Chapter 314: Special elemental abilities
Chapter 314 Special Elemental Abilities
Lecturer Ding tried the other three abilities, namely water, wind and time.
There are three abilities of water. After pressing the button, a small crosshair will appear in the center of the player's screen. At the same time, the game character will summon the power of the water element, just like holding a ribbon made of water, connected to the highlighted after aiming. object.
Players can change the position of the crosshair by turning the right joystick and filter the elements available for selection in front of them.
Everything that can be interacted will be highlighted, and the feedback after using the ability will be different depending on the types of the two objects selected before and after.
If the two objects selected before and after are both general objects, such as branches, weapons, stones or monster materials, then the "glue" will automatically play the role of "glue" to stick them together.
Some of the props will produce special effects after being bonded. For example, bonding branches with weapons will effectively increase the attack distance of branches or weapons; bonding weapons with monster materials can increase the lethality of weapons.
But there are also some glues that seem to be unknown and should have some kind of universal effect.
If the two previously selected objects are an ordinary object and a natural body of water, then the "enlargement" function will automatically be used to wrap the object with a large amount of water and maintain the outline of the object.
Lecturer Ding threw the branch in his hand on the ground, and then used the power of the water element to connect the branch to the river in front of him. In an instant, a large amount of water was extracted and attached to the branch, turning into a giant water branch.
He picked up the branch as usual and found that the character in the game could still pick up the branch and swing it as usual, but the effect of the hit had changed.
Originally, using branches to fight monsters would directly cause damage, but now, although they have become huge branches, the attack power of hitting the enemy has dropped, and the blood loss is minimal, but it will only make the enemy wet.
However, this ability to enlarge is obviously not limited to this usage.
Lecturer Ding tried to enlarge the wooden shield in his hand again, and this time a large water shield appeared.
In this game, all shields have a "shield sliding" operation. The specific method is to press the Y button to jump up and then press B while the shield is raised. At this time, the game character will automatically step on the shield and start sliding. .
After the wooden shield is enlarged by water, you will fall if you slide on the shield, and the huge water shield will also break.
But if you are gliding on a shield along the river, the huge water shield will be like a small boat and can slide all the way to the other side of the river.
In addition, other props may also have different uses after they are enlarged. However, the props currently available to Professor Ding are limited and there is no time to try them all.
In addition, if the player selects water bodies that exist in nature, then a water bridge can be created between the two water bodies.
Players can control the game character to freely enter this bridge and easily cross the two water bodies without being restricted by the physical strength bar and water flow direction like normal swimming.
Wind has two abilities. After pressing the button, a crosshair will also appear on the screen, which can be used to aim at various objects.
If it is a general object, you can directly press the right trigger button to grab it.
After grabbing it, the game character will use the power of wind to bind it, and can drag, move, lift, etc. However, the heavier the props you grab, the slower and more difficult it will be to move.
In addition, if the player directly presses the four keys ABXY, it will no longer be grabbing, but a strong wind blowing from below, behind, in front, and above. Players can also use the joystick to adjust the player's body orientation and field of view to pre-adjust the specific direction of the wind.
The strong wind can directly lift players up and move them a long distance. Coupled with the hang glider in the game, you can achieve free movement and acceleration in the air.
The time element currently seems to have a relatively simple ability, which is to create time stops.
There are two ways to stop time. One is to select a specific element to stop time. Then you can hit the object and release all the accumulated power after the time stop ends.
The other is to stop everything around you, and only the game character controlled by the player can move.
However, in this time-stop state, the player cannot operate or attack any time-stop element, and naturally cannot accumulate power by continuously hitting.
Players can only use this time stop to quickly reach the location they want to go, avoid some monsters they don’t want to fight, or come behind the monsters for a sneak attack.
The former time stop will attract the attention of the monster and automatically enter the combat state.
The latter kind of time stop will not attract the attention of monsters. Even if it is used after entering the battle, it can also clear the hatred of monsters.
In the current game character, these five abilities are all activated, but Professor Ding speculates that in the official version of the game, these abilities will most likely be gradually unlocked according to the game process.
After all, the operation of these special abilities has a certain threshold, and players need to be guided to learn step by step.
What surprised Lecturer Ding even more is that these five abilities do not affect each other and can be used superimposed!
For example, the player can first use the water element to create a huge water shield, use it to cross the river, and then switch to the wind element ability during the process of crossing the river, creating a strong wind behind him to move him faster. Pushed to the other side of the river.
Even during this process, players can create several fire bombs and throw them at will.
Of course, mixing different ability elements may produce some unexpected effects. For example, fire bombs may explode nearby, destroy the shield's water flow, and capsize the player's boat.
But in general, these skills can be combined at will. In theory, as long as the player's hand speed is fast enough, he can perform a variety of fancy operations.
Lecturer Ding is not able to do it yet. After all, the elemental power operating system of "Endless Fantasy Legend" is brand new. If you want to form muscle memory, you will have to go through a lot of practice and a long period of adaptation.
It cannot be mastered in just half an hour.
However, during this half-hour trial, Professor Ding at least fully understood the specific functions of this set of elemental powers. He also tried several ways to play and was full of expectations for it.
“Hey, brothers, don’t say it, don’t say it!
“This "Endless Fantasy Legend" is really exciting. The use of these special abilities makes people feel very interesting. It is completely different from the previous games of Ni Tiantian!
“Another new game mode!
“Although I performed some hilarious operations before, it was all because I wasn’t used to it yet. When I get used to it, I will definitely perform all kinds of cool and high-end operations for you!
“But Mr. Gu has been saying just now that this game is to try the feeling of smoothness in the early stage and constipation in the later stage? Come on, why are you constipated in the later stage? Can such a fun function be taken back later?
“Forget it, Mr. Gu must be joking.
"Okay, the trial time is almost here. Today's trip to Nitiantian's booth has been fruitful! I will go to visit the booths of other game manufacturers, and please join me in looking forward to the new version of "Shadow World" and "Endless Fantasy Legend" "The day the official version is released online!"
(End of this chapter)