Chapter 468 Explanation of the Prologue

After the ending of becoming a god was released, players actually fell into a polarized discussion for a long time.

Some players think that this ending is a complete rip-off and perfunctory!

Because it is too difficult to get this ending, most of the plot CGs actually reuse the ending of killing gods, and only a small part of the content has changed. Isn't this pure fooling around?

Moreover, it is hard to say that this is a good ending, right?

The protagonist's body was still blown up, and he became a hybrid of marine life and terrestrial arthropods, turning into an indescribable ugly monster.

Those friends in Charlton City before, and the civilians he rescued, all have nothing to do with him.

Or it can be said that at the moment of becoming a god, the protagonist as a human has died, whether physically, mentally or in social relationships.

This is completely different from the imagined "Dragon Aotian" ending!

And many plots are not explained clearly. Where will Charlton City go after the protagonist becomes a god? Can the protagonist maintain his original human consciousness? Or will he become an equally indescribable terrible monster that will bring new disasters to humans all over the world?

For this reason, this group of players are quite dissatisfied with the ending of becoming a god.

But some players think this ending is pretty good.

Isn't the biggest charm of Cthulhu mythology "not telling clearly"?

Many not-so-good Cthulhu novels often fall into a misunderstanding, that is, to focus on its "appearance". For example, the focus is on how ugly and terrifying the appearance of the ancient gods is, which is nothing more than combining all the ugly biological features in the deep sea to show the appearance that makes people lose their sanity as much as possible.

But this overly detailed description goes against the original intention of the Cthulhu mythology.

Because the biggest horror of Cthulhu mythology lies in "the horror of the unknown" and "the indescribable horror". You have described the appearance of the ancient gods in such detail, what is the difference between it and a big squid? Every audience can look directly at the gods, so naturally there is no taste.

Although the CG of the ending of becoming a god and the ending of killing gods do not seem to change much on the surface, they have actually jumped to a higher dimension.

Although the protagonist is only a juvenile ancient god, he has obtained the ancient god's eye, heart and blood at the same time, which means that he has mastered three different powers at the same time.

Not only can he be invisible, but he also has a strong vitality and can even directly control humans.

In the ending of becoming a god, the rescue team prayed in front of the statue, which was not the case in the ending of killing gods.

This is enough to show that the protagonist should have been in the cathedral at that time, and the reason why the rescue team couldn't find him was because he was invisible.

Not only that, the protagonist is also testing his ability and controlling these rescue teams to pray to the statue.

There is no doubt that even as a juvenile ancient god, the protagonist is already invincible in the world, and the humans in this world can no longer pose any threat to him.

And the open ending afterwards is also particularly liked by many people.

Because it has a more lingering feeling.

Different people will have different endings in their hearts.

You can think that the protagonist has retained his humanity. After all, he has changed from a human to a god, so humans can make better use of the blood and crystals of the ancient gods and build a more brilliant civilization on the premise of symbiosis with gods.

You can also think that the protagonist will gradually lose his humanity and become a more powerful and irresistible ancient god. In the process of continuing to use crystal energy and blood therapy, humans will inevitably go crazy and destroyed again. The only difference is that there will be no new hunters to stand up and kill the gods, because the ancient gods who have condensed three powers are already invincible.

In that case, the world of "Blood of Lies" will become a world without any hope at all.

As for which future it is, in fact, every player will have a different answer in their hearts.

So many players think that this ending of becoming a god is still good. Although it is a bit perfunctory only from the CG point of view, "Blood of Lies" can carry out this flavor of the myth of the series until the last ending, which can be regarded as a good beginning and a good end.

This debate has existed since the ending of becoming a god was played, and it has continued to this day.

It's just that because the popularity of this big event in which Anti-Heaven and the anchor deceived the players together was too high, the controversy over the plot of the ending of becoming a god was temporarily suppressed.

At this time, in the video of Lao Wang next door, the old things were mentioned again.

However, what surprised Lilith was that Lao Wang next door still analyzed the plot of this ending completely, and his focus was on other things.

"First, let's think about it. If an ordinary player wants to use the simplest way to get the ending of becoming a god, what does he need to do?

