Chapter 194 Kuafu Zhuri? Kuafu every day!

Yangcheng, Wutong County.

This is a community that was built less than five years ago. It has an excellent location. Several of Yangcheng's most famous kindergartens, primary schools and middle schools are gathered nearby, as well as Yangcheng First People's Hospital. Therefore, housing prices are very high.

When Huang Wenjun bought it, the house price was about 11,000. Five years later, the house price has now risen to 15,000.

There is no doubt that Huang Wenjun is definitely a representative of young and promising people who can buy a house in Wutong County with full payment at the age of less than 30 years old.

Then here comes the problem!

What kind of job does he have that enables him to buy a car and a house at this age without any help from his parents?

The answer is to make games!

While in college, Huang Wenjun became an independent game producer out of his love for the game industry.

After the mini-game "Waiting for You to Beat Me" independently developed by him was released on the Steam platform, sales exceeded 2.8 million copies in just one year.

Although the unit price of the game is very low, only six yuan, a typical "Xi Plus One" mini-game, such a high sales volume also made him a huge profit.

It's a bit tricky to say.

This game of his is already simple and rough, and the graphics are also very crude, but it is very suitable for playing gangbusters with good friends.

Therefore, after this game was tried out through team building by a major anchor on a live broadcast platform, the program effect was very good, and sales immediately took off...

The process is a bit like "Goose and Duck Killing"!

After Huang Wenjun succeeded, he not only bought a car and a house, but also received employment offers from many major manufacturers.

However, although he had a stable income when he joined a big factory, he was still constrained. Huang Wenjun felt that he should take advantage of his age to explore more.

So he refused them all.

He is still young and has a successful game, so he is ready to work hard and try to become an independent game producer.

“What’s a good new game to make?”

Huang Wenjun has some ideas about his new game, but he is not sure yet. After all, he plans to make this game a little better, and it can't be as rough as "Waiting for You to Beat Me".

Definitely!

After all, "Waiting for You to Beat Me" is a game he completed independently during his break time during college. It is difficult to think of it as rough and crude.

Most new games will use the Dream Builder 6 engine and spend a lot of time polishing and perfecting them before they are considered for release.

"Tianba engine has been released?"

Huang Wenjun, who was wandering around the Dream Building Forum to learn about the latest industry news, soon came across an introduction post about "Tianba Engine Version 1.0".

The user who posted the message is a well-known technical guru on the Dream Building Forum and a well-known game developer.

In his post, he introduced this new game engine in detail and made a simple sample game demonstration file.

"so smart?"

After Huang Wenjun carefully read the post, he couldn't help but feel a little confused.

Could it be that this great master took money from Tianba Studio and came here to put in a good word for them, right? How can there be such a powerful game engine?

According to his description, although the scalability and development upper limit are not as high as those of the Dream Engine, Tianba Engine focuses on a lower limit!

in other words.

Dream engine, with high upper limit and low lower limit! The game you create may be a god-level game, or it may be a piece of shit.

Tianba engine is the opposite.

The upper limit is not high, but the lower limit is very high! Using this engine to develop games, as long as you don't deliberately make mistakes, the quality of the game will be okay.

certainly!

This great master also said that I don’t know if the subsequent version of Tianba engine will be updated. Anyway, version 1.0 is unlikely to produce the top game in the industry.

This engine is not suitable for large teams or game companies, but is more suitable for small workshops or independent game producers.

"An AI game engine specially built for independent game producers?"

When he saw this, Huang Wenjun was already moved.

Because he found that many features of Tianba Engine version 1.0 are quite friendly to independent game developers like him who work alone.

And the most important thing is that Tianba Engine is currently in the public testing stage. Developers who sign up to participate in the testing at this stage do not need to pay any fees for the games they develop.

However, the quota is limited to 100 people.

If you exceed the quota limit of 100 people, you need to publish the game to the Nobug platform to enjoy subsequent benefits.

The quota has nothing to do with Huang Wenjun.

A mere hundred places had already been taken away by now. But the problem is not big. He only cares about whether the engine is easy to use. If it is so easy to use, it doesn't matter if you pay a little price or log on to the Nobug platform.

