Chapter 459 This throwing technique is really good!
Zhuge Jun controlled the game character to leave the boss room and continue to rush to the next area.
However, at this moment, he took a look at his dynamic difficulty display and was a little bit overwhelmed on the spot.
Because his dynamic difficulty at this time was: Level 1 (0 points).
"When did it change???"
Zhuge Jun was shocked, because he clearly remembered that before entering the boss room, his difficulty level was Level 6 (3999.34 points), which was almost the upper limit of difficulty.
And the current level 1 (0 points) is more in line with his experience when fighting the boss before.
According to the normal game mechanism, it is a very long process to go from level 6 to level 1.
Players must remain unharmed for a long time, cause a lot of damage and kill monsters, and then obtain a lot of resources from the map to do this.
According to the situation of those speed run players, even if everything goes well, it takes at least one hour.
One hour is a long time in the game, and every time there are one or two mistakes in the process, this time will be greatly extended.
But now, the difficulty of the game has dropped directly from the highest to the lowest?
Zhuge Jun immediately realized excitedly: If this operation can be reproduced, then it would be much easier to achieve "70% of the game time is at the lowest difficulty"!
Soon, he came to the door of the next boss room and tried to reproduce it.
Although at first glance, there are many influencing factors, Zhuge Jun inferred from his own game experience that there are actually only two factors that need to be tested first: one is the dynamic difficulty level 6, and the other is the specific dynamic difficulty value.
Because whether it is a bug or a hidden mechanism, it must be traceable. If there is a bug in the change of dynamic difficulty, then this bug is likely to be due to some values of the dynamic difficulty itself.
First, Zhuge Jun took some trouble to raise his dynamic difficulty to level 6 again.
It is not easy to do this consciously, because once you die and return to the gas lamp, the dynamic difficulty level will return to level 3.
Therefore, Zhuge Jun must ensure that he does not die, be beaten by monsters, eat specific skills, or deliberately control his supplies within a certain range, even if the monster drops props, he cannot pick them up.
After a lot of trouble, I finally reached difficulty 6, and then tried to fight the boss.
As expected, I died miserably.
The boss was just like a mad dog with ADHD, and a set of silky combos almost broke Zhuge Jun's head.
"So it's not a problem with the dynamic level, but a numerical problem?
"Indeed, if it is really a simple bug like 'dynamic level 6 will become dynamic level 1 when meeting the boss', it must have been discovered by a novice player long ago, and it is impossible that there is no sound on the Internet until now.
"Then it is a numerical problem?
"It should be that the numerical value must be controlled within a very specific range to trigger this bug. "
Unconsciously, Zhuge Jun also began to think that this seemed to be a bug rather than a mechanism.
After all, "stuck in a specific value" has nothing to do with the mechanism, and no designer would deliberately design such a strange mechanism.
The reason why he made such a judgment is that "Blood of Lies" has been on sale for so long, and players have almost turned the game upside down.
If "wide changes in values" can directly induce dynamic difficulty bugs, then someone should have discovered it long ago.
Zhuge Jun triggered this bug, which must be a very accidental situation. The probability itself is very low, but he was lucky, so he caught up.
Then the conditions should be more stringent to reproduce this bug.
Thinking of this, Zhuge Jun simply tested several values, such as different integers, decimals, or the original value 3999.34.
After a test, Zhuge Jun finally found the pattern.
In short, this value must be in the format of X999.XX to trigger this special bug!
Among them, the hundreds, tens, and ones must be 9, and the thousands must be 9. The number can be any number from 1 to 4, and there must be a decimal.
If it is 1999.12, it can be triggered, and if it is 1999.00, it cannot be triggered.
Moreover, as long as this rule is met, no matter what the original difficulty level is, it will be automatically determined as level 1 (0 points) after entering the boss battle.
And this bug will only be valid when entering the boss battle.
Suppose the player triggers the dynamic difficulty change while running the map and killing monsters, and the dynamic difficulty value becomes difficulty 6 (4999.12 points), then the difficulty in the game is still the highest difficulty at this time.
If the difficulty is increased or decreased later, it will change at this value.
There is only one situation that can trigger the bug: keep this difficulty level to enter the boss battle, and then the difficulty will become difficulty 1 (0 points).
Zhuge Jun believes that this may be because entering the boss battle scene actually refreshes the game, so the system mechanism re-determines the difficulty score, which causes this bug.
So, can it be triggered by teleporting or rebirth between gas lamps?
After a simple try, I found that it didn't work, because no matter whether it was teleportation or rebirth, all the monsters would be resurrected, and the dynamic difficulty would return to the initial difficulty 3.
