Chapter 419 demo
Soon, a month passed.
December 24, Shanghai, Chuangda Technology.
Wei Chengjie sat at his new workstation and received several documents from the capital.
"Okay, all received!"
"I have to say, this efficiency is really high."
Wei Chengjie couldn't help but sigh, and asked by the way: "How is it, how does it feel to take over as a new producer?"
Su Tong on the opposite side simply replied: "Not very good, I will continue to work. "
After that, there was no news from the other side.
Wei Chengjie couldn't help but laugh. He didn't know when he began to adapt to the somewhat nonsensical working mode of Nitiantang.
After finalizing the development plan of "Blood of Lies" last month, Wei Chengjie and Zhou Yang took action separately.
The two of them went to Shanghai and Guangzhou respectively to find powerful outsourcing studios in the local area, preparing to deeply transform these studios and incorporate them into the Nitiantang 3.0 model.
Of course, in this process, both of them also brought some direct descendants and confidants from Nitiantang, mainly programmers, with a small number of designers, artists and testers, to ensure that the large framework can be built as quickly as possible.
Among them, since Wei Chengjie was originally an old employee of Shengjing Group, and Shengjing Group is already in Shanghai, so Wei Chengjie is familiar with the industry environment in Shanghai and has a certain network of contacts, so he is naturally responsible for the work in Shanghai.
Zhou Yang worked harder and went to Guangzhou. Although it was his first time there, he was very motivated for this reason.
After arriving in Shanghai, Wei Chengjie quickly inspected several relatively powerful outsourcing companies in the local area.
Of course, he did not have many choices.
Because the outsourcing companies on the market are basically mainly art outsourcing, and there are not many companies that do program outsourcing.
Most companies are more assured of keeping the program in their own hands. Otherwise, if the other party sets a trap, or starts to cheat and stop maintaining and updating after receiving the final payment, it will be troublesome.
However, this also shows that in a similar environment, The program outsourcing companies that survived the crisis do have some skills.
Chuangda Technology, which Wei Chengjie finally chose, is such a company with some skills.
Chuangda Technology is not the strongest, but it can be bought with money.
Although there are some companies with stronger technology, they basically rejected Wei Chengjie's request. They live a comfortable life and can't finish the projects on hand. They are not willing to be dogs for Ni Tian Tang at all, even if they are paid more.
As for Chuangda Technology, it was shaken by Wei Chengjie's financial offensive.
Although it has not directly agreed to sign an agreement and attack in the form of Ni Tian Tang's exclusive outsourcing studio, Wei Chengjie can see that the other party's attitude has loosened and there is still a certain amount of room for maneuver.
The result of the first cooperation will largely determine whether the subsequent cooperation will be Whether it goes smoothly.
After all, the life of an outsourcing company is not very comfortable, and there are often concerns about whether there will be food to eat. If there is really a sponsor who can make stable money and cooperate with you, there is no need to be so hard on money.
It doesn't matter who you do the outsourcing for.
After more than half a month of busy work, Wei Chengjie and other employees of Ni Tian Tang have basically completed the transformation of Chuangda Technology, re-straightened out the entire workflow, and have begun to try to develop some programs.
Of course, there will be many problems in this process.
For example, Ni Tian Tang is currently using the official latest Wanxiang Editor for development, rather than the original Qianhuan Editor.
After developing several games, the programmers of Ni Tian Tang have basically gotten used to it, but Chuangda Technology basically still uses Qianhuan Editor more.
After all, other game companies that outsource tasks basically do not have the courage of Ni Tian Tang, dare not use the official new editor so early, and are completely unable to deal with the endless bugs. To be safe, they basically still use Qianhuan Editor for development.
Therefore, the programmers of Chuangda Technology have to hurry up and adapt to the Universal Editor, which also takes some time.
But in general, the progress is still within an acceptable range.
Today is a special node, because Nitian has sent a trial demo of "Blood of Lies" and a promotional video.
Later, Nitian will cooperate with the official platform to officially announce the new project "Blood of Lies".
Wei Chengjie first checked the specific content of this demo.
Similar to the development content set before, this demo has two completely different controllable characters, namely puppets and humans; there are four different monsters, two different elite monsters and two different bosses, which are also half puppets and half monsters.
In addition, there is a large playable scene and three single-structure background scenes, namely the town, puppet workshop, cathedral, and underground maze.
