Chapter 415 Weapon Combination and Transformation Slash
Everyone present nodded frequently, and they all felt that it made sense.
However, what Zhou Yang and Wei Chengjie thought in their hearts was obviously not the same thing as Lilith.
Lilith thought that Gu Fan's design was indeed different from the general high-difficulty games on the market, and it was also different from "Ascension". It seemed promising to get negative emotions.
But what Zhou Yang and Wei Chengjie wanted was of course the success of the game.
But it is obvious that although the combat system proposed by Gu Fan has the potential for success, it is still lacking some details from the real success.
Because this is not a universal design solution!
Take the GP invincibility frame in the weapon as an example, this is obviously an imperfect design.
As an action game, if you want the game content to be rich enough, the weapons in the game must be diverse enough.
It is best to reach dozens of types. Even if it cannot be achieved, there must be at least a dozen, and each must have its own characteristics and good balance.
This is a bit difficult.
If it is other games without GP invincibility frame settings, weapon balance is relatively easy to do.
Because the balance of weapons can be designed roughly from the following aspects: attack speed, action modules of different attacks, attack toughness, damage, toughness reduction, attribute attack, combat skills, etc.
In general, large weapons are slow to attack and have a long swing, but they have a certain toughness and dominance when they are attacked, and the damage and toughness reduction ability are also relatively high.
Small weapons are fast to attack, short swing, more flexible, but the damage is definitely worse.
Even within large weapons or small weapons, there will be subtle differences.
The more differences, the easier it is to balance, as long as you weaken or strengthen them in a targeted manner.
But when Gu Fan decided to add GP effects to all weapons, this matter became a bit difficult.
Because the GP effect is a very powerful effect, it will seriously undermine the balance of light weapons and heavy weapons.
According to conventional design ideas, the GP of light weapons must be easier, such as being able to bounce with a single hand; while the GP of heavy weapons is more difficult.
But after careful consideration, you will find that this design is definitely not feasible, because if the GP of light weapons is easy, General Li will definitely not agree.
The best way is to make it difficult to add GP to light weapons, and not add GP to heavy weapons at all. This is a relatively balanced game that meets the difficulty level that General Manager Li is satisfied with.
But in this case, the game's combat system may lack characteristics and will not be much different from other general games.
Can it really be like General Manager Gu said, adding GP to all weapons and still keep them balanced to a certain extent?
This seems a bit difficult.
Thinking of this, Zhou Yang expressed his concerns: "General Manager Gu, General Manager Li, if all weapons are added with GP, it may not be so balanced, right?"
Lily didn't care at all: "Balance? What is that? Can it be eaten?
"It doesn't matter at all!"
Gu Fan couldn't help but laugh in his heart. It seems that Lilith hasn't noticed the seriousness of the problem.
In Lilith's view, it doesn't matter if the weapons are unbalanced, such as in the most extreme case: there is only one weapon in the game that is useful, and the other weapons are all toys. Players have tried them all before they found this pitfall. Isn't this a good way to generate negative emotions?
But Gu Fan coughed twice: "General Manager Li, think twice.
"If the weapons are very unbalanced, there will inevitably be some unexpected weapons that can easily pass the level. I think that's not what you want to see."
Lilith raised her eyebrows and was instantly alert: "Huh? Yes, you are right!"
The balance of weapons is indeed a big deal. Even in the top action games on the market, it is difficult to achieve a particularly perfect balance when there are too many weapons.
And there will definitely be some "simple weapons" that even the designers didn't expect.
That is what players commonly call "wheelchairs".
Did the designers deliberately make these wheelchair weapons?
In some games, yes, the designers are worried that players can't pass the level, so they deliberately leave some brainless wheelchair weapons. But in some games, it's not, as can be seen from the fact that the production team urgently released a balance patch afterwards and kept brainlessly cutting the wheelchair weapons.
It is common to cut the attributes of a strong wheelchair weapon in half.
This shows that no matter how mature and powerful the production team is, it is difficult to achieve perfection in balance at the first time.
