Chapter 317: We are different from our friends!

Chapter 317 We are different from our friends!

  First of all, there are a few general questions, such as how you feel about participating in this exhibition, how are the activities at Nitiantian’s booth, and whether you feel the enthusiasm of the players, etc.

Gu Fan answered with a few simple words.

 The host then felt that the preparation was almost complete and began to ask some more critical questions.

“Next, I want to ask Mr. Li a question.

“As we all know, at a time when mmorpg games are generally declining, “Shadow World” has achieved a great breakthrough. Through radical innovation, the mmorpg game category has been reborn.

“So far, “Shadow World” has become the top three online games in China in terms of simultaneous online users. With the exception of “Shadow World”, almost all of the top ten games are old games that have been in operation for more than two years.

“This achievement is quite impressive.

“Then I would like to ask Mr. Li, what do you think is the most important reason for the success of “Shadow World”?

“Or why other game manufacturers failed to achieve similar success?”

 Gu Fan looked calm on the surface, but in fact he silently pricked up his ears, ready to listen to Lilith's answer.

Today's exclusive interview was conducted by Lilith herself. In fact, he has not been angry with Lilith, and he does not know how he will answer these questions.

If the host asked Gu Fan, of course Gu Fan would be able to talk him out of it.

But how Lilith will answer, Gu Fan really can't guess.

 I can only pray, it’s best not to make any big news...

However, what Gu Fan didn't expect was that Lilith answered seriously: "Perhaps the key reason for the success of "Shadow World" is that we always put the player's gaming experience first!"

This can only be regarded as a rather conventional and unoriginal answer.

 But Gu Fan was surprised. Mr. Li didn't intend to cause trouble? So what's the point of you coming to this interview?

The host was obviously not particularly satisfied with this answer, so he continued to ask: "Indeed, always putting the player's gaming experience first is the only way for game manufacturers to succeed.

“But Mr. Li, I would like to ask one more question. Can you tell me specifically how Nitiantian Game always puts the player’s experience first?”

 The audience in the audience began to answer questions one after another.

 “It’s very simple, don’t fix bugs!”

 “Do not update the version!”

 “Let players discover the hidden mechanics themselves!”

These shouts made the players at the scene burst into laughter.

However, Lilith was not affected at all, and she still said confidently: "This is mainly because we are different from our friends. For bugs that exist in the game to improve the player's gaming experience, we will not fix them mindlessly, but We will comprehensively consider the experience this bug brings to players before deciding how to deal with it.

“But in general, we still tend to take care of the players’ gaming experience and not do unnecessary things.”

As soon as these words came out, the players in the audience burst into warm applause.

  In the past, everyone was making fun of it. After all, the game Nitiantian is famous for not updating its version, so many people used this to make fun of it.

 When Dan Li always said this, everyone suddenly felt that this was an advantage! That’s exactly what Nitiantian did!

 As for who the “friendly businessmen” are?

 Obviously everyone knows that it can only be Shengjing Group!

  The repair of Starlight Milk has almost become a typical negative teaching material at this time. Almost all players know it, and it can also be regarded as an important turning point in the decline of "World of Protoss". The way "Shadow World" handles "Natural Storm", which also has full-screen healing capabilities, is textbook level.

  Comparing the two, it can only be said that one is superior to the other. After comparing it with examples, I immediately felt that Mr. Li was right.

 After comprehensively considering the player experience, decide whether to fix some bugs. This is easy to say, but how many game companies actually do it in reality?

Most game companies still fix things without thinking.

 It is said that it is for balance, but in fact it is hard to say for what purpose.

Gu Fan was surprised.

  Mr. Li, what's going on? Transitioned? Taken away?

 It’s normal for others to not know why Nitiantian doesn’t fix bugs, but Gu Fan himself knows best. It can’t be repaired at all!

Then why did Lilith say these things in public?

He had a vague guess that was slightly outrageous. However, on this occasion, he couldn't act strange. He just sat aside with a smile and watched Lilith perform.

The host became obviously excited.

 There is information! There's some exciting news!

If Mr. Li's first sentence was a polite or casual remark, then this sentence would be much more explosive. Because it directly refers to "friendly businessmen", this sentence is no longer aimless.

 Everyone knows what "behavior of friendly businessmen" specifically refers to.

“Mr. Li said it well. It’s no wonder that the game Nitiantian is loved by so many players.

“But I still don’t understand something.

“It’s what you call “Friendly Business”. Of course, everyone should know who you are referring to specifically. As for “Friendly Business” fixing bugs, from the perspective of a game manufacturer, there shouldn’t be anything wrong with it, right?

"Some bugs will affect the balance of the game after all. For example, if a certain profession is too strong, other professions will be unplayable. In this case, appropriate weakening will make a few players unhappy, but it will take care of the majority. Player gaming experience.

"Is it not?"

Lilith shook her head slightly: "Of course fixing bugs is not a problem, the problem is fixing them mindlessly and in a fundamentalist way!

"Even if a certain occupation or skill is unbalanced, as a game manufacturer responsible for players, we cannot just cut off this skill without thinking. Instead, we have to look at whether what the players like is purely numerical value, or is it just the numerical value? Like mechanics?

  “If it is a pure numerical value, some conservative numerical adjustments can be made.

“If it is a mechanism, and the mechanism itself is based on bugs, then the game manufacturer should consider how to adjust the balance as much as possible while retaining the mechanism.

“Not all bugs need to be fixed.

“Just like the game Against Heaven, almost all the “hidden mechanisms” so far are bugs, but we haven’t fixed them yet!”

 The host couldn't help but feel in awe.

 All the players in the audience were also shocked.

 Good guy, she really understands!

Originally, everyone tends to judge people by their appearance. Do you think such a middle-aged girl can understand the game? Moreover, her title is investor, and she is probably a rich second generation with nothing to do, so she subconsciously despises her.

But listening to what she said at this time, isn't it obvious that she knows more about games than the producer of "Protoss World"!

  It’s just... almost all the hidden mechanisms in the Nitian game so far are bugs. How did you say it?

Officially speaking, I am a bug fan, right?

 (End of this chapter)