Chapter 457 Five Harsh Conditions
After a lot of hard work, three more days have passed.
Zhuge Jun has also been trying these three days. He has now entered the second round, but compared to the first round, the numerical difficulty of the second round has only slightly decreased, and it has not become a fun game.
Of course, the actual experience is much better.
Generally speaking, similar games will set the second round as a "fun round" just to make players happy. The monster's numerical value will generally not be greatly improved, and the player's weapons are fully enhanced, and the experience gained is also greatly improved. Therefore, the player will have a clear numerical advantage.
But "Blood of Lies" is not designed in this way. Its second round numerical value is still not low. Overall, although it is slightly easier than the first round, it is not much easier.
Fortunately, Zhuge Jun did not skip classes in the first round, and mastered the fighting methods and GP timing of each boss, so the game progress was relatively smooth.
But compared with the exploration of other anchors and players, Zhuge Jun did not have any special gains.
I can only copy other people's answers.
After three days of intensive attempts, a player finally achieved this god-like ending.
The first person to post this video online was the speedrunner Wang next door who had previously posted a guide.
As a speedrunner, he had the skills, time, and energy, and he adapted to Blood of Lies very quickly. After getting the hint, the direction he tried happened to be consistent with the conditions set by the official, so with the help of a certain amount of luck, he was able to achieve this ending as quickly as possible.
After the details of these conditions were finally confirmed, the players shouted outrageous.
Could it be that this ending was not expected to be figured out by the players themselves from the beginning?
Wang next door further refined the five requirements for achieving this ending, but there was no way to determine some specific data.
When the unpacking boss saw that someone had already achieved the true ending, he directly clarified the specific values.
First, the dynamic difficulty changes throughout the game must be in the lowest difficulty range for more than 70% of the game time;
Second, the GP success rate in the game must reach more than 70%;
Third, the lie choices in the game must be the same as the ending of "Free Heart", that is, "the choice in line with human nature" must be completed at least 8 times.
Fourth, no data modification can be detected throughout the game.
Fifth, for the "beast boss" in the game (that is, the boss who was originally a human and later turned into a monster), continue to survive for 1 minute when the boss's health is below 10%. When the boss is defeated, a new cutscene appears and it is considered completed.
After seeing the standard answer, Zhuge Jun couldn't help but shout out that it was outrageous.
No wonder I tried for three days and couldn't figure it out!
I can't even reach the first one!
In general, this ending is tailor-made for top players like Lao Wang next door. Even if ordinary players play this game for hundreds of hours, they may not be able to get it.
First of all, this game has dynamic difficulty. The more you fight without taking any damage, the lower the game difficulty will be.
Therefore, in order to keep more than 70% of the game time in the lowest difficulty range, players must try their best to keep themselves unharmed throughout the game, because it takes time to lower the difficulty of the game after it has risen. If there is a slight mistake, this 30% of time will pass.
In order to ensure the fault tolerance rate, we should try our best to "maintain the lowest difficulty throughout the game".
Secondly, if you want to play this game well, GP can be said to be a core skill. If you don't use GP, the difficulty of many boss battles will increase significantly, which seriously reduces the fault tolerance rate.
However, the GP success rate must reach more than 70%, which is a difficult condition to achieve, especially when the player dies and fights the boss again, this data will not be reset and recalculated.
"Humanistic choice" is actually lying according to the actual situation. This one is relatively friendly. After all, the ending of "Free Heart" must also do this.
It's just that many choices have to tell the truth, which will further increase the difficulty of the battle.
The last one is the "no kill" or "martial virtue" ending that has appeared in many games. Generally speaking, it means not to execute the opponent after the opponent is in a low health state, but to continue to consume it for a certain period of time.
However, the time requirement of "Blood of Lies" is obviously higher than that of other games. It is 1 minute, which is a very long time.
You know, in this fast-paced battle, if the player can complete the GP quickly, then the normal battle may be over in three minutes, and the longest is no more than five minutes.
Generally, games with similar settings basically only set the time to about 30 seconds, or even shorter.
However, the only advantage of "Blood of Lies" is that due to the existence of a part destruction system, if the key parts of the boss can be destroyed in the battle, making them slow to move and attack monotonously, then it is not difficult to persist for one minute, so that the boss will not be as violent as a mad dog and the player's tolerance rate will be greatly reduced.
In short, once these five specific requirements are released, it almost directly explains one thing:
This is to prevent ordinary players from playing the hidden ending!
Zhuge Jun thought about it carefully. He should be considered above average among ordinary players at this time, right?
But if he wanted to achieve this ending, he would have to practice for at least a hundred hours.
Moreover, the official will not display these specific data in real time, such as what is the current dynamic difficulty level, what is the specific GP success rate, etc.