You may think that a certain weapon is just an ordinary weapon, not super model, but players found out after development that this thing is simply too strong, it is completely a pure wheelchair!
It is conceivable that even if Against Heaven balances it during development, this situation will inevitably occur after the release of "Blood of Lies".
For other companies, this is not a big problem.
Whatever is cut, it will be over!
If it is cut in half directly, it will only be scolded by players afterwards.
But Against Heaven can't do that, because once the game of Against Heaven is released, it can no longer be updated, and it is absolutely not allowed to patch it afterwards to balance it.
Therefore, in order to prevent players from easily passing the game with wheelchair weapons, this balance problem still needs to be solved.
Lilith was a little discouraged: "So, is it possible to balance the strength of weapons when all weapons have GP? I feel that this seems a bit too difficult..."
Gu Fan continued calmly: "If GP will affect the balance of weapons, actually this problem is not unsolvable. Just continue to add new variables."
Zhou Yang and Wei Chengjie were both a little surprised: "New variable?"
You know, there are already enough variables in weapon balance. If we add new variables, are we sure we can still balance it well?
Gu Fan explained: "Actually, the key issue now is, 'whether the GP of light weapons and heavy weapons are consistent.'
“If the GP of light weapons is as good as that of heavy weapons, then there is no doubt that heavy weapons will become too powerful and light weapons will have no use;
“And if the GP of light weapons is easy to use and the GP of heavy weapons is not, then the light weapons will be too strong.
“Although there is a critical point of equilibrium, it is too troublesome to find this critical point, and even if it is found, it is easy to make mistakes.
“So, my idea is to make the GPs of light weapons and heavy weapons equally difficult to use, and then introduce a new variable to balance the disadvantages of light weapons caused by this.
"This variable is...weapon combination, transformation slash, and puppet prosthetic limbs."
Lilith was silent for a moment: "Gu Fan, are you not good at counting? There are obviously three variables."
Gu Fan explained: "In my mind, they are actually the same."
Lilith instinctively felt something was wrong: "Can't you just use one? For example, just use the puppet prosthetic limb."
Gu Fan pondered for a moment: "One... is not safe."
Lilith was a little discouraged. She couldn't figure out why she, a hell demon who focused on creating negative emotions for players, was so worried about the balance of weapons in the game? And it also raises many new questions for one question.
But the previous concerns are indeed justified. If the weapon balance is not done well and a large number of wheelchair weapons appear, it will be very detrimental to collecting negative emotions.
Then let’s listen to what Gu Fan has to say!
Gu Fan explained: “First of all, let me talk about the specific concepts of these three mechanisms.
"Weapon combination means that we set all weapons into two parts. These two parts can be used separately or in combination. Moreover, these two parts can also be used in combination between different weapons.
"Transformation Slash means that players can hold the two parts of the weapon separately, which is a dual-wielding form; they can also combine the weapons and hold them with both hands, which is a two-handed form. When the player transforms these two forms, he uses "Transformation" "Cut" to achieve.
"Among them, the dual-wielding form is a light weapon; the two-handed form is a heavy weapon. And the transformation slash is GP.
“Of course, we can also add GP effects to the specific attack actions of some special weapons for further balance.
"Finally, there is the puppet prosthetic arm. In other games, the role of the prosthetic hand is often an independent skill, such as shooting hook locks, breathing fire, deploying shields, etc. But in this way, the prosthetic hand and the player's weapon system are time, there is a lack of linkage.
“In my vision, the puppet prosthetics should be combined with the weapon system. The same skills will have different changes depending on the type of weapon.
"For example, a puppet prosthetic limb that can also breathe fire. When used with a certain weapon, it enchants the weapon with fire; when used with another weapon, it breathes fire through the weapon; when used with other weapons, It turned into laying a fire trap again.”
Wei Chengjie was stunned for a moment: "Wait a minute, Mr. Gu, if you can combine them at will, will the attack modules of the two-handed weapons also change?"
