Chapter 254 Drifting Speed Up
Everyone gathered around Su Tong to watch her performance.
I saw Su Tong skillfully controlling the car, keeping the car in a drifting state. Although it was a straight road, the front of the car was always pointed at a 45-degree angle to the right, drifting all the way.
When cornering, Su Tong would choose to continue adjusting the drift direction and corner directly, but the success rate was not high.
At this time, Su Tong had only mastered the method of drifting in a straight line, but he had not yet adapted well to speed control when cornering, so he still hit the wall frequently.
However, she was not discouraged and continued to practice over and over again to find the best cornering speed.
Of course, originally there were two problems with speed-up in this game. One was that the speed-up was slow in the early stages, and the other was that the speed-up in the middle and later stages was too fast and the car could not be stopped.
The problem of slow acceleration at the initial start has been solved through this method of drifting to increase speed.
As for the problem of too fast speed increase in the middle and later stages, Su Tong quickly found a solution by drawing inferences from one example.
That is to slow down by drifting!
The principle of this method actually makes use of the abnormal centrifugal force in this game.
When Su Tong needed to slow down, he directly adjusted the angle of the vehicle to exceed 60 degrees, or even close to 90 degrees.
In other words, at this time, the car body is basically walking purely sideways, and the friction between the tires and the ground reaches its maximum.
In a normal driving game, this operation would definitely result in an instant spin, that is, the rear of the car would be thrown out and the whole car would turn around and lie on the spot.
But in "Hell Racing", the centrifugal force endured by the vehicle is too strong, so as long as you control the vehicle not to drift, it will still be forcibly dragged away by the centrifugal force!
Under the combined action of strong ground friction and braking, you can achieve a more obvious deceleration effect than simply applying the brakes!
Of course, even this is not comparable to an ordinary heavy brake in many racing games, and the deceleration is still relatively slow.
This also requires players to more accurately grasp the cornering speed of each corner and control it in advance.
But no matter what, I finally found a way to accelerate and decelerate faster through the centrifugal force of the vehicle, and the game became playable!
Su Tong continues to practice tirelessly. Although she has mastered the basic principles of these operations, she still needs a lot of practice to master all the techniques and complete the simplest track.
Others also returned to their seats and geared up.
Some people have also begun to practice related skills, while others are preparing to provide supporting protection.
The entire Nitiantian game took action again, and designers and programmers began to deeply analyze these pieces of source code in the game, analyze the rules, and provide Su Tong with the best operational guidance.
Although there are various basic data in the code, there are still many data that need to be calculated.
For example, if you use this drifting method to negotiate each corner on the track, what speed is appropriate for entering the corner? What is the maximum speed you can increase on the track to ensure safety in the next corner? What is the optimal front offset angle for each corner?
Is it possible to use nitrogen on the way? How long does each stage take? How to ensure optimal nitrogen utilization?
If Su Tong were to try these refined data on his own, he would have to rely entirely on his feelings. It would not be surprising if he failed hundreds of times.
After all, human feelings are vague and unreliable. Many times, the operations that are performed in a flash of inspiration are extremely difficult to reproduce.
But the results calculated rigorously through data are absolutely trustworthy!
This night, the lights were brightly lit.
…
The next day at 2pm.
Without any warning, Professor Ding started broadcasting!
This situation can be said to be quite abnormal, because after all, Professor Ding is also a big anchor, and his usual live broadcast time is from 8 pm to 12 pm, which is unstoppable.
For big anchors like this, live broadcasting has become a routine, and they have become more or less lazy dogs. It would be nice if they don't want to skip work every day, but it is almost impossible to work overtime.
But unexpectedly, Professor Ding started the live broadcast in the afternoon today, which made the fans who received the plane tickets confused.
"Huh? What's going on? Xiao Ding is so early today?"
"Did you take the wrong medicine?"
"Isn't it the sponsor's father's mission? Thank you, the sponsor's father!"
"Look, lecturer, brother Quantan has posted a new video this morning!"
