Chapter 347: Sword of the Ka Brave

Chapter 347: The Sword of the Brave

The Sword of the Brave is a special weapon in "Endless Fantasy Legend". Compared with other explosive weapons, the biggest advantage of the Sword of the Brave is that it will not explode. It will only fall into sleep and will explode after a while. Reawaken.

 This sword was originally obtained from a special time ruins, and its initial damage was not particularly high. However, in the subsequent elemental altar, you can continue to use the power of elements to consecrate the sword and increase its attack power.

 When they first discovered this sword, players were quite excited.

 After all, the fact that it “cannot explode” is enough to clearly distinguish it from other weapons in the game.

As the game progresses, players increasingly feel that this Sword of the Brave is somewhat boring.

 First of all, its damage is not the highest. The attack power is about 70% of the damage of the top one-handed sword of the late Demon King Army. Even if the damage is doubled to 140% in the lighted state, because it is a one-handed sword, the damage is still not as good as the top two-handed weapons of the Demon King's army, such as two-handed swords, two-handed hammers, two-handed axes, etc.

And its special attribute of "not exploding" has not only failed to make it the most commonly used weapon by players, but has instead become an exclusive weapon for cutting trees and grass.

 Because players will accumulate a lot of high-damage Demon King Army weapons during the game, especially in the later stages, and the damage of these weapons is higher than or equal to that of the Sword of the Brave.

 Weapon grids are limited, so it is impossible for players to have extra specialized collection weapons such as logging axes and pickaxes.

  But if you use these Demon King Army weapons to chop down trees, it will be a great loss for the players.

Therefore, players naturally use the Sword of Heroes to chop trees and grass. After all, the Sword of Heroes will not explode. Even if it falls into a deep sleep, it will recover after waiting for more than ten minutes, and nothing will be affected.

 This is obviously not in line with the character of Sword of the Brave.

 Many players on the forum have complained about this, but complaints are complaints. Everyone also feels that there does not seem to be a good solution under the current weapon system.

 But the video Wei Chengjie saw at this time provided players with another solution!

 …

 In the video, the UP host performed a series of operations and added corresponding subtitles on the screen for analysis.

“This starts with a special “overload” bug I discovered before.

“I discovered that in the game, weapons actually have three different states.

"One is to hold it in the hand, and the other is to throw it on the ground. But there is a third type, which is neither in the hand nor on the ground, but continues to 'stick' to the brave man's hand in the form of a void link. superior!

“When there are enough “sticky” weapons, the brave will enter a specific overload state, and these void-linked weapons can be taken to other archives!

"I'm not sure yet what the principle is. According to common sense, this kind of bug usually occurs when the skill memory is insufficient or the code has loopholes. After all, I played "Endless Fantasy Legend" on the PC, so it should be It will not cause insufficient memory or weak performance.

"So I guess it may be related to the new engine used by the official..."

The UP owner explained and performed corresponding demonstration operations on the screen.

He found a step in the town, then asked the hero to squat with his back to the step, and then carefully and slowly pushed the joystick to keep a certain distance between the hero and the step.

 Then, he opened his backpack and started throwing weapons on the ground to test the distance. According to the normal game mechanism, the weapons in the game have only two states, either being held in the hand or thrown on the ground.

 It is impossible to have a superposition state of "neither in the hand nor on the ground".

 But the UP owner got stuck out of this state through some specific operations!

 According to the UP master's attempt, weapons thrown in the game are thrown behind the hero by default. However, because the weapons in the game have weight and collision volume, when thrown behind the hero, the throwing may fail due to lack of space.

 At this time, the corresponding text prompt will pop up in the game, and the weapon will be returned to the hero's backpack again.

If this is the case, it is not enough to trigger any bugs.

 But this UP owner was very smart and thought of other ways on this basis.

If multiple weapons are dropped at the same time, what if the weapons in front can be dropped but the weapons in the back cannot be dropped?

I saw this UP master throwing down five repeating bows in one breath. These bows were mainly used to fill the gap between the hero and the steps.

 Then, the UP master selected two more swords, one was the one-handed sword of the Demon King Army, and the other was the two-handed sword of the Demon King Army.

He first threw away the one-handed Demon King's Army sword that was originally equipped by default and equipped it with the Demon King's Army two-handed sword. Then he quickly clicked the menu button twice and threw away the Demon King's Army two-handed sword.

At this time, a prompt "Cannot be taken out here" pops up on the screen.

 Then, a magical scene happened.

  The bow and arrow thrown away previously triggered the first state, which was thrown on the ground normally and filled the space between the hero and the steps behind him.

The last two-handed sword thrown away by the Demon King Army triggered the second state. It was not successfully thrown out, but returned to the backpack.

However, the Demon King's Army One-Handed Sword thrown in the middle has entered a very special state. The player is not actually equipped with it, but the hero is holding the Demon King's Army One-Handed Sword in his hand, and all attack actions are exactly the same. .

But the difference is that even if the player chooses to put away the sword, the sword will not be put away, but will always be attached to the hero's hand in a buggy way.

"This is the overload state. We can use this method to jam a certain weapon in the hand of the brave. At this time, if we throw away the currently equipped sword, the stuck sword will also fall together, and it will Two will drop; and if we perform specific operations on the currently equipped sword, such as bonding other materials to it with the power of water elements, then these operations will be transferred to the stuck sword!

“Also, when we read the archive, the system will not clear it.

“In other words, if we have a weapon stuck and load another save, then throwing the weapon away at this time can also make the stuck weapon fall out.

“Understanding this principle, we can develop the Sword of the Brave.

“That’s right, it was in the original time relic!

“It doesn’t matter if the challenge of this ruins has been completed, because it can be done again, and every time we do it again, we will be given a trial version of the Sword of the Brave.

“What we have to do is to use this method to bring out the trial version of Sword of the Brave!”

 (End of this chapter)