorting out all the MODs that could be produced, Emperor Gan suddenly felt very motivated.

"Okay! Then start making MOD today!"

Thursday, October 10th.

The 11th day of the release of "The Forsaken City".

The employees of Nitiantian Games are all filled with an atmosphere of happiness.

The game is successful again!

Hey, why do you say again?

Hey, it’s not important. Anyway, Mr. Gu is so awesome that he actually saved the game and the company with a bug!

So far, the sales of "Forsaken City" have successfully exceeded 100,000 copies, which is already a pretty good result.

Moreover, this game still has a lot of stamina, and it should be able to continue to be maintained for the next two or three months.

During this period, Zhou Yang was playing "City Abandoned by Gods" every day, and at the same time he was also checking the online reviews of the game "City Abandoned by Gods" intensively.

Watch well and learn well!

He deeply realized that Mr. Gu’s game design level was infinitely higher than his own. In the future, adding bugs to the game must be done carefully and carefully! Otherwise, if you are not careful, you may cause trouble to Mr. Gu.

Zhou Yang seemed to be back when he first entered the industry, full of unknowns and curiosity about all game design knowledge.

Originally, he thought that he was already a relatively senior person in the industry and fully qualified for functional planning, but now that he saw Mr. Gu, he realized that he was still far behind. You have to keep working hard!

Of course, in addition to the good sales of "City Abandoned by Gods", the employees of Nitiantian have another thing to be happy about.

That is the game "Lemur", which is also popular!

Even in terms of pure popularity, "The Evil Dead" is higher than "The Forsaken City".

After all, black and red are also red. The battle between "The Evil Dead" and "Three Kingdoms" on the bad review list is simply shocking, and it can be said that the fight has wiped out all the avenues.

All of a sudden, players all over the country knew about this cyber defense and the manure tank butterfly swimming competition held by the anchors. This reputation was simply overwhelming.

The employees of Nitiantian said that there is no comparison, no comparison!

However, the employees of Nitiantian Games also know that Mr. Gu really played a role in fueling the popularity of this game!

In fact, before the two games were officially released, Gu Fan had already issued orders to everyone in Nitiantian.

Su Tong's mission was to download and play the game "Lemur" as soon as it was released, and then make a speedrun video as soon as possible to boost the popularity of the game.

Others, including programmers such as Zhao Haiquan and Feng Hui, worked with Gu Fan to create the game's MOD.

Therefore, Mr. Gu's layout for the game "Hell of Hell" is not a secret in the game Against Heaven.

But why does Mr. Gu specifically help with the marketing of "The Evil Dead"? What is the relationship between the two companies?

Gu Fan did not explain this.

It was only out of absolute trust in Mr. Gu that everyone worked overtime during the National Day holiday to complete the work without any regrets.

Zhou Yang was also very concerned about this. He thought hard for several days, but still couldn't figure it out.