This means that Zhuge Jun also needs to download a special plug-in or mod to display the dynamic difficulty level and related data in real time, and manually archive the game every once in a while. Once he finds that something is wrong, he will immediately manually load the file to remedy the situation.
This level of difficulty is much harder than obtaining the platinum trophy in other games!
Of course, the platinum trophy difficulty of "Blood of Lies" is even more insane. After all, the trophy itself includes the item "get the ending of becoming a god".
How could anyone do this?
Isn't this deliberately prolonging the game time for players?
Of course, players can also simply give up on playing the ending in person and just choose to go to the cloud and be done with it.
But many players definitely still feel that the ending is better if they play it themselves.
Forget about things like platinum trophies, many players are more open-minded, but the four endings now have obvious flaws. Why don't the officials let players have a good ending and feel good?
That’s outrageous!
Zhuge Jun didn't even need to read the discussion on the Internet. He knew that everyone must have started angrily charging against Nitian again.
But this kind of charge is meaningless, because everyone knows that Ni Tiantian is the best in the country in terms of pretending to be dead. You can scold me all you want, but if you reply, I will lose.
Let’s look at the experience store again…
Well, Mr. Gu seems to have guessed something in advance. He hasn't been here for several days and can't catch Nitiantian's developers at all.
At most, there are just a few clerks in the experience store, and they don’t know anything, so it’s useless to fight them.
"Damn it!"
Zhuge Jun was very angry. Of course he wanted to achieve the ending of becoming a god, but judging from the current situation, is it worth spending so much time and energy just to achieve such an ending?
"Forget it, let's try it."
After struggling for a while, Zhuge Jun decided to give it a try. However, he also set a rough time for himself, which was 50 hours.
If within 50 hours, the ending seems far away, then give up. After all, it is not worth suffering so much just for such an illusory ending.
Although with Zhuge Jun's current technology, the normal playing process will not be very painful, but if the goal is to "maintain the lowest difficulty throughout the entire process" with a very low fault tolerance rate, it will be very painful.
"Let me see if there is a corresponding mod...
"Oh, indeed it already exists.
"That's it."
Zhuge Jun searched the Internet for a while and found the corresponding mod file.
The function of this mod is very simple, it is to call the background data of the game, display the dynamic difficulty of the current game in real time, and count the GP success rate of the game so far.
If these two data cannot be displayed in real time, it will be too difficult for the player to achieve this ending, and it will be like a black eye.
Except for the top players like Lao Wang next door, who really rush to play without injury throughout the whole process, other players may be in the situation of "sending it within an hour of the opening, and not knowing until the end of the game."
After installing the mod, Zhuge Jun started trying it.
Then……
The first chapter involves a heroic sacrifice.
The prologue went smoothly, but when it came to the official chapter, he was accidentally tricked by roadside mobs, and then the dynamic difficulty skyrocketed. After that, he killed several mobs without any damage, and he just barely managed to lower the dynamic difficulty level. It dropped to its original level, but failed to drop to the lowest level.
As a result, more than ten minutes were wasted.
Zhuge Jun scratched his hair speechlessly, and then chose to restart.
It’s hard to stretch!
Of course, the entire game process is very long. Even if it goes smoothly, it will take nearly ten hours. A mere ten minutes is nothing.
But the problem is that this game has just started, and it has been a waste of more than ten minutes. Can it be guaranteed that there will be no injuries later?
Just like speedrunning, only a perfect start has the value of continuing. If the start is not perfect, it is better to start over as soon as possible and reduce some sunk costs.
"Damn it!!"
Zhuge Jun tried it three more times. He learned the lesson and advanced the game carefully, trying not to get hurt as much as possible, hoarding as many supplies as possible, and reducing the dynamic difficulty of his game as quickly as possible.
After the dynamic difficulty is reduced to a minimum, you must continue to take no damage and hoard more supplies to maintain the dynamic difficulty as much as possible.
Every time he is touched, Zhuge Jun's body will hurt for a long time.
After finally finishing a chapter, Zhuge Jun quickly archived it manually and copied the existing archive file. If you make a mistake later, copy the save file back into the game and start over.
Of course, players can also choose to use the archive modifier, directly download other people's harmless archives, and only fight the final boss to see the ending.
But that would be a bit deceptive, just to get an achievement, it is better to just watch the video and see the ending.
In this way, Zhuge Jun stumbled through the second area and carefully saved the archive of this area.
But frequent mistakes also made him feel increasingly anxious.
"Damn it, the conditions for achieving this ending are simply anti-human!
“Although Nitiantian has disgusted players before, it later turned out that there are actually some hidden mechanisms.
"Why is there no hidden mechanism in this ending? This is unscientific!"