Gu Fan explained: "We divide the weapon into a left-hand part and a right-hand part.
“Among them, the left-hand part is more auxiliary, while the right-hand part is more offensive.
"When combined, the left hand part will determine the attack module and qualitative change attributes of the weapon itself; while the right hand part will determine the panel attributes of the weapon itself and the linkage effect with the puppet's prosthetic limbs."
Zhou Yang somewhat understood: "So, Mr. Gu, what you are saying is that since it is not easy to balance light weapons and heavy weapons, then simply turn all weapons into a two-in-one form of light weapons and heavy weapons?"
Wei Chengjie thought for a moment: "Wait a minute, Mr. Gu, if this happens, we still need to make an additional set of dual-wielding action modules."
Gu Fan nodded: "To be precise, it is not an additional set of dual-wielding action modules. This is originally an action module for light weapons. In terms of total quantity, it is the same."
Lilith frowned, feeling inexplicably very dangerous.
She thought about it carefully and immediately raised a question: "Wait a minute, Gu Fan, if you do it this way, it seems... a bit too handsome!!"
Although there is currently no very detailed weapon design plan, it can be roughly imagined what kind of weapons will be produced according to Tiao Fan's plan.
Take a simple example: double swords.
In the dual-wielding mode, it is two long swords with slightly different shapes. In the two-handed mode, the two long swords are combined to form a double-headed sword or a large sword like chopsticks.
In addition, the long swords of the left and right hands can also be combined with components of other weapons respectively.
For example, a long sword and a spear handle can be combined to form a sword and spear; and a long sword and a sharp-edged shield can be combined to form a shield axe.
When the player uses Transformation Slash, he can combine the two swords or take them apart. In the whole handsome and unrestrained movement, the GP's invincible frame is hidden.
Imagine that the boss is coming aggressively, and the player calmly disassembles the weapons in his hands, easily blocks the boss's attack, and then uses a set of cool and stylish small combos with dual light weapons to beat the boss into incompetence and rage; and the boss attacks again, the player combines the two weapons together, uses GP to easily block the boss's attack again, and then charges the heavy weapon to execute the boss...
Just thinking about it, you know how much positive emotions this set of cool actions will generate for the players.
This is absolutely not okay!
Lilith immediately raised an objection: Who allowed you to be so handsome?
Gu Fan shook his head slightly: "Mr. Li, you think shallowly.
"If we make the actions ugly, and the upper limit of the action system is very low at a glance, and the numerical difficulty is still high, then who will play it? They would have run away long ago.
"Since we have decided to increase the numerical difficulty and adjust the balance of various weapons, cool moves are a must.
"We want to let players see a wonderful sales show and see that the theoretical upper limit of various weapons can easily beat the boss. In this way, they will be deceived to play, and even if they suffer setbacks in the early stage, they will just think that they are bad, not that there is a problem with our design.
"Only in this case can we do a lot of small moves.
"For example, we put the GP invincibility frame of the transformation slash at a very strange action node, making it difficult for players to adapt; we want to make the cooler the action, the less useful the weapon is, so that players can't show off their coolness.
"Players are like holding a breath of bad air in their chests. On the one hand, they think that they will practice more if they are bad, but on the other hand, the more they practice, the uglier they are beaten.
"Combined with our previous various settings, including dynamic difficulty and various unpredictable and powerful enemies, players will be so angry that they will ascend to heaven on the spot, right? "
Lilith scratched her head, thought about it carefully, and felt that what Gu Fan said was true.
Although the action is too cool and may make players addicted, if the action is ugly, combined with the previous series of settings, won't the players be discouraged soon? That still can't achieve the purpose of collecting a large number of negative emotions.
The current method is really the best solution in a sense.
As long as... it doesn't have any accidents.
Will there be any accidents?
From the previous games, the probability of accidents cannot be said to be very high, it can only be said to be close to 100%.
So Lilith is of course very vigilant, trying hard to think about where the problem will go.
But this kind of thing is really hard to predict in advance.