Chapter 425 Where is the false propaganda?
Wei Chengjie nodded: "Yes, this is the promotional video of "Blood of Lies"."
Now everyone fell silent.
Qiu Qinghong asked weakly: "Who fought the battle in this video?"
Wei Chengjie: "It's the producer of "Blood of Lies"."
Qiu Qinghong couldn't help but stand in awe: "Ah?"
Obviously, the battle scenes presented in this video really made them feel a shock from the heart.
And this shock is different from the shock felt by the players.
The players have not experienced the demo of "Blood of Lies". After watching this video, they can't think of too many deep things. They just feel superficially that this game seems to be very cool, and the player performance is also very strong. Relying on the powerful GP and part destruction system, they can completely press the boss to the ground and beat it.
But these people in the studio are different. They have just experienced the demo of "Blood of Lies"!
Not to mention the boss, even the monsters, elite monsters, and the fully weakened version of the boss in it have abused them enough.
As for the performance of the protagonist, what is shown in this video is a big lie.
It is simply the difference between the buyer's show and the seller's show!
They know very well that the performance of the protagonist is not strong. The dodge looks fast, but the invincibility frame is very short. You need to be very familiar with the boss's moves and must dodge at the right time. Once you miss the correct input window, you may suffer more damage during the dodge action.
The GP looks beautiful, but in fact, the GP judgment frame of this transformation slash is in the action. The pre-swing and post-swing are very long, and the timing is also strange. Once the GP fails, there will be very serious consequences.
What's more, the character controlled by the player itself has a part destruction effect. If a serious mistake causes part destruction, it will seriously affect the character's performance and directly cause the experience of the subsequent battle to drop off a cliff.
But can these viewers know it just by watching the video? Obviously not.
Then again, the player in this video is really strong!
Such a difficult GP was successful every time.
And this is not just a matter of success rate, because if you look closely, you will find that many parts of this boss were destroyed when it was hit later. This shows that during the GP process, the player deliberately selected some specific attack actions to GP, so as to destroy the various parts of the boss in a targeted and orderly manner.
The attack actions of different parts of the boss are very different in terms of timing and details of the actions, which means that there is a very high cost of practice.
The performance of this player can only be described as "terrible"!
It is even more shocking to hear that this player is the producer of "Blood of Lies".
Although as a producer, she can directly call the background data to view the details of each action of the boss, this kind of thing is not a secret. Ordinary players can master it as long as they play a few more times without unpacking.
And the people who make games are often not game masters. Even if they know how to operate, they may not be able to do it with their hands.
As a result, the producer of Against Heaven is really a top master?
Was it deliberately found, or was it a coincidence?
Wei Chengjie coughed twice: "It's complicated to talk about this producer, but in general, with her here, you don't have to worry about the combat system of "Blood of Lies" having problems."
Everyone was speechless. We are worried that the combat system of "Blood of Lies" is too good!
Because the better the game is, the less suitable it is for game planning, just like the top athletes are less suitable for coaches, and the more talented students are less suitable for teachers.
Because their standards are much higher than those of normal people, it is difficult to set standards objectively.
Students can't figure out why the poor students can't understand such a simple problem. Similarly, game masters can't understand why the clumsy hands can't perform such a simple operation.
The operation of this producer is really outrageous. In this way, the high difficulty of "Blood of Lies" seems to be explained...
Qiu Qinghong pondered for a moment: "But Mr. Wei, won't players really spray false propaganda like this..."
Obviously, after the game is officially released, players will find that this game is not the same as the promotional video demonstration.
If it is a promotional video of other games, the focus of the display is mostly on art materials, scenes, story background, etc., and the combat mechanism is only one aspect.
In this way, even if the combat mechanism is slightly different, other aspects can generally maintain the expectations of players.
But this promotional video of "Blood of Lies" is just a combat display, with basically no other content, so once players feel the gap between the buyer's show and the seller's show, the possible impact of public opinion is obviously greater.
Wei Chengjie laughed: "What a joke, what false propaganda?"
"Is there any shot in this promotional video that does not exist in the official version of the game?
"As for the players not being able to perform these operations, it can only be said that it is the players' own problem."
Everyone was dumbfounded. Indeed, what you said makes sense, and we are completely speechless!
Although it is indeed true, the difference between the buyer's show and the seller's show is objectively present.
For example, if a business uses a model with a particularly good figure to shoot a special piece of clothing, and the buyer finds it extremely ugly after buying it, can this be considered false advertising? Not really, but this does not mean that the buyer can accept it calmly.
In any case, the game "Blood of Lies" has already been designed and promoted, and everyone present has basically no say, so although it feels unreliable, you can only accept it.
…
In the evening.
Lilith was excited to watch the player comments of "Blood of Lies" on the video website.
"Oh my god, this action system! This GP! It's so cool!"
"Against Heaven is so willful. It's obviously a promotional video for the game, but they just show a demo of a boss without any damage? It seems that they are quite confident in their combat system this time!"
"It's still the same set of dodge and GP. It feels a bit old-fashioned. Compared with "Ascension", it has regressed."
"Why did it regress? This set is not a very mature template. It can be seen that the transformation slash and weapon system have been innovated."
"We can't continue to use the combat system of "Ascension". The gameplay of forging iron is interesting at first, but now most people are tired of it. In comparison, this traditional action mode is more playable."
"This game looks like a pure fun game at present? The character performance is very strong !”
“Indeed, the dodge action is very light and crisp, both transformation slashes can be GP, there are prosthetics that can be enchanted, and even the boss's parts can be destroyed!”
“Doesn't other games also have this function of destroying parts?”
“But the destruction of parts in other games basically only affects the damage multiplier, right? At most, it will add an extra tail. But the destruction of parts in "Blood of Lies" can really make the boss crippled.”
“If I want, can I also beat the boss into a human stick? For example, all four legs are disabled, and then the boss has no attack actions and can only crawl on the ground.”
“That shouldn't be the case. I think the boss's total health bar will be empty after the four legs are destroyed.”
“Anyway, I can't wait, hurry up and serve it! !”