Chapter 95

The following settings are for reference only, because the settings about abilities are not constant. The ability of the trainer, the ability of Pokémon, the environment, the right time and place, people and so on will affect the outcome of a battle.

I wrote this just to sort out some of the strengths of Pokémon, and I only use this as a reference in my subsequent writing, and will not copy everything.

Looking often can prevent the collapse of power. This is a mistake every author makes. I feel that Jin Yong’s Old Master’s “The Deva, the Nāga, and the Eight Sections” appears out of thin Air’s sweeper is a manifestation of the collapse of its strength, because these three brothers are too strong, and none of them can be held back.

Anyone who has better suggestions can leave a message, thank you!

The first criterion for evaluating Pokémon’s own abilities:

1: Pokémon’s physical fitness (basic): It mainly refers to Pokémon’s Performance and double defense. It is something that comes out of basic training (fitness).

2: Pokémon’s combat quality (improvement): It includes the attack strength of Pokémon’s Physical attack and special attack, the speed of movement and evasion, its own battle awareness, and the sensitivity to combat.

3: Pokémon’s Ability Quality (Sublimation): It includes the actual formidable power that Ability can exert, Ability’s condensation speed and release speed, Physical melee Ability’s attack speed, and special long-range attack Ability’s flying shot Speed, the connection and combination of different types of Ability, the coherent use ability

The second item is based on the Pokémon’s own ability evaluation criteria to locate the Pokémon’s strength grade.

Fear of combat: Pokémon who refuse combat training and have not undergone basic physical fitness training.

Ordinary: Without the physical training of the system, the combat quality is only manifested as a straight physical attack.

Normal: There is a certain physical foundation, and the combat quality has a certain ability to change. The use of Ability is at the master level.

Acceptable: There is a system of physical fitness training and a certain physical fitness foundation, the fighting quality is flexible, and the ability to be proficient in 1-2 moves.

Excellent: Has a long-term physical foundation, flexible and changeable battles, all commonly used abilities can be used proficiently, has a variety of other moves, and has systematic ability training.

Excellent: Have a solid foundation of physical fitness, and have one to the extreme, the other to the extreme, the combat is flexible and can organize the attack and defense of the system by yourself, has a variety of abilities, all the moves are proficient and Proficient in use, have the ability training of the system, and one or two have reached the perfect level.

Senior: Have a solid foundation of physical fitness and all abilities to the extreme, flexible in combat, able to organize the attack and defense of the system by themselves, and experienced, mastering a large number of useful abilities that can be learned, all skills are proficient Proficient and brought to the point of perfection, have the ability quality training of the system, and all reach the perfect level.

Totem: Physical fitness, combat quality, and Ability quality are all at their extremes, and experienced rarely fail, has a powerful imposing manner that allows Flinch to stop, and can learn the skills of all abilities, and all achieved perfection , the various Ability combinations coherently connect all flawlessly and can be used do as one pleases.

The strength evaluation criteria for the cooperation between trainers and Pokémon are divided into two aspects: limited competitive combat and unrestricted actual combat.

The grades of limited competitive battles can be divided into:

Passerby trainers: the strength is uneven, but most of them do not reach the level of Alliance registered Rookie trainers, and have at least two ordinary trainers. Pokémon.

Alliance Registered Rookie Trainer: Own at least three Normal Pokémon.

Alliance Registered Normal Trainer: Have at least three acceptable Pokémon, and have the basic conditions to challenge Gym to collect Badge.

Alliance Elite Trainer: With at least one good Pokémon and five good Pokémon, such trainers can all reach the level of Alliance competition.

Alliance Competitive Tournament Trainer: Own at least three good Pokémon and three fair Pokémon.

Alliance Tournament Top 8 Trainer: Own at least one great Pokémon and five great Pokémons.

Alliance Competitive Final Four Trainer: Own at least three good Pokémon and three great Pokémon.

Alliance Competitive Championship Runner-Up: Own at least six of the best Pokémon.

The unrestricted combat class is a sublimation of the restricted competition class, and the level of strength is higher than the restricted competition class.

Forest Ranger: Has at least three senior Pokémons, and there are countless good Pokémons.

Investigator: There are at least three senior Pokémons, there are countless excellent Pokémons, and they have pseudo-single-core teamfighting capabilities.

Gym Trainer: Have at least 6 senior Pokémons, countless good Pokémons, with single-core or dual-core teamfighting abilities.

Prospective Elite Trainer: Possess at least one Totem Pokémon, Senior Pokémons are limited and excellent Pokémon are numerous, with dual-core or triple-core teamfighting ability,

Elite Trainer: At least have Three Totem Pokémon, there are countless senior Pokémon, with three-core or four-core teamfighting ability.

Champion Trainer: Have at least six Totem Pokémon, numerous senior Pokémon, with quad-core or five-core teamfighting ability.

Above the Champion: Have at least six Totem Pokémons, countless senior Pokémons, and have six-core teamfighting abilities.