Chapter 443 The Difficulty of Polarization
Zhuge Jun was so angry that he was now entering an endless loop.
"I can't beat the boss!"
"Then you should use the perfect moves in the first three minutes to put the boss into simple mode!"
"If I can perform the perfect processing in the first three minutes, do you think I won't be able to defeat the boss?"
You know, although the boss has different moves in the second stage, such as setting the whole body on fire, most of the moves are still the same.
In other words, if Zhuge Jun wants to deal with it perfectly at the beginning, he must first be familiar with all the boss's moves and basically deal with them calmly.
Not only must there be no damage, but you must also seize every opportunity to steal output during the break, so that you can enter simple mode.
But this is difficult. If he can handle these moves perfectly and stably, it means that he is already very proficient in this boss. Even if there are some changes in the moves later, it will not cause too much trouble. It is only a matter of time before he passes the boss. .
Then does he still need to pursue the so-called "simple mode"?
To put it simply, this simple play method can be described in ten words: novices can’t afford it, and big guys can’t stand it.
"I'll try first to see if I can trigger this simple mode if it's just harmless."
Zhuge Jun didn't give up yet. Although he already had a guess, he still wanted to verify it.
This time, after he entered the arena, he started to run a marathon with the boss, keeping his distance.
The boss has a small number of large-scale flying skills, but fortunately the forward swing is relatively long. Zhuge Jun chooses to unlock it, so that the dodge button is no longer a step but a roll. The moving distance will be longer, and he can successfully dodge.
However, one minute passed, two minutes passed...
Zhuge Jun estimated that time was enough, so he faced the boss again and circled around its right leg, trying to deceive the "simple mode" as much as possible.
But all this is in vain, the boss's moves are still exactly the same as at the beginning.
Returning to the gas lamp again, Zhuge Jun just wanted to look up to the sky and sigh.
"Sure enough, my guess was correct. The production team is not a good person!!"
Combining the strategy video of Lao Wang next door and his own game situation, Zhuge Jun determined that the game itself has some kind of "injury-free incentive mechanism" or "injury punishment mechanism."
If the player remains unharmed and continues to attack the boss, the boss will gradually become smarter and become easier to fight.
But once the player is injured, the boss will no longer reduce his intelligence. Instead, he will become more and more crazy with more and more moves.
If you want to lower the difficulty, you must first take no damage in the early stage and steal enough knives.
But the question is, who wants to lower the difficulty? Of course a rookie. It is simply impossible to prevent them from being injured in the early stage.
"What is this called, dynamic difficulty?
"No, it should be the reverse dynamic difficulty, right?"
Zhuge Jun was simply filled with sadness. He never expected that Ni Tiantian could give him a whole big job in a place like this.
The dynamic difficulty of other games is that it becomes easier for novices and harder for experts. Why is it the other way around in "Blood of Lies"?
It’s getting harder and harder for novices, but it’s getting easier and easier for experts. Is this something that humans can do?
Zhuge Jun clicked on Lao Wang's video next door again. He wanted to cry and complain, and asked him to make another video to show a set of playing methods that can also be used by players with disabled hands.
But then I thought about it, what is the difference between this and "dismantling the boss with all skills"?
The boss's moves at the beginning are quite random, and there is no possibility of skipping classes. The only thing the player can do is to memorize the skills carefully and learn how to deal with all the moves.
If you can learn 70% to 80%, although the difficulty will not be significantly reduced, you can slowly kill the boss.
If you can learn 100%, you can play the simple mode and pass it more easily.
In other words, the prerequisite for skipping classes is that you must first graduate with full credits.
Do you need all the boss skills to dismantle this kind of thing? In fact, it's not really necessary, because by now Zhuge Jun already knows how to handle these moves, and Lao Wang next door has basically demonstrated them in the video.
Rolling means turning around quickly and running, kowtow means taking steps forward...
But knowing how to deal with it is one thing, being able to type it out is another.
In a real boss battle, the situation changes rapidly. If you react a little slower or make a mistake, all your previous efforts will be wasted. Wouldn't this still mean you have to suffer for a long time?
"Ni Tiantian is really good, he even invented the 'anti-strategy mechanism'..."
"You can be human beings!"
This was the first time Zhuge Jun encountered such an outrageous situation. In other games, when players fail to defeat the boss, taking a look at the strategy and making some targeted preparations can often significantly reduce the difficulty of the battle.
In the end, "Blood of Lies" was good. After watching the video, I realized that I felt lonely watching it. I only learned the optimal way to deal with a single move, and the rest had to be practiced slowly by myself.
"Then practice!
"Isn't it the perfect way to practice these moves? As long as you can practice them, you can play simple mode. How can you be knocked down by this little hardship?"
Zhuge Jun was very angry, but in the end he chose to calm down and continue to fight.
…
At this time, public opinion has been fermenting regarding the difficulty of "Blood of Lies".
Players were shocked to find that "Blood of Lies" has almost become the most polarizing game in terms of "difficulty" in history.