"The first step is that he needs to use the bug in front of the meditation basin, pick up all the weapons of the lie hunter, and discard some of them in front of the lie basin, which will cause the overload state. At this time, he can keep some weapons when entering the lie basin again, so as to obtain a more relaxed GP judgment in the game process of the formal chapter.

"The second step is that before fighting the first boss, that is, the giant beast puppet, he needs to find a fanatic to eat the throwing skills, pull his dynamic difficulty level to the 4ss room to trigger the dynamic difficulty bug, use the lowest difficulty, and maintain a high GP success rate.

"The third step is to lie as humanely as possible when it comes to making a choice to lie. For example, lie to a bad guy, and tell a good guy the truth even if the truth is cruel. .

“The fourth step is to target the beastly boss in the game. Stop attacking when the boss’s blood volume is below 10%, and survive for 1 minute until a new cutscene appears.

“In this way, with a certain amount of practice, most players can achieve the ending of becoming a god.

"Some people may say that this is a bug! The original difficulty is not like this.

“But if you think about it carefully, maybe the difficulty level using bugs is the normal difficulty originally designed by the official, while not using bugs is an unreasonable and unscientific level of difficulty?

"Or is it a difficulty level specially prepared for hardcore players without bugs?

"I think that the appearance of these two bugs is not a coincidence. It can even be said that they are not bugs at all, but special mechanisms in the game. The official has actually hinted at the existence of this special mechanism in many places, just to let everyone Use this method to achieve a divine ending!

"Are you a little dizzy?

"It doesn't matter, let us combine all these known conditions to restore the truth to everyone!"

Seeing this, Lilith was also stunned for a moment.

Not a bug, but a special mechanism? Brother, do you want to see what you are talking about...

Although Lilith knew that the following content must be pure nonsense, her curiosity still drove her to continue reading. What's more, she also wanted to know how these players defined these two bugs as mechanisms?

If someone really did this deliberately, then... this mole must be caught!

"First we start with the prologue plot of "Blood of Lies". In fact, there have been several explanations for the prologue plot so far.

"For example, some people think that it is just a narration, a special means to allow players to adapt to the game mechanics faster. From a plot perspective, players interacting with the meditation basin are just seeing memories of the past.

“But that’s obviously not the case.

“The prologue of Blood of Lies, especially the battle with the Lie Hunter, undoubtedly implies that the player is in a special time loop.

“When the player interacts with the Meditation Water Basin, they do not see past memories with the Meditation Water Basin, but fall into some kind of time loop and start over!

"How to identify this? It's actually very simple: if what the player sees in the Meditation Basin is the memory of the past, then after the player finishes the official chapter and returns to the cathedral, the previous plot should be connected. Form a closed loop.

“Even if we have to fight the Lie Hunter again, we should still be the same Lie Hunter who knows how to fight the prologue, and when we fight the Lie Hunter again, our GP judgment should be looser.

"But obviously, according to our actual game experience, the lie hunter the player encounters when he comes to the cathedral again is not the same one he encountered last time. His moves and lines will change. The most important thing is Yes, our deformation slash GP judgment frame is different.

"Some people may want to ask, does the entangled plot in the prologue make sense? Of course it does, because only by confirming that 'this is not memory but reincarnation' can the next plot be further developed."

Here, Lao Wang next door also made some additional explanations, mainly comparing the differences in details between the prologue and the official chapters. Obviously, there is a big difference between the characters in the prologue and the characters in the official chapters, which is visible to the naked eye.

In addition to the boss's move lines mentioned by Lao Wang next door before, and the difference in the transformation and slashing judgment frame, there is another big difference, which is the appearance and clothing of the characters.

In the prologue, the character has the face of an ancient god + a masked hunter suit.

But when players finish the official chapter and return to the cathedral, it will most likely not look like this.

Depending on how much the players lie, their faces will change to varying degrees, not to mention their clothes, they can wear anything.

This is obviously inconsistent with the prologue.

If the designer really wants to express "the memory of the character before", then there should be a process in which the player's vision leaves the meditation basin, and then the appearance in the memory gradually merges with the real appearance.

In this way, the plot expression is more complete and reasonable.

But obviously, "Blood of Lies" doesn't do anything similar at all.

Of course, this alone is still a bit far-fetched and cannot convince all players.

But what if this opening can better explain the subsequent plot?

In the video, Lao Wang next door continued to provide more evidence.