Chapter 449 There is nothing wrong with my product
But the problem is that as time goes by, players begin to realize the use of the back button!
When the back button helps them practice GP faster, part of the pleasure they get in GP is naturally transferred to the controller.
This also leads to the controller starting to generate positive emotions.
But for this situation, Gu Fan has sufficient reasons to defend.
"Mr. Li, I think this should be a normal phenomenon, right? What's more, getting some positive emotions is not necessarily a bad thing.
"First of all, this controller still has to have some highlights. If there is no highlight at all, then players will not buy it at all, right? Right.
"We have to ensure that this controller can be sold, and on this basis, there must be some premium, so that players feel a little pain in their wallets. This is the best solution.
"And from the perspective of product positioning, we repeatedly launch the same type of products, and players will have more negative emotions after purchasing them. "
Lilith was stunned for a moment, then thought about it, and it seemed that there was a little truth in it.
The trigger back button solution did greatly increase the price of the handle, which is indeed a good solution for generating negative emotions.
And Gu Fan's words also answered another question of Lilith, which is: Why do you still make handles?
Why not other physical products?
Originally, Lilith thought that Gu Fan did this for safety and to make money. After all, the previous micro-steering wheel handles were quite effective, and it was understandable from a business perspective to continue to release more co-branded handles.
But after listening to Gu Fan's words, it didn't seem to be the case.
One advantage of duplicate products is that they further increase the negative emotions players get after purchasing!
For a simple example, if Against the Heaven's End did not release the "Blood of Lies" co-branded handle this time, but a co-branded keyboard or mouse, and only added a scroll wheel side button to the mouse to simulate the transformation slash.
Then, players will not have too many negative emotions. After all, even if they use it completely, Without this side button, you can also use it as a normal mouse.
I bought a handle before, and now I buy a mouse. I can use both without interfering with each other.
But the handle is different. Many players who are willing to buy this handle have bought other co-branded handles before.
They bear a high premium to buy a new handle, hoping that this handle will bring them an unprecedented experience. And once they find that the handle has not changed much, or is even not as comfortable and convenient as the old handle, the new handle will be completely useless. This is fundamentally different from other devices such as keyboards and mice.
From this point of view, Gu Fan’s original motivation is not wrong?
It’s just that this handle is really useful, which is unexpected.
But... did Gu Fan really not expect the new function of the handle to be popular?
Lilith is seriously skeptical about this.
As if thinking of what she was going to say, Gu Fan hurriedly continued to explain: "Besides, President Li, even if the handle has gained some positive emotions now, it’s not a big problem. Don’t you find that the negative emotions gained by the game are still increasing?
"A lot of this is also due to the controller."
Lilith was stunned for a moment, and then she thought about it, and it seemed to be true.
The controller has positive emotions, which means that many people are attracted to the game because of the controller, or they were discouraged by "Blood of Lies" after entering the game, but they started playing again because of the controller.
Does the controller provide them with convenience to practice the transformation slash GP? Definitely, there is no doubt about it.
However, considering that the overall difficulty of the game is still very high, if you practice the transformation slash at a boss, you will still be defeated by the boss later.
Compared to persuading players to quit quickly at the beginning, it is obviously a better solution to fatten them up and kill them.
Take the rhythm that has just exploded recently. After the unpacking video confirmed the changes in the GP invincibility frame and the reverse dynamic difficulty in the game, many players were so angry that they wanted to quit the game.
And once they quit the game, they will naturally no longer have negative emotions in the future, which is undoubtedly a loss.
And some factors, including the co-branded controller, let these players who want to quit the game see the light and retain them again, which can also be said to be a great achievement.
From this perspective...
Does the controller really play a positive role? Of course, the premise is that the current momentum of "Blood of Lies" to collect negative emotions must be maintained.
Lilith looked at Gu Fan with some suspicion.
Gu Fan coughed twice: "Boss Li, what do you mean by this look? My purpose in making peripherals has always been very clear, which is to collect negative emotions for the game!
"You may think that all this seems to be within my calculations, which is outrageous and dangerous, but what I want to say is that my strategy is actually very simple, that is, to make high-premium, niche products that can play a certain auxiliary role in the game.
"Any product made with this guiding ideology is basically fine.
"Think about it carefully, is it true? "
Lilith thought about it carefully, and it seemed to be true.
