Chapter 341: bold idea
Chapter 341 A bold idea
After arriving at this conclusion, Lecturer Ding immediately readjusted his talents and skills non-stop.
Obviously the problem lies in the talent "Breaking Oath".
Logically speaking, it should only affect the skills of the light and dark systems, or to be more precise, it can only shift from the light system to the dark system.
After all, "Breaking Oath" is a priest talent, and the task that needs to be completed to activate it is also a transformation from the light system to the dark system.
But now, it seems that the transformation effect of "Breaking Oath" is not limited to these two systems. It can also transform elemental spells such as ice, fire, earth, and wind into the arcane system.
As for whether there are other transformation effects? Lecturer Ding hasn’t tested yet, so it’s unknown.
At present, Professor Ding's set of equipment is all full of elemental damage-increasing elements, so he simply copied the "Eccentric Elementalist" set of equipment as before, retaining most of the elemental system's damage-increasing equipment. Talents and skills.
As for other insignificant parts, they were dug out again to add arcane output skills and some special damage-increasing talents.
After all adjustments were completed, Professor Ding carefully checked his structure, and then changed the transmogrifications of his entire equipment.
The transmogrification system in "Shadow World" is quite powerful. All equipment worn by players can be used for transmogrification, and some special appearances can also be purchased.
Lecturer Ding is a player who likes role-playing and will change his transformation according to the role.
Originally, he was an elementalist wearing leather armor, but now he has become an arcane mage wearing cloth armor.
Then, Lecturer Ding came to the wooden pile in the main city and used various arcane skills to perform some output on the wooden pile.
Arcane Barrage, Arcane Bomb, Arcane Crash…
I tried several arcane skills repeatedly and found a more reasonable output method based on factors such as mana consumption, single target damage, group damage, output cycle, etc.
“It’s done!
“I’m done, Master Dao!”
Lecturer Ding looked at his damage statistics plug-in and successfully achieved a single target damage of about 15,000 per second!
Although this damage is not as high as the 18,000 that the previous partial elementalist had, it is already significantly higher than other BDs at this time.
The extra 3,000 seconds of damage is enough to make everyone's progress in the group book a big step forward.
Instructor Dante is obviously not satisfied with this, because compared to the 18,000-second damage of the Eccentric Elementalist, this new "Oath-Breaking Arcana" BD is still a little behind.
Its only advantage is that it can be seamlessly transformed from an eccentric elementalist without wasting any equipment.
However, other disadvantages of BD have still not been resolved.
“Is there any other way to save...
“Can’t this game change from the “Elemental Master World” to the “Arcane World”? That’s still very unbalanced.”
Judging from the current situation, the BD set of "Oath-Breaking Arcana" has been initially completed. Of course, there is still room for optimization in the future, such as testing the damage-increasing effect of each talent individually, or optimizing the cycle of output techniques.
With this set in place, maybe the damage per second can be increased by another one or two thousand.
However, the foundation of this set of structures has been laid, and there should be no fundamental changes.
Even so, "Oath-Breaking Arcana" is just equivalent to developing an alternative to "Eccentric Elementalist", and the game's balance problem has still not been solved.
At this moment, Professor Ding scanned the list of glyphs for arcane skills, and his eyes suddenly lit up. “Huh? There’s also this!
“How come I didn’t notice it before?
“If this glyph could really work, it would be awesome!”
The glyph that Lecturer Ding saw is called "Arcane Transformation".
It is not a new special glyph, but a glyph that originally existed in version 60. This glyph belongs to a skill called "Arcane Wisdom".
The skill Arcane Wisdom itself is a common buff skill, which can improve the intelligence attributes and spell damage of the entire group.
Basically, when playing in a group, it is a must-point BUFF, but it is enough for one person to point it out.
This skill itself also has four different glyphs to choose from, some extending the duration of the spell, some allowing the spell to increase additional mental attributes, etc.
Originally, the most commonly used glyph effect by players was "Double Enhancement". The effect of this glyph is that the buff effect of "Arcane Wisdom" can be doubled on oneself.
Because this glyph is obviously the most cost-effective, all players who click on this skill basically choose it.
In addition, "Arcane Wisdom" also has a glyph effect that has been ignored, called "draw inferences from one instance".
Its effect is: studying mysterious arcane knowledge can give you more insights into other knowledge.
The description is a bit vague, but players have already tested it as early as the 1960s. The effect of this glyph is to increase damage based on the player's arcane spells, and also increase damage to other skills that are currently the highest.
The first is to choose between physical attack strength and spell strength.
The second step is to enhance the highest spell type in a certain legal system.
But few players clicked this glyph before, and the reason is very simple. Its damage-increasing effect depends on the player's arcane damage-increasing attribute, but there are very few ways to increase arcane damage in the game.
When adding damage to other types of skills, there is another discount. This damage increase is even less. It is simply a mosquito leg and cannot be compared with "double synergy".
But now, Lecturer Ding had a flash of inspiration.
“Hey, brothers, I suddenly had a bold idea!
"If I pile up elemental damage now, I can use "Breaking Oath" to convert it into arcane damage, and the "Double Amplification" glyph can convert arcane damage into other damage!
“Doesn’t that mean that we can use this method to add a layer of buff to all other BDs??”
As soon as Lecturer Ding proposed this speculation, he was opposed by many people in the live broadcast room and the guild.
"It's not very good. If you want to convert elemental damage to physical damage now, you can indeed pile up elemental damage, but you can't pile up physical damage anymore! Maybe it's not as high as the original pile of physical damage! "
Lecturer Ding couldn't help but be stunned for a moment. This statement is indeed reasonable.
After all, the original physical output BD is the result of using a lot of talents and equipment. If these talents and equipment are taken out to deal elemental damage, won't the original physical output bonus be reduced again?
However, Lecturer Ding did not give up, he still insisted: "It doesn't matter, practice brings true knowledge!
“Whether it will work or not, we have to try it to know.”
(End of this chapter)