Chapter 440 Initial Strategy
At the end of the bridge, Zhuge Jun indeed found a suspicious door.
This is probably the shortcut that the evil craftsman used when he sneaked to the bridge.
But at this time, when he pushed the door, it would prompt that the door was locked and could not be opened.
If Zhuge Jun had not looked for this NPC before, it would definitely mean that it was a shortcut that could only be opened in the future, and he would not care too much, but choose to cross the bridge and continue moving forward.
But now, he decided to go back and take the fork again to see if the NPC had anything else to say.
As a result, there was really a plot.
After being exposed, the NPC was forced to tell the "truth", or it could be "part of the truth".
According to him, his name is "Bazi", a craftsman who is keen on studying beast disease and puppets, and calls himself a "puppet doctor", so what he said before can not be completely regarded as a lie.
He is indeed a doctor, but the object of diagnosis and treatment is not an ordinary patient.
And Bazi also said with confidence that although he did intend to harm the player, didn't the player lie to him?
In this world, those who dare to go out are basically not kind people. Everyone's hands are stained with blood, and it is normal to distrust each other.
"As an apology, please accept this small gift."
Bazi also gave a prop and the key to the shortcut behind him.
Zhuge Jun took a look and found that it was an ordinary beast blood agglomeration. The function was to obtain essence after crushing it, which was the currency for upgrading and purchasing props in this game.
The amount was not large, only enough for him to upgrade half a level, but it was at least a useful thing.
"Okay, thank you for the reward of a few melons and dates."
Zhuge Jun thought about whether he should kill this bad guy here.
This game also allows killing NPCs. Except in a few "safe areas", you can attack NPCs.
The so-called safe area is a place like Claridge's Hotel, where you will be forced to put away your weapons and there will be no response after pressing the attack button.
But it is obvious that the small platform where Bazi is is not a safe area.
However, Zhuge Jun thought about it and decided to spare his life. It's not that I felt compassion or really forgave him, I just felt that this NPC should have some background, and there should be a follow-up plot.
Opening the shortcut, I found that there were tunnels extending in all directions. One of the roads led to the bridge, and the other road led to the sewer area of the town.
Zhuge Jun took a quick look and found that the sewer area was quite gloomy, so after considering it, he decided to continue exploring the main line first, and push the city after crossing the bridge to the boss's door, and then go back to explore the sewer.
...
That night, in the villa.
Lilith crossed her legs and ate potato chips triumphantly.
Negative emotions are visibly entering the account!
"Very good, everything has gone well so far!
"Hehe, the anchor plan is really a great success! ”
Gu Fan also praised at the right time: "Mr. Li is indeed wise and powerful. The essence of the anchor plan lies in mutual cooperation. Some people play the good cop and some people play the bad cop. In this way, the difficulty can be adjusted dynamically, affecting the public opinion at the beginning of the game release and controlling the emotions of the players.
"I can only say that it is too smart!"
Lilith couldn't help but feel a little proud, and she almost wanted to put her hands on her hips immediately: "Of course! Who am I? I am Lilith, the first producer of hell!"
Obviously, this anchor plan is a very layered plan, not a one-time deal.
Has the judgment frame of GP been changed? Of course it has been changed!
If it is not changed, how can the players be obviously frustrated and have enough negative emotions?
But if it is left alone, the players will definitely realize that the situation is not right soon, just like Zhuge Jun.
What happens next?
They may quit the game, or they may go online to expose the truth and persuade other players to quit, or they may take some other measures...
But in any case, it will definitely form a not-so-good demonstration effect, which will greatly reduce the negative emotion value that the game can contribute.
Then it is the turn of the anchors to come on stage.
So far, the roles played by the anchors are mainly divided into three types.
The first is the atmosphere group, the second is the extreme group, and the third is the strategy group.
The work of the atmosphere group is relatively simple, that is, to broadcast normally and downplay the difficult attributes of "Blood of Lies", making it look not so difficult, and attract cloud players through this illusion, creating an illusion on the entire network.
The extreme group is represented by clumsy anchors such as Ning Meng. They have also undergone special training, but they still have to let go appropriately and defeat the boss after a fierce battle.
This can arouse the competitive psychology of the players: If she can pass the level, am I worse than her? I don't believe it!
If those players who are not sensitive to GP are provoked by this, they will have to fight the boss to death on the spot.
And if the players can still stay awake at this time, and are not deceived by cloud players or provoked by clumsy anchors, then it is the turn of the strategy group to take action.
Black Dragon plays such a role.
Is this strategy useful? Of course it is useful.
After reading this strategy, players can defeat the first difficult boss more easily.
