Chapter 313: Silky and smooth in the early stage?
Chapter 313: Silky and smooth in the early stage?
Lecturer Ding didn’t know what to say at all.
Why can’t it be silky smooth in the early stage and silky smooth in the later stage?
Let’s just say, does it have to have this “like constipation” aspect?
Judging from Nitian’s previous successful games, these words look like nonsense, but Gu’s expression is extremely sincere, and every word seems to be very true.
Lecturer Ding wanted to ask a few more questions, but Gu Fan had already stood up.
“Okay, there are still a lot of things at the booth, I have to deal with them.
“In short, this is just an ordinary exhibition. Whether it is “Shadow World” or “Endless Fantasy Legend”, they are just trial demos and do not represent the final effect of the game.
“The specific situation is still subject to the official version of the game.
“You’d better go to the booths of other game manufacturers.”
Gu Fan took a bottle of water from the side and handed it to Professor Ding, and then continued to work.
Lecturer Ding looked at Gu Fan’s back in confusion, and then decisively returned to the end of the line to continue queuing.
“Go to other manufacturers’ booths? Sorry, not interested!
"I want to see what this "Endless Fantasy Legend" is all about!"
…
Finally, another two hours passed, and Professor Ding finally lined up again.
“I want to see what kind of game Mr. Gu calls ‘a game that is extremely smooth in the early stage and feels like constipation in the later stage’!”
Lecturer Ding had just sat down in his seat, and the two people next to him got up together when the time came.
Looks like they came together and were chatting as they walked outside.
“This new game, Nitiantian, is great. It’s quite interesting. It’s worth buying it as soon as it’s released!”
“Indeed, the previous games of Nitiantian were fun only after discovering the hidden mechanism, but this game seems to be quite fun without the hidden mechanism. There are just a lot of small bugs.”
“I heard it’s made from a new engine, but I don’t really feel it.”
"Yes, I thought it was similar to "Ascension", but it turned out to be very different, even the combat system is different."
The two briefly chatted for a few words before packing up and leaving. On the contrary, Professor Ding felt a little itchy and became even more curious.
Hurry up and pick up the controller and start playing.
In front of the computer screen, there is the same prompt.
『The current game is an internal beta version demo, and neither the gameplay nor the graphics represent the final quality of the official version of the game! 』
But Lecturer Ding was already immune to this sentence, so he simply ignored it and turned to look at the game screen.
The picture shows a human-shaped stone sculpture. Lecturer Ding simply pressed the buttons on the handle a few times. With the vibration coming from the handle, the human-shaped stone sculpture in front of him also shattered. A figure with only four heads and a slightly cartoonish shape appeared on the screen. Style warrior protagonist breaks free.
His appearance features combine some characteristics of both Easterners and Westerners, and he also has pointed elf ears. It is somewhat similar to the image of some cartoon heroes in the second dimension, but it retains the consistent style of Western fantasy.
Although it may seem a bit uncomfortable at first glance, it is quite harmonious with this environment. The art of Nitiantian is still very strong. Although it is not the Western fantasy realism style that they are best at, it is still higher than the average level in the industry.
After running a few laps, Professor Ding also expressed similar emotions to the two players just now.
“This is actually the Vientiane Editor? Nitiantian has spent a lot of money this time, right? How many bugs have been fixed!”
The Wanxiang Editor has only successfully produced one game before, and that was "Ascension".
It’s just that the success of “Ascension” cannot be replicated. After all, this is the only game that is full of bugs and everyone still regards it as a feature. Later, many game companies also used Wanxiang Editor to create games, and as a result, my mother didn’t even recognize them.
Even though the official later made a lot of functional fixes to the Wanxiang Editor, and some deep-rooted old bugs were fixed, most companies still stayed away from it.
When they saw that "Endless Fantasy Legend" was produced using Vientiane Editor, players thought they would be able to play "Ascension 2", or that it would be another game with lots of visual bugs, but they didn't expect it to be anything like what everyone thought. Too same.
Lecturer Ding began to explore the usage of each button.
"Needless to say about the joystick, ABXY is used for running accelerating, interacting with props, jumping and attacking... Long press the attack button to charge up the attack. When you press it continuously, there will be a small combo, and you can also use accelerating running or jumping to perform some special attacks. …
“The left and right direction keys are used to change different weapons and props respectively.
“Hey, this game actually has so many weapon slots? Five slots were given right out of the gate!
“Press the left joystick to crouch and sneak, and press the right joystick to lock on monsters.
“The up arrow key selects special abilities.
“The left shoulder button is for defense, the right shoulder button is for throwing weapons, the left trigger button is for using special abilities, and the right trigger button is for archery…
“Hey, there are so many special abilities? Five types!
“Besides earth, water, fire and wind, is there also a ‘time’ ability?”
There is nothing much to say about the key positions of the game itself. With the development of action games now, most of the function keys of the controller have been roughly fixed. They are all similar, and it is easy for players to get started.
"Endless Fantasy Legend" is different from other games in two main ways. One is that the right shoulder button is changed into a throwing weapon, which is rare in other games; the other is that the left trigger button is made into Special ability button, so the archery function had to be integrated into the right trigger button.
After pressing the up key of the D-pad, a check box will appear on the screen. You can select different abilities by moving the joystick.
At this time, pressing the left trigger button will automatically enter the preparation state of this ability.
For example, the fire element ability is to create a bomb. At this time, pressing the left trigger button can instantly condense the fire power and create a bomb. Then, by using other key combinations, you can quickly apply the special ability.
For example, while holding down the left trigger button and pressing the right trigger button, a throwing curve will appear. Release it to start throwing;
The other operations are the same. While holding down the left trigger button, press the bottom A in ABXY to automatically throw it at your feet, while the two buttons BX will move towards your right and left respectively.
The Y key is special. It will directly attach the bomb to the currently locked monster.
There can be a total of three fire elemental bombs, which are continuously charged.
The ability of the earth element is to escape from the ground, and the operation is similar. Press the left trigger button to enter the escape state. Through the ABXY key combination, the player can travel through different areas below, to the side, and above.
However, there are many restrictions on escaping from the ground. If you go upwards, you will go all the way to a place where there is no soil and can expose your head; but if you go downwards, then the character will go only a little below the ground at most.
At this time, the camera can see the shadow of the character, and can move quickly in the soil at will, and choose the right time to return to the ground.
(End of this chapter)