Chapter 260: Why can't I defeat the mobs?

Chapter 260 Why can’t I defeat the mobs?

“Wait, that’s not quite right, is it?

 “Why can’t I defeat mobs of the same level?”

 Lecturer Ding scratched his head in confusion.

  If it were in other mmorpg games, this would be completely unreasonable.

At this time, his game character is level 6, the imp is also level 6, and the hostile monsters are also level 6. Moreover, there is no so-called special "elite" mark on the heads of enemy monsters.

Logically speaking, this is a righteous two-on-one fight, so there is no reason why we can’t win.

 The problem is that after taking a closer look at the monster’s health volume, it is basically more than twice the player’s health volume! The monster's damage is also quite considerable. When hitting a player, a critical hit is basically more than one-fifth of the health. If it can't be sustained for a few times, the player will be dead.

 Lecturer Ding did not believe in evil, so he changed the direction and used a different kind of wild monster.

 Then you still can’t beat it!

 Fight a demonized beast and be scratched to death by a few claws; fight a corrupted demon and three fireball spells will directly ascend to the sky.

 The difficulty of this game is simply outrageous!

Lecturer Ding thought there was some bug in his character, but after taking a closer look at the situation of others, he found that everyone seemed to be about the same, being crazily abused by mobs of the same level!

Although Nitiantian's first mmorpg is quite popular and popular, Nitiantian seems to be different from other mmorpg game manufacturers. They did not deliberately create a queuing atmosphere. There are many servers opened, and even each server has There's a decent amount of redundancy.

 The second thing is that in the server where Lecturer Ding is located, there are not many people who play the demon race from the beginning, so the number of players in the entire demon birthplace is basically at a normal level.

 There won’t be a situation where there are more people than monsters and you can’t get the monsters for quests.

 So Professor Ding didn't pay much attention to other players at first. It wasn't until he died twice that he realized something was wrong and started to check whether the attributes of other players were normal.

 As a result, other players also died like dogs!

 In the game, there are several small areas before level 6 and after level 6. The area before level 6 can basically be said to be peaceful.

Although the word "peaceful" is not appropriate to describe demons, these demon players are basically relatively comfortable and do not feel too much pressure while rubbing fireballs, shadow arrows, and summoning imps to fight monsters.

 But after reaching level 6, the painting style suddenly changed!

It was only after Lecturer Ding died twice that he discovered that the ground was littered with corpses.

  In the game "Shadow World", the setting of running away from corpses is also adopted. When the player dies, he needs to go to the corpse location to pick up the corpse. After picking up, a white bone will be left on the ground. After a long time, the bones will disappear naturally.

And if players die repeatedly within a short period of time, bones will pile up.

At this time, the area with level 6 wild monsters is such a miserable scene with “white bones exposed in the wild and no roosters crowing for thousands of miles.”

 “Keng!”

 The sound effect of rebirth sounded, and Lecturer Ding’s game character broke away from the soul form and returned to the physical body.

 He sat down silently, took out a few dried spiders from his backpack and ate them to restore his health.

 “Keng!”

 Another rebirth sound effect sounded, and another player was also resurrected. He also sat down and started eating.

 The two looked at each other.

“Brother, isn’t there something wrong with this little monster’s damage?” Lecturer Ding asked as he typed.

The player ID sitting with him was called "Flying Chest Hair", and he quickly typed a reply: "That's not right! If this were placed in other games, it should be the blood volume of the mobs in the five-player dungeon..."

 Obviously, it is already 2025. A large part of the player base has played mmorpg games and is very familiar with the values ​​​​and various mechanisms in the game.

 After dying twice, they quickly realized that there was something wrong with the monster values ​​in this game!

Logically speaking, the values ​​of wild mobs are similar to those of players, or even slightly lower. The normal rhythm is to ensure that the player can stably kill three or four monsters using skills, then sit down, eat and drink, recover health and mana, and then continue.

The more multiplayer the dungeon is, the more the mobs' health and attack power will increase exponentially. After all, in the multiplayer dungeon, tanks, damage dealers, and healers are divided into professions, which has the effect of 1+1>2. Therefore, monster attributes will also expand.

In other words, if a player singles out the mobs in a multiplayer dungeon, they will never be able to defeat them.

