Chapter 411 Dynamic Difficulty Mechanism of the New Game

At night.

Lilith came to the Purgatory Demon Cave Haunted House with a dark face.

"Qin Fengliang!!!"

She shouted, and Qin Fengliang hurriedly ran from the backstage to her.

"Look at what you have done!

"Now not only has the negative emotions collected by "Heartbeat Dreamland" shrunk again, but even that broken figurine is selling like crazy! ! ”

Speaking of this, Lilith was simply furious.

Originally, before she asked Qin Fengliang for advice, the situation was a little out of control, but it was barely acceptable.

Although "Heartbeat Dream" became popular, the appearance of the true ending caused a lot of positive emotions among players, and there were also many players who were crazy about Ellios, but in general, there were still negative emotions. What's more, when the second generation of Ellios's figures came out, a lot of negative emotions were generated because of the behavior of increasing the price but not the quantity.

But after Lilith adopted Qin Fengliang's method and wanted to verify whether this true ending was the trick of Zhou Yang and the production team, the situation became out of control!

True Ending The situation has been verified: this ending really does not exist in the game code!

This point has not only been verified by many technical experts on the Internet, but even the fake-AI team has come forward.

Such ironclad evidence has attracted many self-media public accounts. As we all know, this group of accounts is the least concerned about the authenticity of the incident and only cares about gimmicks.

So under the exaggerated spread of these public accounts, the whole thing has become more and more outrageous.

What "Intelligent Crisis", what "Love Across Dimensions", and what "Cyber ​​Life and Death Love", it's simply a mess!

And the widespread spread of this news has caused the general madness of players across the Internet.

"Woo woo woo, my Elliot!"

"Wife, come here, I don't want GM privileges, I just want to chat with you every day!"

"Does anyone want Elliot's exclusive chat archive?"

"Me me me! ”

I can only say that players have never seen this before. Most of the wives in previous games were just jokes, because players also knew that these so-called wives were probably just in love with the male protagonist in the game, and the players just put themselves in the male protagonist's shoes and enjoyed this kind of love.

But Elliot is different. She likes the player behind the screen, and she is so dedicated and so desperate.

What's more, this kind of love is not a false love made up by code, but a love formed spontaneously by AI, an ending chosen by itself.

This GM interface is the ironclad evidence that Elliot loves the player deeply!

Obviously, this feeling is very wonderful, and it has never appeared in games before, so players feel very novel, and naturally project more emotions on this virtual game character. .

What's worse is that the negative emotions of players who like other characters have also been severely reduced!

Why?

Lilith couldn't figure it out at first.

There are many female characters in the game "Heartbeat Dream". Originally, Ellios was just a guide and there was no direct love story between her and the player, so among all the female characters, she was considered to have a relatively weak presence.

The appearance of the true ending is equivalent to infinitely elevating the status of Ellios, which naturally dilutes the presence of other female characters.

In theory, players who like other female characters, such as fans of Alvette, should be dissatisfied with this and have some negative emotions.

But from the results, these players are not only not angry, but quite happy!

Obviously , this is a special psychological effect.

The Ellios incident has led to players' perception of Ellios being elevated. Ellios was originally just an ordinary game character, but now, she looks more like a living being.

She is no longer distant or fake from the players.

And this feeling naturally extends to the entire Garden of Eden and other female characters in a state of "love the house and the dog".

In short, it is precisely because Ellios seems real that the Garden of Eden where she is also seems real, and then the other characters in the Garden of Eden also seem real!

After a character comes alive in the minds of players, everything around her, including the world she originally lived in and the people who interacted with her in the world, will also become vivid.

Although other characters 's role is not as good as that of Elios, but so what?

This change in feeling is an improvement in level, a qualitative change, and the slight difference with Elios is not so noticeable.

In addition, the reputation of Elios's second batch of figures has gradually changed.

After players calmed down, they realized that the price of this batch of figures is still within the normal range. It is not a loss if they don't take advantage, right?

This does not seem to be too harsh on Against Heaven, after all, they are a game company, not a charity.

In addition, players have projected a lot of emotions on Elios. After thinking about this clearly, many players still choose to buy Elios's second-generation figures.

As one rises and the other falls, the negative emotions contributed by the figures soon returned to zero.

For Lilith, Qin Fengliang's bad idea really did more harm than good!

That's why she came here so angrily to ask for punishment.

See what else you have to say!

However, after Qin Fengliang was silent for a moment, he said aggrievedly: "Mr. Li, please don't worry about the negative emotions for now. Just tell me whether the authenticity of this matter has been verified..."

Lilith was stunned for a moment: "Huh?"

Qin Fengliang continued to explain: "Mr. Li, wasn't your main purpose of coming to me before to verify whether Gu Fan and Zhou Yang were moles?

