Chapter 386 Randomly posting game tags
At this time, Professor Ding's computer has automatically returned to the game details page. The original green button of "Start Game" has turned into a gray button of "In Game". It will take more than ten seconds to recover.
These are standard manifestations of game crashes.
The series of in-game changes before the crash are naturally classified as bugs.
The screen turns red strangely? It seems that there is some kind of texture error in the art resources in the game. The red light of the sunset was originally used as the background, or the red texture of the sunset mistakenly covered the entire sky, causing this effect?
As for garbled text and bursting sounds, they are very common bugs. Although they are obviously not caused by the same problem as the texture errors, they all seem to mean one thing: this new game of Nitiantian does not seem to have gone through any stabilization process. Test?
So many bugs come together!
You know, when "Ascension" was first released, players felt that it was full of bugs, but it is still fundamentally different from now - at least "Ascension" mainly had texture and mold-crossing errors, but the game never crashed. of.
Of course, it is possible that these problems only occur in the official version. After all, the demo seems to be quite stable and there are no serious bugs.
After waiting for a few minutes and closing the background programs, the Start Game button will become clickable again.
Lecturer Ding was also a little speechless. It was just the last moment, but he suddenly withered. Is that okay?
But he had no choice but to wait while his eyes naturally scanned the game details page.
"Hey, Nitiantian doesn't have an official label for this game?"
Each game will have a label, which mainly allows players to quickly understand the game type. Like "action", "adventure", "role playing" and so on.
There are two types of labels for a game. One is the official label, which is what the official labels themselves. This label will be displayed at the front by default, and the background and font color of the label will be slightly different for emphasis.
The other type is player tags. All players can freely tag games and like the tags posted by other players. Only tags with a higher like rate will be displayed at the front by default.
The game "Heartbeat Dreamland" seems to have no official label, only labels posted by players.
As a result, when he looked at the tags posted by the players, Professor Ding couldn't help but burst out laughing.
"What are all these? Sure enough, there are still many Leziren players, why are they all posting randomly."
The tags that Professor Ding saw were: visual game, love simulation, cute, dark, rich plot, single player, science fiction, romance, horror, action adventure, psychological horror...
The previous tags all seem pretty normal, but why are there tags like horror, psychological horror, and action-adventure?
Most likely it was some naughty little guy who did it.
It can only be said that players often have this bad taste. For example, in some action-adventure games with dark backgrounds, dangers, and living corpses and beasts everywhere, just because there are one or two who seem to be gentle. Beautiful female NPCs, even if they only have very conventional dialogues, are ruthlessly labeled as a "dating simulation".
As for the current situation, it is against Tiangang, right?
It was originally a serious love simulation game, but it started to be labeled with some inexplicable other labels.
This "sci-fi game" can be tolerated, after all, the plot of the girl chasing after the girl in this game is indeed quite sci-fi; this "action game" is also barely acceptable, after all, no one can guarantee that the player will actually make some moves.
But is this horror game too much? Could it be that the female NPCs in this game can also box?
In reality, it would barely be relevant to a horror game, but in the game, Professor Ding is willing to believe that Ni Tiantian is not so heaven-defying.
After all, in reality, anything illogical can happen, and Nitian has a lot to consider when making a game.
Opening the game again, Professor Ding directly clicked "Continue Game" and found the previous automatic save.
Up to now, the automatic archiving function of stand-alone games has been very complete. Some key nodes will be automatically archived, and they will also be automatically archived every few minutes.
Sure enough, the latest archive was saved when Professor Ding first went to the beach to accept his confession. If you read this archive, you can read the confession directly without losing too much time.
Lecturer Ding clicked decisively.
However, the next second, a prompt box appeared on the screen.
"File error: 'characters/Alvet.chr', the file may be missing or damaged."
Lecturer Ding was shocked: "Hey, don't do it! Why is the file damaged? Don't tell me that after working so hard for so long, the file is damaged!"
"Let me check if the previous save is okay..."
In a stand-alone game, a bad file means that a certain save has a serious problem and is damaged. Although the probability of such a thing is not high, it is by no means zero. Considering that there have been serious bugs and errors in the game before, it is reasonable that the resulting game will be corrupted, but it is very unpleasant for Professor Ding.
He selected and loaded the previous save file, which was a little before Arvite told him to go to the beach to confess his love.
This time the game finally loaded normally, and Professor Ding couldn't help but let out a sigh of relief!
Blue sky, white clouds, beach, beautiful girl.
Well, everything seems to be normal after all!
Although it will lose a few extra minutes compared to the previous archive, Professor Ding thinks it is still acceptable. He just clicks on the screen quickly to shorten the cutscene time as much as possible.
The game allows players to quickly skip plots that they have already seen, which is quite conscientious.