Sanda Buluo, Tianba, Mu.

After entering the Tianba official website and clicking on the Tianba engine introduction and download and installation page, Huang Wenjun decisively downloaded a copy.

He's going to give it a try!

After all, it is a new game engine. As a game developer, if you don’t want to give it a try, then you might as well stop working in this industry.

Soon, Tianba Engine version 1.0 was installed on his computer and the corresponding development environment was set up.

Inside the software, the operating logic and instructions are basically not much different from other engines.

Perhaps the biggest change is that this Tianba engine supports AI functions, which can automatically optimize the game through AI, and can also automatically generate maps and art resources.

It’s so easy!

Huang Wenjun has used so many game engines, and there is no doubt that the Tianba engine is the easiest and most fool-proof engine he has ever used.

To use a more abstract metaphor, it is probably the difference between driving a manual transmission car and an automatic transmission car.

Other engines are probably manual transmission cars, while the Tianba engine is an automatic transmission car, and it is an automatic transmission car with certain "driving assistance" functions.

"No wonder the great master said that the Tianba engine has a very strong ability to guarantee the minimum limit! With these functions, a primary school student can make a game."

Huang Wenjun became more and more addicted the more he used it.

The surprise that Tianba Engine brought to him was really great! After experiencing the core functions several times, he suddenly had the urge to work at Tianba Studio.

Tianba engine version 1.0 is so powerful, so what is it like for Tianba Studio, which has a stronger version and masters the core technology, to develop games?

It's not really like that, input a few keyword commands, and then the engine automatically generates a game, right?

Hahaha, just kidding!

Huang Wenjun also knew that his conjecture was unrealistic.

Even if Tianba Studio has an engine version that is more advanced than 1.0, it is estimated that it will not be so advanced. At most, it will carry out several iterative upgrades of functions based on version 1.0.

Version 1.0 is already very powerful.

Large game studios or game companies will definitely look down on the 1.0 version of the Tianba engine.

But for independent game developers like Huang Wenjun, version 1.0 of the Tianba engine is completely sufficient, and even somewhat beyond their expectations.

“Let’s use the Tianba engine to make new games!”

Huang Wenjun thought for a while. The new games he developed were not the kind of games that cost hundreds or even seventy or eighty yuan. They were just small games.

Since it is a small game, isn’t it the same regardless of what engine is used to develop it? The Tianba engine is so trouble-free, why not use it?

The new game developed by Huang Wenjun is called "Legend of Kuafu", a rather special side-scrolling RPG game.

Players will control a villain named "Kuafu" to pass through numerous obstacles, defeat enemies encountered along the way, collect various treasures and weapons, and finally reach the place where the sun is.

The development of this game is very fast due to its relatively mature framework template and the AI ​​auxiliary functions of the Tianba engine.

However, in just one month, Huang Wenjun completed the main development work of the game and uploaded the game to the Nobug platform and Steam platform for "early access" testing.

Don't ask him why he is so fast!

On the one hand, Tianba Engine's AI assistance is really easy to use, saving him a lot of time and energy.

On the other hand, the game "Legend of Kuafu" is really not big, with only 21 levels in total, and the game process is only about 2 hours.

Because this is the first commercial game produced based on the Tianba engine since version 1.0 started public testing, Tianba Studio also attaches great importance to it and is looking forward to it.

Not only did they provide Huang Wenjun with all kinds of help, they also gave him a complete set of promotional resources for free, which attracted a large amount of traffic to "The Legend of Kuafu".

Not only that.

In order to show that he attaches great importance to developers, Chen Ba also logged into his Weibo account, which he had not been on for a long time, and promoted the game to his 769,000 "fans".

Huang Wenjun is very grateful to Brother Ba.

Although he knows that Tianba Studio praises him so much because it hopes that he will achieve excellent results and attract more developers to Tianba Engine.

But no matter what, Brother Ba did help him a lot, and the resources and promotion efforts he gave were real.

pity……

After all, "Legend of Kuafu" is a small game that sells for less than 20 yuan and has poor playability. Although it is recommended by Brother Ba, the number of players is still not high.

no way!