Some people think that this game is too simple and not challenging at all. Even the boss is often like a retard. There is no exciting fighting feeling at all!
Another group of people think that the difficulty of this game is very unreasonable. The players are all glass men who break at the touch, and the bosses are all mad dogs. How can they be defeated?
And the seeds of this controversy were obviously planted yesterday.
When "Blood of Lies" was released, because the GP feel of the prologue and the official chapters was very different, a group of people questioned it at the time.
And the anchors started broadcasting one after another, and most of them beat the giant beast puppet without any danger, which made many abused players break their defense and suspect whether the anchor had a special version.
Originally, these two problems could be quickly figured out. After all, as long as someone unpacked the package, the GP invincible frame would be exposed.
But some players proposed that "the performance of the protagonist in the prologue and the official chapter is different, which is in line with the plot setting", and today's rapid polarization of player reputation has muddied the water again, causing a split among players.
They were busy arguing with each other, so they naturally ignored the culprit, Ni Tian Tang.
Both the "simple party" and the "difficult party" thought they were right, and they were tit-for-tat and refused to give in to each other.
Among them, the "simple party" was mainly composed of high-level players and cloud players.
Most of these high-level players were similar to Lao Wang next door. Although they had not tried it in advance, they were talented after all, and they quickly adapted to the battle rhythm of "Blood of Lies". On the road to pursuing no damage, they found that the game became simpler and simpler, and the boss became more and more stupid.
Even many times, only the first two or three minutes of the battle were fun.
Once the first three minutes were played perfectly, the garbage time would soon follow. The boss kept using very simple moves, and he could GP as much as he wanted. After the fight, he didn't feel refreshed at all, and even wanted to laugh.
And the cloud players watched the live broadcast of the anchor and exclaimed, "That's it?".
I can do it too!
Because cloud players have not played the game in person, it is naturally difficult for them to understand how difficult it is to "play a perfect response in the first three minutes". They only see that after the boss enters the simple mode, they really think "I can do it too".
Cloud players include not only the audience in the live broadcast room, but also the audience of those who watch the no-injury strategy videos. They are all firm "simple party".
And those who are not top-notch in operation but have actually played the game like Zhuge Jun are basically hardcore "difficult party".
Because they found that the fault tolerance rate of this broken game is really too low, and it is too difficult to play the simple mode. Isn't this difficult enough?
But there is an information gap between the two sides, and it is difficult for each other to completely convince each other.
The simple party attacks the difficult party as a noob, telling them "If you are noob, practice more", "You still find such a simple game difficult in this life", "It is recommended to play a puzzle game", in short, it is to jump crazy with the boss in the reduced intelligence mode in the no-injury video.
There are also real big guys among them. This game is very simple and boring, so it is difficult to distinguish between true and false.
The difficult players think that the easy players are all cloud players, who just watch live broadcasts and a few videos without damage and imagine the difficulty of the game. "Can you buy a game and try it yourself first?"
This argument has made everyone forget the previous arguments, such as the GP invincibility frame problem and the anchor's special version. At present, they seem to be irrelevant.
Players are so polarized that they can't even reach a consensus on "whether the game is difficult or not", so why are they arguing about different feelings about GP invincibility frames and the fact that the rookie anchor plays smoothly? Instead, they are all irrelevant small issues.
But no matter what, this polarized fierce dispute has in turn further stimulated the popularity of the game.
The more unsolved mysteries there are, the more intense the arguments, and the more newcomers will join the pit without believing in evil.
...
"Damn it, it's another failure!
"I'm so angry! ”
Zhuge Jun was stepped on by the boss and failed to GP successfully, and almost broke the defense on the spot.
After practicing for an hour, he finally played the simple mode. Zhuge Jun was overjoyed and felt that he could kill the boss without injury soon, but he didn't expect that his transformation slash GP failed when the boss stepped on the ground!
It doesn't matter if he didn't G this time, he can get back up by knocking on the blood bottle, but the key is that the simple mode that he worked so hard to play is gone, and the boss has started to have ADHD again!
Zhuge Jun was simply sad.
It stands to reason that the boss stepping on the ground is a relatively easy GP move, but the problem is that if you want the boss to repeat this skill, you have to spend a lot of time practicing other moves first.
Zhuge Jun did I didn't practice GP for stepping on the ground, and the GP judgment of this game is relatively strict, so this seemingly simple link is not simple.
Once you fail, you have to start over again.
Of course, Zhuge Jun can handle other moves relatively well at this time. If he wants, he can slowly grind the boss to death.
Giving up GP and using the previous methods to deal with it, slowly grinding the knife, is also a safe way to play.
But Zhuge Jun was not convinced. I finally played the simple mode. If I can't GP it quickly, then I played it in vain?
You know, the GP method is much faster than grinding the knife, and the visual effect and the sense of pleasure are completely different.
"I'm really impressed. This GP is such a difficult problem. Why is it still lingering? How can I practice this thing?"
Just when Zhuge Jun was complaining, a light bulb suddenly flashed in his mind and he thought of something very important.
Official co-branded controller!