But this is mainly to fatten up the pig before killing it. Otherwise, if the player quits the game after the first boss, how can the negative emotions be made up later?
Although the first boss was passed, there were many pitfalls in the follow-up.
Because the Black Dragon will not release strategy guides all the time, the subsequent strategy guides will be released more and more slowly.
For the first boss, the players saw the strategy guide when they were just stuck, so they passed it comfortably after suffering a few times.
The second boss was released after most players were stuck for two hours, so that they had to suffer at least a dozen times before seeing the strategy guide.
When it came to the subsequent bosses, they were still released more and more slowly overall. Players couldn't wait for the strategy guide and had to challenge it themselves, and challenging it by themselves would bring negative emotions!
Of course, the progress of each player is different. Some players directly take a day off to play for ten hours, while some players can only play for three or four hours after get off work in the evening.
This speed is definitely impossible to match completely. It can only be dynamically adjusted according to the progress of most mainstream players. In other words, the background data of Anti-Heaven is checked, and then the anchors are secretly told the approximate time nodes for releasing strategy guides.
As for those who play 10 hours a day...
They are already like this, and they will continue to suffer in the game even if they don't see the guide, so it doesn't matter.
As for another pitfall, it is this lying mechanism.
In fact, even if the guide is not released, players will notice this mechanism sooner or later, but the guide makes players notice it earlier and easier to rely on it.
Once players get used to lying to reduce the difficulty, the good days are still to come!
There are more than one or two pitfalls in the game "Blood of Lies". Take GP for example, players will always be constantly swinging between "I know GP!" and "Do I know GP?"
After playing the prologue, I think I know it, and the giant beast puppet teaches me how to be a human;
After beating the giant beast puppet, I think I know it again, and the next boss teaches me how to be a human again.
And when I defeated strong enemies one after another and finally felt that I had completely mastered it, the lying mechanism suddenly exposed, and I was still taught how to be a human...
In short, players have always been in the state of "as if I know" for GP.
Do you think you know it? As if you know it.
In this process, they will repeatedly question themselves and repeatedly produce negative emotions.
And those players who are angry and discouraged will produce a lot of negative emotions.
Of course, they will eventually practice, just like those anchors who have participated in special training have basically passed the assessment, but the time required will reach hundreds of hours.
And a very small number of talented players who can quickly master and thoroughly understand GP will of course gain a lot of positive emotion points in this game, but this type of player is also a very small number in the entire player group, so it is not important.
...
Soon, the players' game progress continued to advance.
The first batch of "real initial strategy" also began to be released one after another.
Why is it called "real strategy"? Because the strategies sent by Heilong and others are actually false strategies. They are selectively sent out after they have experienced the game in advance. Strictly speaking, they are not the result of players' independent exploration.
And this batch of "real initial strategy" is the strategy summarized by players who really saw the game for the first time and jumped into the trap, so it has a high misleading value.
The initial strategy suggestions include:
In the initial stage, try to make the face look like a person and choose a human to start with, because the puppet often fails to lie at the beginning and needs to skip classes frequently, and the initial difficulty is obviously higher than that of humans;
The sword and spear are recommended as the three initial weapons, which are most friendly to newcomers;
The sword and shield look like a turtle-style weapon, but in fact the defense effect is not good. On the contrary, the damage is higher when switched to a two-handed axe form, which can be regarded as the preferred choice for strength men; and the double swords are obviously prepared for skill-type masters at a glance;
As for adding points, there is no doubt that endurance, persistence and power are prioritized, that is, blood bar, energy bar and strength, and you must go to the craftsman to add points, because there are more attributes, and it is said that after adding points to a certain value from the craftsman, you can open the hidden branch;
During the challenge, you can get some drawings of puppet prosthetics. Remember to change them as soon as possible, but try not to change the legs, because it will affect the action template and invincibility frame of the step. Changing other parts has only advantages and no disadvantages. Not only will it make you more powerful, but you can also get more attributes when you add points. The more parts you change, the more additional attributes you will get.
When you encounter options that allow you to lie, choose to lie. Lying not only brings some direct benefits, such as boss form changes and keyless shortcuts, but also increases your clairvoyance level by lying more.
The specific use of this clairvoyance level has not yet been studied, but it is known that it will affect the last three attributes of the character, namely knowledge, faith and mystery. The higher the clairvoyance, the more points you will get in these three attributes. Although you don't need to add these attributes now, it's always good to add more clairvoyance levels to prepare for the next bucket number.
The strategies compiled by these players in the early stage cannot be said to have more merits than flaws, but can only be said to be almost all wrong.