Professor Ding picked up the bottled water on the table and took a few sips. He said, "I've seen it! Otherwise, why do you think I suddenly started broadcasting at this time?"
There must be a reason for wearing leather pants over cotton pants.
Professor Ding hurriedly came to work overtime just after lunch. Obviously, he had something important to verify.
He opened the video platform and found the new video of "Brother Quantan" with ease.
The title of this video is astonishingly: Second place in the Hell Furnace of the "Hell Racing" primary competition, 4:34:51!
Seeing this title, many viewers in the live broadcast room were confused.
"Seize the young master?"
"Fuck, can you still come in second place in this game?"
"It can't be possible. Xiao Ding tried for so long yesterday, and his best result was only fifth! And they haven't finished the race yet. You can't even see the taillights of the top three NPCs!"
"Impossible, absolutely impossible! It's cheating!"
"I don't understand. The operation of this game is so outrageous. With the acceleration data here, how can it be possible to run so fast?"
This video was released this morning. After seeing it, Professor Ding came to live broadcast it as soon as possible.
Last night, Professor Ding fought fiercely with "Hell Racing" for several hours, and finally it was canceled in shame.
He even broke the defense on the spot and let "Hell Racing" get out of his computer.
There is no way, I really can’t run!
Instructor Ding tried his best. By the end, he no longer wanted to surpass the three cars in front. He just wanted to win fourth place and beat all the ordinary players. However, even such a small goal was quite difficult to achieve.
Frequent collisions and collisions with walls, as well as slow speed increases, caused Professor Ding to accumulate negative emotions until his defense was broken.
Originally, Professor Ding had planned to give up this game. After all, if a game is a defense, but in the process of playing, you can gain some program effects through your own suffering, then the anchors may still hold their noses and continue playing; but if a game The game is a defense and has no program effect, so there is no need for the anchor to continue playing.
Unexpectedly, when I woke up, things would take a turn for the better!
It has to be Brother Quan Tan, you are the more expert in the butterfly swimming in the cesspool!
Instructor Ding stared at the video carefully and studied frame by frame.
"Hell's Furnace" is also a low-level map of the primary field, but it is not the approximate rounded rectangle map of the novice tutorial. The overall structure is more complex, similar to a "convex" glyph, and the rounded corners are larger in size. It is said to be more beautiful.
Yesterday, when Professor Ding was trying again and again, he ran this map several times and had some impressions of it.
At the beginning of the video, Brother Quan started slowly with other riders.
The three NPC vehicles rushed out in one fell swoop.
So far so good.
But soon, things got outrageous.
Brother Quantan is a speedrunner after all. All previous videos have collected information about keyboard keys, and this time is no exception. So Instructor Ding can clearly see all his operations.
I saw that immediately after starting, he began to try to drive the vehicle sideways and drift!
"Chi chi chi——"
The sound of tires rubbing against the ground could be heard in my ears, and the simple flatbed truck also dragged two long arcs on the ground.
Lecturer Ding was stunned for a moment. How could it start drifting on the straight road?
According to common sense, even this kind of racing game that does not follow real-life rules and is mainly simple and refreshing has the most basic underlying logic, that is, drifting will slow down the speed.
After all, in the drift state, the rear wheel slips and cannot provide power. The vehicle moves purely by centrifugal force and inertia. It is definitely not as good as running with the tires fully gripping the ground and running at full power.
Therefore, you must accelerate normally on the straight road!
But the next second, a scene that shocked Professor Ding appeared.
This car always maintains a standard 45-degree angle, with the front of the car facing the right front, maintaining a drifting state. The trail of friction between the tire and the ground continues to extend backwards, but the speed shown on the speedometer is getting faster and faster!
100km/h!
200km/h!
This speed increase was simply exaggerated. It didn't take long to leave behind the player vehicles that were speeding up at full speed but still crawling like turtles. The taillights of the three NPC vehicles in front were also faintly visible. You can see it!