Chapter 1197: full power
It has been more than a hundred years since everyone traveled to this world. It took more than a hundred years to finally have the first person who reached the full level in the traversers.
After reaching full level, Raymond's strength is much stronger than he originally expected.
According to his original estimate, the full level is nothing more than a higher attack power and a higher upper limit of magic power, that's all. But it turns out that he really underestimated the concept of "full level".
At full level, he gained a new ability, flame control.
This ability not only further enhances the power of his fire spells, but also gives him the ability to control fires that are not self-produced. For example, he can now walk into a roaring bonfire and come out without the slightest trace of burns on his body—because he absorbs all the flames and even the heat that touches him. .
And he came up with a practical method: gather a group of casters and release fire spells at the same time, and then he unites these fires to form bigger and stronger fires.
This was not easy. The first experiment failed, and more than half of the twenty or so participants who participated in the experiment were killed. Fortunately, everyone is immortal, and after half an hour, the second experiment can be carried out. Then the third, the fourth...
It took almost half a month before and after Raymond turned his inspiration into reality and completed the special spell he called "The Art of Vulcan".
The biggest difficulty of this spell is how to take over the spells of those dozens of people in time. Even though Raymond was powerful, he had to go through many failures before he found the trick. Fortunately, the hardest part is getting started. Once you get the hang of it, the rest is not difficult. It didn't take long for him to fully temper the spell, let alone dozens of people, even if more people cast the spell together, he could control it well.
Although... can only control fire spells.
Or to put it more bluntly, only the fireball can be controlled.
"There used to be the 'Five Fireball God Cult', what do you call it now? The Great Fire Ball God Cult?" Loma mocked him, "You have been playing with fireballs for more than a hundred years, where are you an outdated old school? A character in a novel?"
So the dwarf got a fireball that smashed in the face, and was instantly killed in a clean and neat manner, and went back to the city.
The full-level Raymond, even if he doesn't use the technique of Vulcan, relying on his own fireballs, the power is far more powerful than in the past. The most important thing is that his flame has obtained a special effect that cancels the anti-magic ability to a certain extent - this special effect is called "spell penetration", and it was originally an ability that very few special occupations can have, at least this one of Raymond. There is no such ability in the Evocator's skill tree.
Raymond's spell penetration effect is very strong, and after actual verification, it is probably slightly worse than a few with the special skill "Legendary Spell Penetration". Considering that his magical attack power is already very high, this benefit alone has made him at least far surpassed the past in terms of pure attack power.
For output-type spellcasters, the biggest headache is the enemy's magic resistance. For example, a paladin like Panda has a high magic resistance that is insane. If he opened a buff like Divine Shield, in the past, unless Raymond went all out to cast the ultimate flame spell, a spell would at most wipe out about one-third of his blood. And it would be even worse for monks whose spell immunity is calculated based on an absolute percentage - no matter what spells, at most 50% of the blood of legendary monks will be wiped out at once, no more.
But with the spell penetration effect, the situation is different. Although there is still no way to take the monks, at least the pandas, who rely on their magic defense ability to resist magic, are no longer as easy as they used to be in front of Raymond.
Loma originally had high magic resistance. In the past, Raymond's big fireball would have wiped out about 60% of his blood at once. Dwarves' magic resistance is a passive skill, although the effect is worse than that of paladins. Some, but fortunately do not need to cast by themselves, more stable.
But this time, before Raymond went all out, he gave Loma a second. The increase in attack power is obvious to all.
Although he lost a lot because of this, for example, he lost the flexibility of spells, and even his own agility was almost thrown away, but Raymond didn't really care about those things at all - the job of an evocation mage That is, when the fort, the station pile output. As long as the attack power is high enough and the fireball is fierce enough, the rest can be left to teammates.
Everyone on earth knows that contemporary society has developed into an era of great social division of labor, and the small but all-industrial system with eyebrows and beards can't keep up with the pace of development in the big era.
A fire method, focusing on the flame, focusing on the attack, focusing on being a turret, is enough!
Not only that, considering the ability to control flames, he discovered the first usage, and there may be many other powerful usages in the future. He felt that he gave up all other occupations and skills in exchange for the full-level fire technique. Still quite affordable.
After all, when dealing with the Dragon of Doom, his miscellaneous occupations and skills may not actually be of much help. Rather than being slapped all over the place and then killed by a slap, it's better to concentrate on accumulating energy for three minutes, then finish the job with one move, wait for half an hour for the resurrection weakness to end, and then go straight to the flow.
As a turret mage, the contribution of this battle should be greater.
Seeing his situation, the ice method is also a little tempted.
If he can also reach the full level, he should be able to control the ice. Dozens or hundreds of mages cast ice spells together, and then he will unite and condense them. It is estimated that a blizzard will be the first shot, and the minions of the dragon of doom can be smashed in seconds.
Even, considering that Ice Mage already has spell penetration skills, after reaching the full level, the spell penetration will be strengthened again, and the power will definitely be greatly improved. Maybe when he throws out an ice pick, he will be able to use it on the Dragon of Doom. Open a hole!
And... the limit of freezing power, isn't that the legendary absolute zero!
At that time, he might consider putting on a golden armor, clenching fists with both hands above his head, and waving the legendary "Forgiveness of the Goddess of Dawn" at the enemy...
The idea of Shattered Ice has been approved by many people, and everyone even opened their minds to help him think about what new tricks he can play when he reaches full level.
However, of all these ideas, none of them can become a reality in the end.
Because, he didn't have time to upgrade to the full level.
On May 12, 878, the mainland calendar, the dragon of doom woke up early...