Soon, Professor Ding came to the beach again.
Still the same as last time, Arvette was wearing a swimsuit, and her jade-white face seemed to be stained with a touch of crimson under the sunlight. Those long burgundy hair seemed to blend with the sunset, dancing in the wind, charming. Thousands of kinds.
A gentle voice sounded and she began to speak her lines!
At this time, Arvite was facing the sea, with her back to Professor Ding. There was only a narrow swimsuit strap on her entire snow-white back. The setting sun shone on her back, and she could clearly see her round body and Sexy waist.
It's still the same as before, simply beautiful.
Professor Ding knew that after the first line of confession ended, Arvite would turn around, walk towards him, and continue to confess.
So, he looked forward to it with joy, and at the same time prayed that the bizarre bug would not appear again and the game would not crash again.
Finally, Arvette turned around!
The sunset in the sky does not seem to have changed much, no new texture errors have occurred, and the text has not become garbled...
However, Professor Ding still shouted and almost jumped three feet from the gaming chair in fright.
Because when Arvette turned around, the game gave a close-up of her face.
What should have been a beautiful face appeared on the screen, and reflected the crimson rays of the setting sun, making Professor Ding feel that the beauty was delicious.
But something unexpected happened. The Arvette who turned around was actually faceless!
How to describe it specifically?
Lecturer Ding saw two round eyes, showing a complete spherical shape, and the mouth was filled with red gums and white teeth. The outlines of various muscles on the face are clearly visible, but if you look closely, some characters seem to be missing some key parts, such as their noses.
For some reason, the skin on Arvette's face seemed to have mysteriously disappeared, leaving only the internal skeleton, eyes and mouth in the original model, like a flayed and terrifying human head!
If the lens is farther away, there is still some buffer space.
But the problem is that during this plot, the camera happened to give a close-up, so this terrifying skinned face suddenly appeared in Professor Ding's field of vision, and he was defenseless. Down, causing a heavy blow!
"Nima!"
Lecturer Ding instantly activated some kind of muscle memory and pressed alt+F4 with his left hand.
After returning to the desktop, Professor Ding was still a little frightened. He paused for a while before gradually calming down.
"Damn, it scared me out of my traditional arts skills."
Professor Ding laughed at himself and felt that he was making a fuss out of a molehill.
This traditional skill was developed by him playing FPS games and horror games.
When he was playing FPS games before, he often encountered situations where he had to quit the game instantly. Some were using the console, and some were quitting the chicken game directly in seconds. Anyway, whether the game was good or not is another matter, but in terms of the speed of quitting the game , Professor Ding has always been among the best among FPS game anchors.
Later, Professor Ding often played horror games under the instigation of the audience, and continued this habit.
When other anchors were frightened, their first reaction was to jump up, or kick their feet, and quickly retreat from the gaming chair and distance themselves from the screen.
Lecturer Ding directly pressed alt+F4 to solve the problem from the root.
For this reason, his desktop was changed to a calm and peaceful pastoral background, just to heal himself as quickly as possible after exiting the game.
I just didn’t expect that this muscle memory would be frightened by a bug in a love game.
"No, brothers, did you see clearly what just happened?
"It seems to be a model bug?
"No, is Nitiantian still going to work? Why are there so many silly bugs! Could it be that all the bugs that were not found in the previous games are piled up in this game?
"Wan Duzi, I said before that this game is stable and there is absolutely no chance of it overturning. Now it seems that I was hasty..."
Professor Ding calmed down a little and finally opened the game again.
Is this bug common?
Not common, but it has happened before.
A similar situation has occurred in the works of some game companies known for their many bugs. The facial skin texture of the game character disappeared mysteriously, leaving only the eyeballs, teeth and muscle textures inside. This is a good assassin game. It became a horror game and a joke.
But in that game, the damage wasn't that great.
Because other games don't work that well, having this bug appear in a formal conversation would only make people feel humorous.
"Heartbeat Dreamland" is a bit outrageous. It is triggered just when the female character turns her head, and it also gives a close-up of the face. The effect is no different from jumpscare in horror games.
Lecturer Ding was speechless. If it were another game and two bugs like this appeared in a row, he would have died on the spot and would never play again.
But this is a game against heaven after all, and Arvette, who has been chasing her for so long, hasn’t finished confessing her feelings yet!
Even if you want to quit the game, you should wait until you hear Alvette's confession, right?
Although I was really scared, the bug shouldn't be triggered every time.
With this fluke mentality, Teacher Ding read the save file again.
As expected, it was still the same as before. The save file before the beach confession prompted that the file was damaged and could not be read. Only the previous save file could be read. Fortunately, although it still wasted a little time, the game was still able to continue.
"Please, please, don't have any inexplicable bugs again..."