Among them, the town is a large playable scene. If all monsters can be defeated, the entire play process should be about 10 minutes.
The puppet workshop, cathedral, and underground maze are just simple areas with only a small number of monsters, mainly used for scene style display and CG production.
According to the plan, "Blood of Lies" has about 10 chapters, and each chapter has two to four small garden maps, several elite monsters and about two bosses.
The town is about the second chapter of the game, which is the first big box garden level that players will face after passing the simple novice guidance level.
As for the main monsters in the town, they are naturally puppets, crazy humans, mad dogs and the like.
The puppet workshop, as the name suggests, is the area where puppets are mass-produced in the game. There will be a large number of puppet enemies here; and in the cathedral, there will be crazy clergy and beast-like humans; in the underground palace, there are a large number of terrifying monsters and indescribable large creatures.
The promotional CG of the game is basically a real-life demonstration using these materials.
Although the game demo has not been fully optimized at this time, the actual picture quality may be better than the optimized one, but according to previous development experience, the gap will not be too big.
After all, this is an action game, and there is no need to spend money to make too detailed CG. With the high-definition level of the materials of Against Heaven, real-time rendering is completely sufficient.
In this trial demo, it is easy to notice that humans and puppets basically use double the materials.
For example, the protagonist that the player can control, the attackable monsters, elite monsters, and bosses basically have two forms: puppets and non-puppets.
There is a certain amount of material reuse.
For example, the humans and puppets controlled by the player are extremely similar in appearance, but there are differences in some details, such as the puppet's joints are very conspicuous, and the unique springs behind can also be seen slowly turning.
In addition, there are also some monsters in the game that are transformed from puppets, such as corrupted zombie puppets, or puppets controlled by strings similar to puppeteers, or terrifying large puppets after the combination of indescribable creatures and puppets, etc.
The reason why all of these are made in the demo is mainly to better determine the standards.
It is to determine both the image design standards and the action standards.
In "Blood of Lies", puppet-based enemies basically follow a unique set of action standards.
Since the puppets are all driven by springs, their movements are relatively stiff. During the charging process, the puppets' movements are a bit like winding up the springs, which will become slower and slower; but at the moment when the springs are released, the previously accumulated power is instantly released and will become extremely fast again.
And this action mode is obviously completely inconsistent with the logic of reality, and is completely different from the actions of ordinary human enemies or monster enemies.
In game terms, the situation of fast and slow swords is extremely serious.
If it is a non-puppet enemy, then the whole action of the monster from raising its hand to attacking will be more in line with common sense, and the player can basically dodge it by feeling.
However, this action mechanism of the puppet is difficult to predict, because after the puppet raises its hand, the spring starts to charge, and the actual attack action is extremely short. It is also difficult for the player to judge when to dodge. If you are not careful, you will be caught by the enemy's attack and dodge after shaking, resulting in extremely serious consequences.
Therefore, in order to solve this problem, "Blood of Lies" has made a series of optimizations for the attacks of puppet enemies.
For example, when the puppet clockwork charges, although its movements will not change much, it will just raise its hands and tremble slightly at the joints, but the sound of the clockwork will be obviously different.
The longer the charging time, the tighter the sound of the clockwork will be, just like the feeling of gradually being unable to turn the clockwork.
Over time, as long as the player hears the change in the sound of the clockwork, he can roughly determine the timing of the monster's attack.
In addition, before the monster attacks, there will be more obvious action, sound effects and special effects prompts, which will help players better grasp the timing of evasion or counterattack.
However, even with these preparations, the actions of the puppet enemy will still look a bit strange. After all, it is not a simple matter to replace the action logic of other enemies with the action logic of the puppet, and it needs to be adjusted continuously in the future.
Of course, there are many other contents hidden in this demo, such as player-selectable weapons, weapon transformation and combination systems, player-usable props, and human and puppet part transformation and damage reduction mechanisms.
Although it has not been completed yet, the basic mechanism part is almost there.
In other words, this demo can also be regarded as a development textbook for "Blood of Lies".
Wei Chengjie's next task was simple, which was to let everyone at Chuangda Technology watch and learn the demo repeatedly, understand the game's design concept and the details of each system as soon as possible, complete their own part, and ensure that the game "Blood of Lies" could be completed on schedule.