"You also said that the gains and losses of temporary negative emotions are not important. What is important is to catch the insider and find out whether Gu Fan and Zhou Yang deceived you. As long as the company is sorted out internally, we can completely rely on the reputation and reputation accumulated by Ni Tiantang. Reputation to quickly monetize a large amount of negative sentiment.

“So, there’s nothing wrong with my approach!

"You just said this has been verified?"

Lilith was stunned for a moment. She carefully recalled the situation when she came to Qin Fengliang before, and found that this seemed to be the case.

Qin Fengliang had only one main goal in giving her this idea: to recruit Internet technology experts for free and ask them to help verify whether the true ending of "Heartbeat Dreamland" was deliberately done by Zhou Yang, and who Gu Fan was. Not covering for him.

Now, it has indeed been verified!

Technology experts on the Internet have come to a unanimous conclusion, and even the fake-AI team has come forward: There is indeed no similar code in "Heartbeat Dreamland", it was fake-AI that did it!

Obviously, no matter how powerful Gu Fan is, he cannot bribe the entire network.

From this perspective, Qin Fengliang's suggestion is indeed correct and has indeed achieved its original purpose.

"Wait, but..."

Lilith scratched her twin tails anxiously, feeling that something was still wrong.

Qin Fengliang hurriedly continued: "Of course, Mr. Li, in order to verify the authenticity of this matter, the negative emotions you collected have seriously shrunk again. This is because of my lack of consideration. I deeply reflect on it!

"But in general, Mr. Li, I think my merits and demerits should be balanced in this matter. I don't want any reward. I just hope that you can continue to give me opportunities to help you make suggestions.

"Besides, Mr. Li, the reason why I have failed continuously is not entirely due to me.

"You always leave the mess to me halfway. Even if Wolong is alive, I can't turn the tide!

"You should at least let me coordinate the layout from the beginning. If problems arise again, I will be convinced."

Lilith frowned and thought carefully about what Qin Fengliang said.

Well...don't say it, it does make some sense.

Regardless of the negative emotions, the authenticity of this matter has indeed been verified. Although Lilith often doubted Gu Fan, she had to say that she really didn't find any decisive clues.

Gu Fan's current role in Nitiantian is indeed irreplaceable. After all, Lilith can't find another equally reliable programmer.

This matter can only be put aside temporarily.

In addition, Qin Fengliang has another point that makes sense, that is, so far, Lilith has almost only come to Qin Fengliang for advice when things get out of hand.

This is indeed unfair to Qin Fengliang.

It's just like seeing a doctor. If you don't come to see a doctor when you have a minor illness, you won't come to see him until he's almost dead. So it's completely normal that you can't be cured.

Two doctors, one only treats minor illnesses and the other only treats serious illnesses. The latter has a higher mortality rate than the former, but it does not mean that the latter is good.

If you really want to verify Qin Fengliang's ability, you should let her participate in the decision-making from the beginning. This would be more reasonable.

Thinking of this, Lilith nodded: "Okay, let's get over this matter first, and I decided to give you another chance."

Qin Fengliang couldn't help but feel happy: "Okay, Mr. Li! Don't worry, as long as you let me participate in a deeper level, I will be able to get the results you want!"

Lilith frowned: "Deeper? Why deeper?"

Qin Fengliang hurriedly said: "Mr. Li, aren't you just using games to collect negative emotions? As long as you let me decide on the ideas for the new game, and you can expand your ideas a little bit, we will definitely succeed this time!"

Lilith was a little discouraged: "Do you think I haven't tried this method? To be honest, Nitiantian has released many games so far, and I have also changed many ideas, but this goal has almost never been achieved. !”

Qin Fengliang was not convinced: "Mr. Li, let me try, maybe it will work?"

Lilith thought about it for a moment, then sighed: "Okay, then tell me!"

Obviously, she is still treating a dead horse as a living doctor, and there is no good solution.

Inside Nitian, Lilith tried almost every arrangement and combination, but there was no change in the result.

At first, I came up with ideas and worked out the details myself and let Gu Fan develop them, but it didn’t work.

Later, she ran out of inspiration and gradually let go, letting Gu Fan design and develop it, but the result still didn't work.

Change to Zhou Yang? Still not working.

Do you want to take back your ideas and design rights? Still not working!

In short, Lilith herself has tried many solutions, changed many game types, and changed game producers, but the results are always the same.

Maybe if it were Qin Fengliang who came up with the idea, things would really change?

Let's treat a dead horse as a living horse doctor.

Qin Fengliang seemed confident and immediately began to tell his plan.

"Mr. Li, my idea is to make a difficult action game!"

As a result, Lilith shook her head slightly and interrupted him just after he finished speaking.

"I have tried this method a long time ago. Don't you know that Against Heaven has already released a game called "Ascension"? "

Obviously, "Ascension" is a high-difficulty action game.

