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Yevis pointed to the three present and said with an exaggerated expression. After a while, he restrained his expression and continued to perform a one-man show, saying: "Actually, this is the big boss' idea."

"If any one of our four companies is sold, they will not be able to generate a cash flow of 20 billion US dollars to burn a three-level game. Who will pay for us? I have to remind one more thing. As I said before, finding a good owner is a must. How important."

The Vivendi Group once again lay innocently on the gun, crying fainted in the toilet.

Jervis seems to have a lot of resentment against him, he doesn't care what Vivendi will do if he hears about it, now Ubisoft has nothing to do with Vivendi anyway, whatever it is.

Yevis continued: "Here, I would like to announce another piece of news to you. Our parent company has wholly owned the four major game development companies and completely abstained from voting rights."

"At the same time, each company took out 10 shares for equity incentives, and the parent company also invested US$23 billion in cash for our four major developers and Roberts Studio, totaling US$115 billion."

"It's actually nonsense to say so much. In short, both our game producers and players should thank the big boss, this local tyrant."

"Why should our producers thank the big boss? Because he made us not need to worry about the damn sales and returns, and worry about whether the company will be dragged down or even go bankrupt."

"We just need to devote ourselves wholeheartedly to creating high-quality goods. Even if the final sales are dismal, we don't need to worry. The parent company helps us pay the bill so that we don't have any worries. I feel extremely lucky to be able to leave Vivendi." Vivendi was shot three times in a row!

The first thousand 770 eight chapters shocked

"Of course, I don't think our work will fail. For players, without a big boss, all players in the world will never enjoy top-level games. Who dares to spend more than 100 billion US dollars to produce 13 game works? Microsoft ? Sony? Activision Blizzard?"

Strauss suddenly changed the subject and said: "It seems that something is missing, my dear players and friends, your reaction like this is not good news."

"Maybe the boss is watching in front of the video. If he sees your reaction like this, I'm really worried about whether you will be divested. Then you won't be able to play level 3 games, and we won't be able to create high-quality goods as we like. ! It's bad, so..."

The next moment, the dazed gamers on the scene finally came to their senses, and there was an eruption of loud shouts and applause. The dozen or so top-level works almost attracted every player who came to the scene. At this moment, the fans were excited The collective stood up with almost hysterical shouts.

"My gosh, incredible! Is this real?"

"Didn't you hear? The most authoritative and official news! It's true!"

"Is it right to launch the market in three years? God, what kind of game needs such a sky-high price to create?"

"Li Linfei, don't worry about it, we were stunned! Don't withdraw your investment! I'm still a loyal user. If you dare to withdraw your investment, I will boycott your product, even though it is excellent!"

"I am a loyal player and user of Ghost Recon, and I have contributed to the sales of 3 sets of 2 for you. If you dare to withdraw your investment, I will turn my fan into a black fan!"

"Except for Star Citizen, the other 12 works are all sequels, but the expectations are still exploding! Cool!"

"It's so cool, Ren actually dared to use more than 100 billion US dollars to give our players 13 super boutique masterpieces at once, although I will only buy Final Fantasy and Tomb Raider."

"But it is undeniable that without Ren's full support at a loss, a super masterpiece will never be born. My God, I have been supporting Apple until now! Damn it, I am no longer an Apple fan from today! I want to buy super generation support! Immediately Immediately! Successfully placed an order on Amazon! Arrived in four days!"

The "dissatisfaction" of the boss of Ubisoft immediately ignited the atmosphere of the audience, and instantly ignited the enthusiasm of all players. Those who can come here, even the players who have traveled thousands of miles from another hemisphere to participate in this video game exhibition in person, which one is not a real game enthusiast ?

The news of the explosive sequel to their favorite work completely aroused their fanaticism in an instant.

In fact, the previous "cold scene" was unique, and all those who heard it believed that they were dreaming, and this cold scene was not that cold scene.

The players who were completely ignited with passion shouted crazily in the venue, and the audience was overwhelmed by the roar of shouts and applause. People from other places in the exhibition all looked in the same direction at the same time.

What happened there aroused the great curiosity of other players, and more and more people began to be attracted. The players who squatted here early were attracted by some newcomers, and almost the entire flow of people in the video game exhibition More than 60 all converged towards the same spot.