The previous micro-handle steering wheel was almost the same idea, and from the product itself, it did achieve the goal of collecting negative emotions.
As for why it failed later?
Strictly speaking, it was not the product that failed, but the game that failed, and the product failed as well.
If the game still crashes normally and contributes negative emotions normally, then the peripherals will continue to contribute negative emotions.
But once the game has problems, the product will also have problems.
In the final analysis, it is still a problem of the game. The idea of the product itself is fine. Gu Fan's method currently seems to be the best solution to harvest negative emotions with physical products.
Finally, it comes back to the familiar question: Can "Blood of Lies" be reliable? Can it continue to collect negative emotions in the future and avoid overturning?
Lilith is not sure, but from the current point of view, it seems that there is a lot of hope.
After all, the unpacking video has been released, and no serious bugs have been found for the time being. Logically, it should be half stable, right?
With this mood, Lilith ate potato chips on the sofa while continuing to watch the live broadcasts of major anchors, paying close attention to the development of the game.
…
After the initial suffering period, players have a deeper understanding of the various mechanisms of "Blood of Lies" and gradually entered the middle and late stages of the game.
Not only has the entire plot gradually become clear, but some players who have made faster progress have already reached the end of the game.
It has to be said that many players are really hardcore. After the game was released, they only slept five or six hours a day, and spent the rest of their time playing games. What's more, there are some modifier players who started to explore the game mechanism after a few clicks, which greatly accelerated the progress of cracking the game plot.
But with the exploration of the plot and the appearance of the ending, the controversy about this game has risen again.
Because players found that the two endings that have been played so far are all bad endings!
This is a bit of a psychological problem.
The first ending played on the entire network is the human ending.
This ending is not good, so many players think that the ending on the puppet side should be a good ending. After all, most puppet players never lie.
As an honest person, it's always okay to play a basic good ending, right?
As a result, the puppet ending is also a bad ending?
This makes many expectant players a little bit broken.
Of course, the official has never defined what is a good ending and what is a bad ending. The so-called good and bad are just the subjective feelings of the players. But most players do think that these two endings are definitely not "good".
Moreover, the appearance of these two bad endings also directly severely compressed the space for other endings.
Because according to conventional thinking, there are generally 2 to 4 endings in the game.
If there are 2, then there is a good ending and a bad ending; if there are 4, then there is 1 bad ending, 1 regular ending, 1 good ending with a certain branch, and 1 real good ending.
But now, the bad ending of "Blood of Lies" directly occupies two pits.
What's more, players think that they have played well, so why is it a bad ending?
Or does this game actually have no good ending?
For a time, various suspicious voices arose and the controversy was rampant.
…
According to the information currently available to players, the plot of "Blood of Lies" can be roughly divided into three stages.
Although human players and puppet players are different in details, they generally follow these three stages of development.
The first stage is the exploration stage.
In this stage, the player comes to Charlton in a confused state. Whether it is the human protagonist or the puppet protagonist, they all come to install puppet prostheses, treat diseases, and get a healthy body. If possible, it is also to treat the psychological trauma obtained on the battlefield.
However, the sudden outbreak of the disaster has messed up everything. The protagonist controlled by the player can only search the city for ways to escape, while being forced to fight to save innocent people, and passively exploring the truth of all these disasters.
The second stage is the selection stage.
In this stage, the player has to make a lot of choices, such as whether to lie, whether to transform, how to respond to NPC's requirements, etc.
This stage can be roughly started after defeating the Lie Hunter.
Although the players have made the decision to lie or not before the Lie Hunter, there is still a chance to reverse and change it. But as the plot continues to advance, many choices will gradually accumulate and become difficult to change, and will affect the final outcome.
In the second stage, the player will gradually go deeper into the truth, contact the initiator behind the disaster, various mysterious sects, and the ancient gods that make people crazy.
The third stage is the revelation stage.
After exploring most areas of Charlton, players can unlock some special maps, most of which are secret places, such as the academy where the descendants of the ancient gods are experimented, the abandoned port where the ancient gods are found, etc.
After exploring these maps related to the ancient gods, players will return to Charlton again, and Charlton will change at this time, especially the cathedral will become the scene of the final battle.
At this stage, the plot is basically fully presented, the conspiracy of all parties is revealed, and the player will also usher in the final ending according to the previous choices.