Chapter 390 Premeditated Fraud!
Shall I wipe it?
Lecturer Ding’s first reaction was, a liar, definitely a liar!
This seems to be a deliberate trick to deceive the host into suffering. Anyway, after I finish playing the horror content with fear, I will definitely find that there is no reward.
Hehe, I, Xiao Ding, have also experienced many battles. What audience hasn’t seen this? You can't fool me at all with your little tricks.
But Professor Ding went to the Internet and briefly searched for the video and found out that it was actually true!
Although many players choose to alt+F4 when they see scary content, there are also brave and stubborn players who insist on completing the entire horror level.
Professor Ding took a brief look and found that the horror levels corresponding to each female character in "Heartbeat Dreamland" seemed to be different.
For example, the Arvette he is chasing is a girl with a Nordic background and has the same name as one of the Valkyries, so the horror levels will be full of Nordic horror elements.
For example, there are blue-skinned, frozen White Walkers, the swimming pool turned into a frozen abyss, and Arvette is suspected to be suffering from the same immortal curse similar to Balder, etc.
And if it is other girls, there will be different levels based on different backgrounds!
For example, North American girls tend to be more inclined to horror movies with blood flying around, including various zombies and terrifying giants holding chainsaws high;
Neon Girl is a bit like Hundred Demons Night Parade. Players will instantly be placed in an environment similar to Naraku Prison, where they will be chased by hungry ghosts and various ghosts;
There is even Chinese horror, where a girl will turn into a bride in a paper wedding dress, dragging the player into a terrifying dream...
Of course, because the game has just been released, most players have only had a taste of it and have only experienced the first part of the horror content.
However, since this game does not limit the order in which girls are recruited, the level content that players experience is also divided into specific categories based on the initial characters.
In some levels, the player has no ability to resist at all and can only run; but in other levels, the player can have a small pistol.
It's just that in levels with weapons, monsters are often stronger and faster.
The ammunition resources, weapon power, reloading speed, etc. that players obtain are also subject to strict restrictions.
Obviously, in this regard, "Dreamland" is completely a standard horror game design idea.
Many players say that all fears are essentially phobias of lack of firepower, and the designers of "Heartbeat Dreamland" obviously know this very well and have maximized the phobia of lack of firepower as much as possible.
Professor Ding randomly found a video that had just been uploaded not long ago, and directly pulled the progress bar to the end to take a look.
Hmm...is there really an extra reward?
Compared to pressing alt+F4 directly to exit the game, if you can clear this level, the reward will be almost doubled!
Of course, the designer has obviously been clever in terms of numerical values, such as two very key props, one is an invitation to the Garden of Eden, and the other is a treasure-level swimsuit gift bag of your choice.
The former can invite a new guest to the Garden of Eden, while the latter can directly send a swimsuit of the highest level.
But obviously this kind of reward is not available every time. Otherwise, if the player quits the game a few times, he will directly unlock all characters + all swimsuits. After all, the size of the game is limited, and there are only so many characters and costumes.
Therefore, as the player progresses in the game, these two rewards will gradually be restricted and may not be obtained every time.
However, the other rewards are still very generous, which is much more generous than the average mobile games currently on the market.
After all, "Dreamland" is a buyout game, and there is no need to control the player's playing time like ordinary mobile games. For Lilith, no matter how long the player plays, as long as they contribute negative emotions, it is considered a victory.
And the rewards for beating these terrifying levels don’t stop there.
In addition to doubling the regular rewards, you can also unlock some new plots and content.
And this is the "flash party" that cannot be activated no matter how many times the game is closed.
Originally, Professor Ding thought that it would be over once he caught the girl. After all, he had confessed his feelings. According to the routine of ordinary love games, it would be considered a complete success here.
But after watching the video, I realized that that was not the case at all!
If the player can clear the horror level once, the friendship between him and the girl can be further improved, and even exceed the original upper limit.
There will be some changes in the girl's daily conversations and behavior.
There will also be many new interactive options between players and girls.
Perhaps one of the biggest differences is...realism?
In the past, even if the player had confessed to a girl, or was confessed to by a girl, and established a relationship, but then continued to date other girls, there would be no special plot at all.
The girls all play in harmony, and there won’t be too many jealous plots. It’s totally fine if the protagonist wants to step on N ships, so many players just say, this is simply a science fiction game, it’s so unreal!
But judging from the situation in the video, it seems that every time the horror content is cleared, the performance of these girls becomes more "real", or closer to real people.
When the favorability level exceeds the original upper limit, if the player pursues other girls, the original girl's favorability level will begin to drop, and some "angry" expressions will even appear.
"Oh, is there such a thing?"
Teacher Ding now understands why the romance part is so much like a sci-fi game. It turns out that the romance part is related to the horror game part?
It turns out that alt+F4 can get rewards is not a bug, but a trap that the official has reserved long ago?
"In other words, this is originally a horror game in the guise of a romance game?
"The purpose of this game is not to let players experience sweet love at all, but to lure players in and kill them?
"However, this looks like boiling a frog in warm water!
"First, one or two minor bugs are used to pave the way, on the one hand, to give players a small amount of scares, and on the other hand, to appease everyone as much as possible.
"When everyone began to doubt whether this was a real bug, the truth suddenly came out and the horror game level was opened!
"But at this time, there was a glimmer of hope. It was found that quitting the game immediately could get the rewards for free, so many people would stay for a while for the rewards even if they knew they would be scared.
"Finally, I'll tell you that if you clear the horror levels, you can get more rewards, activate the real content of the game, and force everyone to face fear...
"I have to say, this combination of punches is too much!
"If it was said from the beginning that this is a horror game, there would definitely not be so many players coming; if the horror levels were released directly for the first time without bugs, there would be many more players who would quit than now...
"In short, Against Heaven is definitely intentional! They used this method to trick the most people into coming in and scaring them. This is a premeditated fraud! ! "