Chapter 257 mmorpg?

Are there any BUGs? Not really!

It can only be said that dragging is a special game mechanism. Its root lies in the abnormal centrifugal force in the game. However, the centrifugal force data was specially increased by Azazel in order to cause difficulties for players to drive. of.

You originally designed it this way, can this be called a bug?

This cannot be done.

Under the constraints of the contract, it was impossible for Azazel to quibble or deny his credit. He could only sit back slumped on the office chair again, and the whole devil shrank like an eggplant beaten by frost.

[The negative emotion value from Azazel is +1.36 million! 】

This was just the first payment. After that, Azazel would have to hand over 3 points for every 4 points of negative emotions he earned using "Hell Racing".

Judging from the first negative emotion value, "Hell Racing" is significantly lower than "Hell Lemur" and "Henggang Middle School Simulation".

"Hell of Hell" had about 1.5 million at the time, while "Henggang Middle School Simulation" had more than 1.8 million.

This is because the emergence of the drag-and-drift technique has brought great pleasure to top players, which has seriously reduced the negative emotions originally collected.

But there are advantages and disadvantages. The subsequent negative emotional income of "Hell Racing" is bound to be higher than that of "Hell Lemur" and "Henggang Middle School Simulation", and it will remain in a relatively stable state.

This is because the three games collect negative emotions differently.

"Hell of Hell" is a pure defense game. It became popular all over the Internet purely because of the cesspool butterfly swimming competition. Players who experienced it basically gave up after playing for a few minutes. Even if they can persist longer with the Succubus mod A little while, not too long.

"Henggang Middle School Simulation" also gained extremely high popularity in a short period of time through the advantages of live broadcast effects and themes. Players can play for a long time, but if they are not the host, the positive emotions they can get from playing are very limited, and in the end they will only be bored.

Both games have a weak follow-up. The first negative sentiment value is considerable, but then it will fall off a cliff.

But "Hell Racing" is different. Its player base is very polarized.

For those top players who have mastered various techniques such as dragging and drifting, this game is simply extremely enjoyable. Each drift can produce a certain sense of satisfaction, which will seriously reduce the negative emotions generated by the game.

But for those novice players, they fell into the trap after seeing the videos of masters and worked hard to practice skills such as dragging and drifting. In the process, I was constantly trapped by NPC vehicles, killed by other players, and had to endure the frustration of the vehicle's garbage speed-up performance and drifting into the wall. Negative emotions were always generated.

Only a small number of novice players can be promoted to master players, and the vast majority will be persuaded to quit after contributing a lot of negative emotions.

The two offset each other. As long as the number of players in this game remains stable and the number of new players does not drop off a cliff, then the generation of this negative emotion can also remain stable.

As for when will the number of new players drop off a cliff? Will negative emotions be deducted into negative numbers after a cliff-like decline?

I do not know.

But even if that day comes, it has nothing to do with Lilith.

"Okay, Gu Fan, let's go!"

Lilith sat up from the sofa happily, ready to pat her butt and leave.

However, at this moment, Azazel spoke again: "Wait a minute!"

He looked at Gu Fan with a complicated expression.

Gu Fan was immediately alert: "Mr. Sa, what do you want to say? I advise you to think carefully before you say anything!"

The last time he came, Azazel attacked Gu Fan crazily, saying that he was the biggest traitor. He also said that Lilith's plan was so perfect but failed every time that someone must be at work. In short, he was madly provoking Gu Fan. Fan and Lilith's relationship!

Although his provocation is indeed right, he is still heartbroken!

Later, Lilith assigned Gu Fan to the experience store, which was more or less directly related to Azazel's slander.

But this time, Gu Fan stabbed Azazel again, and he must be even more resentful.

Azazel was silent for a moment: "Nothing, I am willing to admit defeat."

On the contrary, Lilith frowned slightly, looked at Azazel, then at Gu Fan, then turned and left.

At around 8 o'clock in the evening, Gu Fan and Lilith returned to the villa.

Lilith seemed a little worried, and she didn't know what she was thinking about.

"Gu Fan!

"Do you have any good ideas for new games?"

Gu Fan couldn't help but sigh silently, here it comes again!

This is going to exhaust me as a CEO to death!

Before developing "Road Rage Simulator", Lilith was rushing to put it on the shelves, insisting on getting Gu Fan to come up with ideas. As a result, after Gu Fan came up with the idea of ​​road rage, Lilith turned around and kicked him to the experience store, and then let other people in the company take over the development.

So this time Gu Fan decided to show off.

He lay down on the massage chair: "Mr. Li, please pay attention to my current identity. I am now the manager of the Nitian game experience store. Even if it is a big deal, at most I can only be regarded as a member of the Nitian physical industry. principal.

“The game business is no longer in my charge, so I don’t have any extra brain space to have any extra ideas.

"No more, this time there really isn't a drop left."

Gu Fan simply lay down and swayed.

Lilith sighed sheepishly: "Oh, Gu Fan, don't be so petty.

"Look, I asked you to be in charge of the experience store mainly to develop new business for the company and to explore new methods of collecting negative emotions for Hell. It's definitely not because I don't trust you!"

Gu Fan glanced at her and said hehe.

"Gu Fan, I really need your inspiration now!

“You don’t need to give a specific design, you just need to give a simple general direction!

"Or just give me a simple idea."

Gu Fan still shook his head: "No, not a drop is left."

Lilith thought about it for a moment: "How about... you think of a game type? Don't tell me you can't even think of this!"

Gu Fan was silent for a moment, it was really hard to refuse this.

Because there are actually not many game types that currently exist, and Nitian has already had many games before, covering many types. If you exclude these original games, the range of options is actually not very wide.

It's really easy to just specify a game type with your eyes closed. If you refuse again, it will be a bit forceful.

But what type of game is assigned to Lilith?

Although Gu Fan appeared to be open-minded on the surface, he also knew very well in his heart that if he really gave up completely, what if Lilith succeeded in her next game and died violently, collecting a lot of negative feedback? Emotionally, then your situation is really embarrassing.

Therefore, Gu Fan's best option at this time is to show as much indifference as possible while ensuring that Lilith's new game will definitely not collect too many negative emotions.

After thinking for a moment, Gu Fan said: "Mr. Li, if you insist on me giving you a game type... what do you think of mmorpg?"

Lilith was stunned for a moment: "You mean, massive multiplayer role-playing?"

This was indeed an answer that surprised her.

Massively multiplayer role-playing games are actually the traditional online games that most people think of. This kind of game is all-encompassing, rich in content, and highly player-friendly, but it is also the most difficult to play.

Especially in the general environment of recent years, this kind of game can be said to be declining and getting worse.

The classic MMORPGs that dominated the world before were barely able to maintain their existence, while most of the new MMORPGs that claimed to cost a lot of money have quietly cooled down and failed to make much splash.

For the current Nitian games, developing mmorpg games is actually a bit beyond the project development capabilities.

If you really want to make this type of game seriously, it will be no less difficult than a AAA masterpiece.

Because for a stand-alone game, as long as it can ensure that players have more than eight hours of main game process, it doesn't matter if the process is shorter, as long as it is sold cheaper when the time comes. The selling price and development costs are basically matched.

But mmorpg is different. The number of people online at the same time will seriously affect the player's gaming experience. This also requires players to have something to do and play at all times in the game.

So in terms of size, this game must be much larger than all the games Nitian has developed before.

Of course, Lilith's ultimate goal is to collect negative emotions, so it wouldn't be surprising if she really decided to make an MMORPG with very little content.

The key lies in the subsequent detailed design.