How can a game developed in one month be a high-quality game? And there are only 21 levels in total. You will get bored after playing it for an hour, and it will be difficult to retain players.

The "mostly negative" rating also proves that this game is not even as good as the previous shoddy game developed by Huang Wenjun.

This is not a problem with the game engine.

In the final analysis, the game design is not fun and the level design is not strong. These factors have little to do with what engine is used.

Even if it is switched to the Dream Builder 6 engine, "Legend of Kuafu" will still be scolded when it should be scolded.

"Sorry, Brother Ba!"

Huang Wenjun felt very ashamed. Brother Ba regarded him as a role model and hoped that he would make Tianba Engine famous and attract more developers to join.

The result was good. Not only did he let down Brother Ba's good intentions, he even almost tarnished the newly born Tianba Engine.

Do you really need to apologize?

People in the industry say that Brother Ba is a petty person. If he is hated by Brother Ba, will he still have a good life in the future?

"It's okay, it's not your fault!"

""Legend of Kuafu" is pretty good. I don't think there's anything wrong with it. It's worthy of the price, and..."

In his reply, Chen Ba made it clear that Huang Wenjun was not to blame and asked him not to take it to heart.

For a game that only costs 14 yuan, you can’t expect it to be so amazing, right? He felt that it was OK to be able to achieve this level!

And there's one more thing.

Chen Ba suspected that things would turn around, but he didn't know what the turning point would be.

Question first, then believe!

The Tianba engine was developed by Tiehanhan System, and the poor performance of Tiehanhan System will probably affect the game "Legend of Kuafu".

Therefore, this game probably has a bug that is far from serious...

However, this bug has not been discovered yet, so he does not know whether the impact is good or bad, let alone whether Huang Wenjun should laugh or cry.

Turns out, he was right!

On the afternoon of the third day after the release of "Legend of Kuafu", Chen Ba was still in the office discussing with Huang Qing how to expand the influence of the Tianba engine, when a bug appeared in the game.

Hot knowledge!

The game background of "The Legend of Kuafu" is based on the ancient myth and legend "Kuafu Zhuri".

So in the game, every map and every level has a "sun" hanging in the sky.

When the player controls the character Kuafu to break through a level, the sun will gradually set from east to west. Don't be too far away from the sun, otherwise it will be Game Over!

This is actually a small design that fits the story background and increases difficulty, without giving players too much time to think.

Because the sun has been setting in the west, players must seize the time to overcome the difficulties ahead or defeat the enemies ahead.

Then……

Maybe when I was designing the levels, I never thought that a player would run faster than the sun sets, so there was a bug in the game.

When the player runs faster than the sun and passes two levels in a row within a solar cycle, which is the countdown to a level specified by the game, a bug will be triggered.

The result of this bug is very simple. From the level where the bug is triggered, the game is no longer Kuafu chasing the sun, but Sun chasing Kuafu.

Kuafu is running in front, and the sun is chasing behind. Moreover, the sun is not floating in the sky, but moving on the ground. The surrounding traps and monsters will also cause damage to the sun.

And at this time, the game levels will loop endlessly.

Either Kuafu is caught up by the sun, and the game shows Game over! Either the sun is worn to death by traps and monsters, indicating that the game has been cleared, and there is no third possibility!

But the second possibility is approximately zero.

Although the sun is not invincible, it has a full health of nine nines, and it is difficult to be killed by these monsters and traps, so Kuafu can only keep running and running, if he dares to stop, he will die...

"Help! I'm being chased by the sun!"

"Why are you chasing me? I don't have emergency syrup on me!"

"Hey, hey, is there something wrong? Let's just say, isn't this Kuafu chasing the sun? How did he become Kuafu being chased by the sun?"

"I'm on Phuket Island! Why don't you ask Brother Ba?"

"What are you asking about, Brother Ba? This was not developed by Brother Ba... Oh! Does it really have anything to do with him?"

When reading these netizens' comments, Huang Wenjun was speechless.

How come you can blame Brother Ba for this?

Although he created the Tianba engine, he did not create the game "Legend of Kuafu". How can you blame him?

Isn't it just a small game bug? Let me fix it... Hey! Why can't it be repaired?