Chapter 424 A simple and harmless video
After everyone had a simple experience of the game's demo, Wei Chengjie confirmed the development details and processes of the relevant functions with each department again.
After all, everyone present was a professional from an outsourcing studio, so this process did not take too much time.
Although there are still some uncertain standards, they can be polished slowly during the development process.
After all, this is the first game of the 3.0 development model of Against Heaven, so General Manager Li and General Manager Gu still have plenty of time, so there is no need to be too anxious.
And there is another very important task next, which is to release the promotional video of the game.
Wei Chengjie put away the computer used to try the game demo and started playing the promotional video of "Blood of Lies" on the projection screen.
Everyone couldn't help but straighten their backs, and many people showed quite expectant expressions on their faces.
Promotional video!
No need to think, it must be very exciting.
The promotional videos of the previous games released by Against Heaven were very well made; and this time, "Blood of Lies" should give people a more handsome feeling because of its unique world view.
However, after the picture came out, everyone fell into a brief silence.
Because this picture is obviously a little different from what they expected: this video is actually a pure real machine picture from the first second!
You should know that the promotional CG of games like this are basically processed by CG and real-time rendering.
If it is a specially made CG, it must be more sophisticated, but it may also be criticized by players as a scam, after all, CG does not represent the actual play quality of the game. Many games will have a large number of opening or cutscene CGs, which can be used to paint a pie for players.
Real-time rendering is a cutscene animation made using the existing art resources and actions in the game. It is relatively low-cost and is currently the mainstream processing method.
Many promotional videos of action games will be presented in a combination of real-time rendering + real machine demonstration.
However, this promotional video of "Blood of Lies" did not use the above two methods, but directly showed the players the real machine battle scene.
This certainly shows a kind of confidence, but it also loses the high-level feeling of using real-time rendering to show the plot. In other words, the focus of this promotional video will be used to show the real machine battle of the game, rather than the plot or art atmosphere.
The screen shows the protagonist of the game that everyone has just seen. He is wearing a tall, thin and handsome hunter costume and is walking forward slowly.
The scene here is the scene that everyone saw in the trial demo, with street lights and streets, and a magnificent church can be vaguely seen in the distance.
However, the content in the video is obviously more than the trial demo they got, because in the demo, players cannot enter the church scene, but in this video, the protagonist did not fight with various monsters on the road, but went directly to the inside of the church.
In the wide church hall, a huge monster was kneeling on the ground and whimpering.
It looks like a huge hairy monster, but it retains some human features in some places. Especially its head, which looks like the upper body of a human, and you can also see human clothes such as bishop robes on it.
However, the abdomen of the human part has a bloody mouth, just like the original monster's mouth, two rows of sharp ribs form teeth, and it seems to be chewing something bloody.
As the hunter stepped into the church, the huge monster turned around and roared horribly!
The next second, the monster quickly pounced on the hunter!
The hunter was not in a hurry. He stood still, and his right hand pulled out a long sword from the scabbard on his back, and another long sword popped out from the prosthetic limb of his left hand. After a crisp sound of "clang", the two swords were perfectly combined together, and a faint light flashed in the middle of the whole action.
At this time, the monster's huge claws just happened to hit the blade.
"Roar!"
The monster roared in pain, and a lot of blood spurted out of its claws, while the hunter did not move at all, but his body retreated slightly under the huge impact, but he was not hurt at all.
The monster seemed even more angry. It raised its other giant claw again and swept across, but the hunter was still calm. After a short pause, he split the combined double swords into two again. The blade of his right hand just flashed a ray of light and just met the monster's giant claw.
Blood spurted out again. This time, the monster was not only injured in the claws, but also had a slightly timid expression and fell into a short state of stiffness.
At this time, the hunter quickly stepped forward to close the distance and grabbed the blade of his right hand with the prosthetic limb in his left hand.
Flames spurted out of the prosthetic limb and held the position near the hilt.
The hunter's right hand was drawn out gracefully and quickly. With a "swish", the entire blade was on fire.
He stepped forward gracefully, and the sword in his hand pierced into the monster's body quite flexibly. The flames also ignited the long hair on its body and burned fiercely.
After two or three strikes, the monster seemed to have recovered from the stiffness caused by the GP just now. It roared and attacked again, and this time its movements became more diverse, with slapping the ground, sweeping, pressing down, and flicking its tail...
But the hunter was able to handle it with ease. He stepped lightly and dodged the attack dangerously. In some specific attack actions, he constantly used the transformation slash to flexibly switch the weapon's form, and performed various attack actions in the two-handed state and dual-wielding state.
It can be seen that the damage of the weapon in this video is not high, so the battle time is longer than most people imagine, but as the battle continues to advance, various parts of the monster begin to bleed continuously and are finally completely destroyed.
These damaged parts further weaken the boss's attack ability. When a specific claw is destroyed, the action module related to this claw will disappear or change, and when the monster's legs are destroyed, the movement will also be restricted.
And I don't know if it's an illusion, under the hunter's continuous attack, this monster even makes people feel more and more stupid.
The original monster's attack action still has a sense of unpredictability. Various fast and slow attacks seem to have a unique rhythm. If you can't adapt, it's easy to get hit.
But as the amount of blood continued to decrease, the monster's moves seemed to become simpler: sometimes it attacked continuously like crazy, but the direction was completely wrong. The hunter only needed to dodge, and its set of moves would all hit the air, or even hit the wall and cause damage to itself; sometimes after a set of mad dog combos, it would fall into a long period of stiffness, not knowing whether it was in pain or in a daze, providing the hunter with an excellent output opportunity.
When the monster fell into a long stiffness, the hunter could also use the prosthetic limb of his left hand to continuously spray flames to cause more damage to it.
Finally, after a handsome transformation GP, the monster roared and fell into an execution state, and the hunter waved his two swords and jumped into the air, and directly cut the human half of the monster in two with an extremely handsome posture.
In the blood gushing all over the sky, the hunter landed gracefully, and he grabbed the blade with his left prosthetic limb again and swung it, and the flames burned the blood on it without a trace, and then he put away his two swords handsomely.
A "simple" harmless video.
Everyone was a little shocked: "This... is the promotional video for "Blood of Lies"?"