 This is also a basic rule of mmorpg.

But "Shadow World" doesn't talk about martial ethics at all, so how come the wild monsters at the spawn point are directly changed to the attribute values ​​of the elite monsters in the dungeon? With this blood volume and attack power, it is absolutely impossible for a player to win in a one-on-one battle! “There’s no other way, how about forming a team?” Chest Hair suggested.

 Lecturer Ding immediately agreed: “Okay, let’s call a team of five!”

When the two returned to Novice Village, they found that many people had gathered here, and most of them were at level 6.

 Obviously, these were also persuaded to retreat by the powerful mobs outside.

 “Let’s start a leveling team! Let’s get a T (tank) and a tank, =2!”

“Newbie T is looking for a leveling team. Do you have any good brothers to lead a team?”

“The attributes of this game are too outrageous. How can a lone wolf player play it?”

“The server was fine when it first opened, there were a lot of people, but in the future, if there are fewer new players in the server and we can’t form a team, won’t all the new players be persuaded to leave??”

 At Novice Village, players are all discussing it. It is obvious that most people are extremely confused and indignant about the difficulty design of this game.

 Lecturer Ding also wanted to complain, but then he thought about it. He is a anchor after all. If he gives a conclusion too hastily, he may be paced or boomeranged.

What is the profound meaning of this action of Ni Tian?

 So for the time being, I suppressed my desire to complain, and shouted together with Chest Hair, and soon formed a standard five-person team of 1 tank, 1 healer, and 3 DPS.

At this time, in the novice village of this server, there are obviously many fans of Professor Ding who come here to follow him, and they are all chatting with him privately. Lecturer Ding could only shout "We are full" and then led the team back to fight the mobs.

I have to say that the difficulty is finally normal!

Although some powerful talents and skills have not yet been unlocked at a low level, tanks still have the advantages of armor and damage reduction after all. After forming a team of five, they were finally able to kill five or six monsters and take a break.

“It’s okay. It seems that although the difficulty in the early stage of this game is very high, it objectively plays a role in prompting players to form teams and overcome difficulties together.

“But...it’s hard to say whether this is a good design at the moment.”

 Lecturer Ding is still trying to make up for Ni Tiantian, but the barrage audience obviously does not agree.

“Other games encourage players to form teams. They all do tasks more efficiently and can directly pull monster A. As a result, "Shadow World" cannot be played without teaming up, which is incredible!"

 Obviously at this point, Nitiantian seems to have made the mistake of “teaching players how to play the game”.

 According to the general practice of mmorpg games, players can also level up themselves. They just need to eat and drink to restore their status after killing three or four monsters. If players are willing to form a team, team members can share the conditions for completing the task. For example, if the task requires killing 10 monsters, then two members can each kill 5 monsters to complete the task.

If you really form a five-man team with T and milk, you can even rush directly to the monster pile, pull a large group of monsters and use AOE (area damage spell) to clear them out.

 In short, you can play by yourself, but it will be easier and more enjoyable if you form a team.

But in "Shadow World", if you don't form a team of five people, you can't even defeat the mobs. So, are lone wolf players who don't like to team up with others not even qualified to do quests?

If anything, this kind of difficulty can promote social interaction among players, forcing them to form teams to communicate with other players, but the problem is... players may not like this!

 It’s not 20 years ago anymore, everyone’s mentality is more impetuous.

  If it were 20 years ago, when this type of game first appeared, many people would be keen on making friends online. Even other players they met in the game could chat a lot and eventually become friends.

 But 20 years have passed, and everyone's playing games has long become a routine. The relationship with other players is at most passers-by or colleagues, and they are no longer in the mood to bring new people or chat in the game.

 Therefore, it is inevitable that this approach of going against heaven will be criticized.

Lecturer Ding said nothing more and just led the five-person team to continue the cleanup task.

Unconsciously, 3 hours passed.

 Fortunately, although these monsters have high health, their experience has also increased significantly, and everyone successfully reached level 12 at around 11 o'clock in the evening.

 At this time, there are still about forty minutes before Lecturer Ding’s broadcast ends at 12 o’clock.

I have to say that this leveling speed is much slower than what Professor Ding expected.

 (End of this chapter)