In general, the conditions for the occurrence of this bug are actually quite harsh, and the possibility of encountering it during normal play is very low.
Zhuge Jun happened to encounter it, which can only be said to be pure luck.
But this is not too strange, after all, with more players, any special situation can be encountered, and Zhuge Jun just happened to be this lucky guy.
The only question is... even if this bug has been discovered, how can it be used?
Zhuge Jun's first reaction was to use certain operations at the beginning to set the difficulty to a specific value of X999, and then find the first boss to activate difficulty 1. After that, try to stay unharmed throughout the whole process and get through all the endings.
But after thinking about it carefully, this method saves some trouble, but not much.
Because the game content in the early stage is relatively simple, it is not too difficult to reduce the difficulty. Like those players who originally got the god ending, didn't they all do this?
The difficulty is not to lower the level once, but how to lower it back quickly after a crash.
Zhuge Jun found this bug, and currently he can only arrange the process to make a right number, but the process of making it up also takes time.
"... Is there any way to make this number stable to 999 with decimals at any time?"
Zhuge Jun tried to recall the monsters he encountered in the game, and the impact of their attack methods on the dynamic difficulty value.
Suddenly, Zhuge Jun's eyes lit up.
Because he thought of a more dynamic adjustment method, which is a special throwing skill in the game!
Other attacks basically have fixed dynamic difficulty change values.
For example, being touched by a monster will increase the dynamic difficulty value by about 20 to 50 points, and the dynamic difficulty value will be different depending on the type of monster.
But for monsters of the same type and chapter, the value of touching is always fixed.
Because this value is basically zero and integer, it is actually very difficult to make the dynamic difficulty value exactly 999 with decimals.
Even after careful calculations and detailed arrangements, if there is any mistake during the process, such as being touched more than once, it will be completely over.
But soon, Zhuge Jun was pleasantly surprised to find that there is a specific attack that is different, that is, the throwing skill.
In the game "Blood of Lies", players are not helpless when they are caught by the throwing skill and can only wait for the game to end. Players can "break free", which is a bit similar to the QTE in some games. Although it is just repeatedly and frequently pressing a certain button, this operation can indeed make the character break free faster.
During the process of being thrown, the dynamic difficulty points will continue to grow.
However, this continuous growth will not break through the upper limit of the current difficulty level, that is, it will reach the current level of difficulty points of 4999.99 at most, and will not break through 5000 and enter the next difficulty level.
"In this case, isn't it..."
Zhuge Jun could hardly suppress his excitement. He hurriedly found a monster with a throwing skill, carefully controlled the distance, and lured it to throw the skill.
This monster was wearing church clothes and had a bloated head.
Its official name is "Fanatical", and because of its appearance and mechanism, it is also affectionately called "Big Head Doll" or "Fanatical Fan" by players.
This kind of monster is in almost every chapter. Its attack mode is relatively simple. As long as the player controls the distance well, it will most likely directly use a hugging throw; only in a few cases, when the player is close, it will use a normal attack that is not painful.
Once it hugs the player, a large amount of unknown liquid will be sprayed from its head, causing corrosion to the player.
Although the blood loss rate is not fast, it will quickly accumulate negative status bars and will continue to be affected by effects such as corrosion and madness.
The key is that this throw has a long distance and a large range, and the judgment is relatively confusing. When players subconsciously step forward to dodge, they are easily caught in the backswing of dodge.
Once hugged, both the character and the player will suffer serious mental damage.
The key is that the time after hugging is very long, and the player has to press QTE hard to break free, which is also a very annoying thing for players.
But for Zhuge Jun at this time, why does this little monster look so friendly and lovely?
Without saying a word, he rushed over and was hugged!
Seeing the fanatic's big head getting closer and closer, constantly spitting acid water, Zhuge Jun was not moved at all. He just looked at the dynamic difficulty value displayed on the plug-in carefully.
Sure enough, it increased very quickly until it reached 4999.99 and stopped changing.
At this time, Zhuge Jun quickly clicked the button to break free and rushed to the boss room quickly.
There are still some other little monsters along the way. If you are touched, all your efforts will be wasted. But fortunately, the map design of "Blood of Lies" is still quite good. Parkouring along the way will not be particularly difficult. As long as you pay a little attention to those little monsters that are sneaking, you can reach the end safely.
Pushing open the door of the boss room, Zhuge Jun immediately looked at the dynamic difficulty level at this time.
Sure enough, after refreshing, it became difficulty 1 (0 points)!
"Fuck, the card is successful!
"What an outrageous bug! Why is there such a bug in this game?"