Chapter 324: Unlock new abilities

 Chapter 324 Unlocking new abilities

In this way, Chen Tingquan spent the three hours in the game very happily.

In these three hours, he activated various abilities. Although they have not been upgraded, they are enough for him to deal with various emergencies in the wild; he cleared several monster camps and obtained good weapons and equipment; he came to several He visited a small village and completed some short side tasks; he also managed to catch the white wolf in the promotional video, rode to a nearby animal pen to complete the registration, and happily galloped on the prairie.

 During the three hours of game time, Chen Tingquan did not hesitate to praise the game "Endless Fantasy Legend" with 360-degree praise.

 “It’s so awesome, my friends, this game is so awesome!

“Many parts of this game are so imaginative, I can only say it’s a genius design.

“Especially the interaction between various elements, it is not just the simple interaction between elemental abilities, it also has the interaction with map elements!

“For example, you can use fire bombs to ignite grass and trees, roast apples and wild boar meat on the trees, and then use the power of the wind element to blow fire and let it burn towards the monster’s camp.

“After the grass catches fire, updrafts can be automatically generated. At this time, these updrafts can be directly mobilized to produce a stronger propulsion effect, and the glider can be directly opened to fly into the sky.

“Of course, sometimes you can catch fire and burn yourself. Unlike other games where you can put out the fire by just rolling on the ground a few times, in this game if you roll on the grass, it will only burn more and more, and you will be burned to death soon.

“At this time, you have to find a way to find a water source nearby, and directly use the power of the water element to draw water to extinguish the fire.

“Or you can directly use the ability of the water element to grow to a huge size, and bring some water with you in advance, such as a water element sword. When the fire comes, just cut it with the water element sword to extinguish the fire directly.

“It’s just that part of the water element’s sword will evaporate after being burned by fire.

“Especially interesting is the element of time!

“Stop and infiltrate all at once, that’s a normal gameplay. The truly awesome gameplay is to stop elements in the game, and then keep hitting to accumulate kinetic energy!

“For example, if you stop cutting down a tree, hit it a few times, then climb up, you can fly far away.

"You can also throw a boomerang, and then use the power of the wind element to restrain it, so that it keeps flying around you, and then stop a big tree and fly into the sky, directly realizing fully automatic cruising, and flying from the sky to attack you. Monsters are directly shot down automatically, which is very exciting!

“In short, the playability of this system is so great that there is nothing you can’t imagine!

“I highly suspect that the gameplay methods I have found so far are just the tip of the iceberg of this game, and there is still a lot of content behind it!

“Take these puzzle-solving ruins as an example. There are five or six in such a small area in the novice area. So according to the current size of the map, shouldn’t there be dozens of them in the whole map?

“And the system prompts that these elemental powers still have some special strengthening abilities that can be unlocked, and there may be more tricks.

“It’s really hard to imagine how much fun this game will be in the mid-game!”

 Chen Tingquan didn’t talk about the late stage, because the late stage of most games is not particularly fun. If it can be fun in the mid-term, it’s already pretty good.

Most games drive players through numerical goals in the later stages, such as obtaining a specific set of costumes after completing a certain challenge, or graduation equipment that does not improve attributes too much.

After all, there are only so many game contents and game methods, and there are very few games that really make people want to play them for hundreds of hours.

Under such circumstances, it is not easy for the game to be fun in the mid-term and have new gameplay.

At present, it seems that "Endless Fantasy Legend" is likely to be the kind of game that can make people want to stop playing for a long time!

 At least what is shown in the first three hours of the game can be described as "invincible". Even Chen Tingquan felt that if this game were to participate in any game selection, it would have a good chance of competing for awards such as the best of the year.

  As for bugs, I really haven’t seen many so far.

As we all know, this game was made using the Wanxiang editor, which is still very unstable. But the game experience so far is normal, and I haven’t seen as many bugs as in “Ascension”.

This also surprised Chen Tingquan and made people feel that Nitiantian must have made great efforts in optimizing the game engine.

Originally, the game Nitiantian was criticized for being constipated in the early game experience. However, with the discovery of the hidden mechanism, the game experience immediately improved, and in the later stages, it became more and more enjoyable.

Now that the game Nitiantian has made up for this shortcoming, the initial game experience has also taken off?

 All I can say is, invincible!

 Chen Tingquan spent the novice welfare period of the game with the feeling of "blowing it".

 …

“Okay friends, there is another ruins ahead, let’s take a look!

“Huh? There are special lines on this ruins, which seem to strengthen the ability of the water element! I have to go now!

“Next, let me show you what a ruin harvester is and what a puzzle-solving expert is!”

Chen Tingquan's confidence grew at this time and he walked directly into the ruins.

 In this game, the ruins on the map will also have slight changes in appearance. The five different elemental powers have different main colors. For example, the water element is blue, the fire element is red, the earth element is yellow, the wind element is white, and the time element is gold.

 At the same time, there are also different textures. For example, the water element is waves, while the wind element is wind lines.

These will be displayed on the ruins, allowing players to see at a glance which elemental power is needed to crack the ruins.

At the same time, the buildings at the entrance to these ruins will also have different shapes, some are large, some are small, and some look obviously more impressive.

  If it is some small ruins, then there are probably only some regular rewards.

  If it is a large-scale ruin, the internal structure is often more complex, and its capabilities will be enhanced after completion.

 The enhancement of elemental power may be to only enhance the value of a certain ability, or it may be to acquire new abilities, or to unlock special mechanisms. For example, originally the time element can only be used on scene objects, but after upgrading it can be used on monsters, etc.

At this time, the ruins that Chen Tingquan saw were obviously very impressive and would definitely be greatly improved.

As he expected, this was indeed a relic of the water element, and the whole puzzle-solving process was quite long. You need to properly use your water control ability to shuttle between several rivers and unlock traps. You also need to use the shield in the scene to turn into a giant boat to sail against the current. You also need to defeat several specific water element monsters.

 The rewards from the ruins this time are also very generous: you unlock the ability to freely bond a variety of props!

 (End of this chapter)