"What's going on over there?" The staff in the exhibition area watched the players leave. On the surface, there was nothing wrong with them, but they were anxious to death.

Not only the exhibition area, but the number of people in the Sony game exhibition area and the Microsoft game exhibition area is also decreasing, and sp girls in exquisite beautiful clothes cannot attract players to stay.

The crazy enthusiasm over there really made the unintelligible players curious. What made them so excited and fanatical?Curiosity and onlookers are passive skills inherent in all human beings.

Especially in these groups, the probability of "passivity" being triggered is extremely high. The emotions over there almost infected the entire video game exhibition area, instantly triggering the "passivity" of this group of people.

Involuntarily driving his legs, like a viral spread, if it weren't for the limitation of the space of the symposium, most players would be attracted to it.

This is the first time in the history of the Tokyo Game Show, even at the World Game Show. This phenomenon can only show that there is a phenomenon-level super masterpiece coming to the world, but the fact is that it is not one.

"What did you say? 12 top masterpieces released at the same time? Three years later? Are you sure you're not joking?"

"Ah Xiba! There are so many excellent works, which one should I buy?"

"What I am most concerned about is whether the mainframe can move? Does this mean that I have to buy a new mainframe?"

"I bet, the current machine will definitely not be able to move it. Besides, even if it can move it, the console at home will definitely not be able to play these masterpieces!"

"Why can't it be finished?"

"There is no need to explain? The company must be making consoles. These are all works of the company. These games must be exclusive to the company, even if they are not exclusive."

"The current Sony and Microsoft will definitely not be able to move. With a production cost of 6.85 million US dollars, the content will definitely be exquisite and outrageous, and the hardware requirements will also reach outrageous levels!"

"Oh my god, I have to cancel the order on Amazon immediately, why the hell is this time, I just ordered a Sony two days ago!"

"Don't worry buddy, there are still three years to wait, don't you think you haven't touched games for three years?"

"Uh yes, no, no, it's better to let me die if you don't let me play games for three years! A false alarm, a false alarm."

"How do Koreans say it? Ah Xiba! Yes! That's what it means, ha."

The fanatical passion of the players in the venue could not be retreated, not only game players came to the venue, but also many people in the same industry.

This news shocked every industry practitioner on the scene, and was overwhelmed by the cheers and applause of the players at a loss.

Looking around, the hot atmosphere on the scene and the atmosphere shown by more and more players made them dumbfounded.

The four major companies only announced the production cost and 12 sequels, without any actual game pictures, without any description of the content, or even any advance notice of the game video.

Just the announcement of the production budget, just the words of the four major companies and Jervis, made the audience's expectations for the 12 works explode.

But as Ubisoft said, for super games, the sky-high production cost of a work of 6.85 million US dollars is the best guarantee of quality and content, and this is why players and fans are worth looking forward to.

"Wow, an SSS-level masterpiece! I really can't imagine, I think everyone present is unimaginable, what kind of game work requires a team production scale of thousands of people and such a high production cost?" With The players on the scene, the shouts and applause retreated, and the voice of the hostess finally resounded smoothly throughout the audience.

The first thousand 770 nine chapters are rich is good

"There is no doubt that games that meet the SSS level must be the best of the best. All works related to this level are super-class and more perfect than 3A-level works." Strauss, the head of Rockstar Said.

"Then there is a question that makes me very curious. Does this mean that in the future, the R & D cost of a successful major production reaching the level of 5 million US dollars will become the norm?"

"That is to say, one of the major criteria for a game with SSS quality is that its production cost and publicity expenses will reach a staggering US$7 million?"

"Does this mean that a successful phenomenon-level game work will never appear in a small company and low-cost production?" The host asked again.

The host's question undoubtedly attracted some game producers and industry practitioners who came to the scene. These three questions are very important to them and they are particularly concerned about them.

After a while, the CEO of Comile answered this question and said: "The investment cost of 7 million US dollars is not a small amount. A game that can sell 2000 million copies worldwide is already a phenomenal work, but in at such a high cost.”

"The sales volume of 2000 million copies is barely recovering the cost. This is a huge pressure for any third-party game development company, and the possibility of failure is even greater."

"With such a high cost, even the top ten third-party developers in the world, once their works dive, will drag down the entire game company or even go bankrupt. This is by no means alarmist."