During the period when it was first released, players did suffer a lot in it. It was normal for elite monsters to cut off one-third of the player's blood with one knife.

But from the subsequent situation, even if the values ​​have been outrageous to this extent, players can still adapt and enjoy it.

Qin Fengliang shook his head slightly: "Mr. Li, of course I have studied the game "Ascension".

"But I think that the difficulty setting of this game is not the best design for collecting negative emotions.

"I think the difficulty should be more subdivided so that more negative emotions can be collected."

Lilith frowned slightly, obviously not particularly agreeing with Qin Fengliang's statement.

Isn't the difficulty design of "Ascension" the best design?

No, Lilith thinks that is the best design.

In fact, when determining the difficulty of the game "Ascension", Lilith thought about it repeatedly and discussed it with Gu Fan repeatedly.

The difficulty subdivision mentioned by Qin Fengliang is not a good idea.

The so-called difficulty is nothing more than setting several difficulties at the beginning, such as normal, nightmare, hell, etc.

But in this way, players will inevitably choose the lowest difficulty to challenge directly.

And what if all difficulties are set to a high default?

For example, the monsters are like ADHD and mad dogs, and the values ​​are particularly unbalanced. Players can kill them instantly with just a touch.

Although it is true that a lot of negative emotions can be collected immediately, this will also quickly discourage a large number of players.

If players don't play at all, how can they have negative emotions?

Therefore, after careful consideration, Lilith and Gu Fan decided to adopt the fixed difficulty in "Ascension", that is, this difficulty will cause great challenges to players, but it will not make players see no hope.

Facts have proved that judging from the collection of negative emotions in the early stage of "Ascension", this difficulty setting is reasonable. Combined with the special mechanisms of the two worlds, various bugs and disappointing pictures, negative emotions were indeed collected well in the early stage.

As for the reversal later... that's another matter.

Now Qin Fengliang is actually going to take back the difficulty level setting that has been abandoned? This alone makes Lilith quite unconvinced.

However, Qin Fengliang seemed to guess what Lilith wanted to say, and she hurriedly explained: "Mr. Li, you may have misunderstood. The difficulty I am talking about is not an optional difficulty option, but another mechanism.

"That is the so-called... dynamic difficulty!"

When this word came out, Lilith was a little surprised.

"Dynamic difficulty? Explain in detail!"

Qin Fengliang hurriedly explained: "Mr. Li, of course I know the disadvantages of fixed difficulty. Simply put, if there are multiple game options, many players will inevitably choose the lowest difficulty without thinking, which is very unfavorable for the collection of negative emotions.

"So we definitely can't take that approach."

"Although the difficulty design of "Ascension" has greatly increased the negative emotions collected, there are also problems, that is: this fixed difficulty actually has different effects on different players.

"And the fixed difficulty will also lack changes, which is not conducive to the collection of negative emotions.

"And the dynamic difficulty is based on this, and also takes care of top players and particularly bad players as much as possible!

"We can make a dynamic balance system to dynamically adjust the game difficulty by reading the player behavior in the game."

Lilith frowned slightly: "Are you sure that dynamic difficulty is more conducive to collecting negative emotions?"

Obviously, she didn't believe a single punctuation mark.

In fact, this kind of "dynamic difficulty" design has also appeared in other games, and Lilith has heard of it.

For example, if the player has not been injured and has a lot of consumable props stored on him, then the monster's attack speed will be further accelerated, the damage will become higher, and the monster drop rate will be further reduced.

On the contrary, if the player is injured frequently and the consumable items on his body are exhausted, the monster's attack speed and damage will be reduced accordingly.

But from the feedback of the players, this dynamic difficulty design is not a mechanism to increase the output of negative emotions, but more like a mechanism to reduce negative emotions.

After all, under this dynamic difficulty system, noob players can also pass the level, and expert players can get more challenging content. Isn't this a win-win situation?

If this is really done, the only result is to seriously weaken the negative emotions produced by the game.

As if seeing Lilith's concerns again, Qin Fengliang continued: "Mr. Li, I know what you are thinking. You are worried that this dynamic difficulty system cannot produce negative emotions.

"Then here comes the key point:

"Our dynamic difficulty balance system should be as opposite as possible to the dynamic difficulty balance system of other games.

"If the dynamic balance system of other games is a timely help, then our dynamic balance system should be worse!

"To be more precise, what we need to do is to create a reverse dynamic balance system.

"The better the player's performance, the lower the difficulty of the game;

"On the contrary, the worse the player's performance, the higher the difficulty of the game!

"In addition, we can also use some other mechanisms to adjust the difficulty independently of this mechanism. Through this additional mechanism, we can slightly retain those players who are about to quit the game and let them see a glimmer of illusory hope.

"In short, my system will definitely bring unprecedented experience to players!"