Chapter 430 Opening and Operation

What surprised Zhuge Jun was that the opening of Blood of Lies was not the usual opening CG, but directly entered the game scene.

The original background of the game title interface was a person sitting on the side of the road.

He wore a standard hunter's uniform and the iconic hunter's tricorn hat in the game, covering his whole body tightly, so there was no way to identify his specific appearance and figure, and even his gender could not be determined.

There was a lot of blood on his clothes, suggesting that the hunter had just experienced a very fierce battle.

At this time, he was sitting in the shadow next to the street lamp. The street lamp seemed to have some kind of malfunction and did not light up as expected, but only faintly flickered with crackling light spots.

The surrounding environment seemed a bit messy, with faintly visible elements such as destroyed iron fences, fallen tombstones on the ground, and destroyed carriages blocking the road.

The hunter's left hand was obviously transformed into a puppet prosthesis, but it seemed to have been severely damaged at this time. The solid wood skin on it cracked, the steel skeleton broke, and the entire prosthesis was bent at an unnatural angle, revealing the clockwork and gears inside.

At the moment when Zhuge Jun pressed the button to start the game, the hunter's right hand moved gently, touched the weapon at hand, and then subconsciously grasped the hilt.

Soon, the hunter seemed to regain consciousness. He simply examined his current situation and looked at the severely damaged puppet prosthesis again and again.

After barely standing up with the support of the sword, the hunter touched the gas lamp in front of him with his hand and meditated briefly, or prayed. Then, the gas lamp magically lit up, although the hunter did not turn on any special switches during the whole process.

After that, the hunter sat down next to the gas lamp again, took out the tools from the small bag on his side, and began to make simple repairs to the puppet prosthesis.

He skillfully poked a special mechanism inside the puppet prosthesis with an object similar to a screwdriver, and with a "pop" sound, a certain internal structure of the puppet prosthesis popped open.

The hunter took out an important component that was beautifully shaped but obviously damaged, and took out a new component from his bag and installed it. Then, he simply fiddled with it and barely corrected some slightly deformed parts so that they could barely be put back into the prosthesis.

Finally, the hunter took out a special red and blue interwoven crystal and stuffed it into a specific position of the prosthesis.

A magical scene happened. With a slight sizzling sound, the beautifully shaped core component that was stuffed in seemed to start working, and those parts that had been twisted and deformed and barely stuffed back were also reshaped under the influence of unknown forces and gradually became appropriate.

Finally, the hunter pressed the broken wooden skin on it and applied a special gel, or repair agent, to it.

After all the repairs were completed, the hunter tried to move the fingers of the left arm prosthesis to confirm that it was as flexible as before.

Finally, the hunter took out another crystal, connected it to a special thick needle in the backpack, and stabbed it into his thigh.

As the crystal was injected into the body, the hunter's physical condition seemed to have improved greatly. He finally recovered and stood up.

Although there are many steps in this process, it actually does not take very long.

It is worth mentioning that in some of the key actions, corresponding key prompts appear in the game, guiding players to complete these actions in the form of QTE.

For example, lighting the gas lamp uses B on the handle as the interaction key, repairing the prosthesis uses the down key of the cross key, and injecting the crystal to restore blood uses the Y key.

After the hunter stood up, the game also entered the regular game process from real-time calculation. At this time, Zhuge Jun can control the character to do anything.

And the game also further appeared regular key tutorials, such as left joystick movement, right joystick conversion perspective, X key attack, A key step roll long press running, running press heavy attack (right shoulder key RB) jump slash, etc.

As an old player, the first thing Zhuge Jun has to do is to confirm and adjust the key position.

After all, every player has their own more familiar key positions. If you are not used to the key positions when playing action games, it is like being forced to eat noodles with a spoon, which is indescribable.

Take the common light and heavy attack key settings as an example. There are two completely different key designs in the mainstream game designs on the market. One is to use XY as light and heavy attack keys, and the other is to use the right shoulder key RB and the right trigger key RT as light and heavy attack keys.

These two designs have their own advantages and disadvantages. Using XY as light and heavy attack keys can free up RB and RT keys for special function keys, and form a combination key compatible with more content; while using RB and RT keys as light and heavy attacks is used in situations where the game combat system is not so complicated, and players can more easily use attacks while running.

The default operation method of "Blood of Lies" is a bit strange. It uses the X key as the light attack key, but uses RB as the heavy attack key, and the Y key becomes the prop key.

As for the RT key, it is the deformation slash that appeared in the promotional video.

At first, Zhuge Jun was quite confused by this key design, but he soon realized the reason:

There is no specific "jump" button in the game, but the character can still jump. The specific implementation method is that when the character uses a heavy attack while running, the heavy attack module will become a jump slash, and this jump slash can replace the jump function, because it can indeed allow the player to jump up and forward a considerable distance.

Considering that the run button in the game is to press and hold the A button, the combination of A+RB is of course more user-friendly than the combination of A+Y.

Zhuge Jun tried other operations again and quickly matched these buttons with the functions in the game one by one.

The cross key can be regarded as a quick switching button, where the cross key switches "rituals", that is, spells in many games; the cross key switches puppet prostheses on the left; the cross key switches weapons on the right; and the cross key switches available props on the bottom.

If you click the cross key, it will cycle according to the content of the equipment.

Long pressing does not return to the original prop, but pops up a quick menu. Move the right joystick to quickly select the prop you want, and automatically equip or use it after releasing it.

As for the left shoulder button LB and the left trigger button LT, their only remaining functions are naturally clear at a glance, which are "defense" and "puppet prosthesis" respectively.

The RT button representing "puppet prosthesis" also has a meaning. If you press it shortly, you will directly use the current puppet prosthesis ability, but if you press it long, three different usages will pop up, which can be combined with "light attack X", "heavy attack RB" and "transformation slash RT" to form three different combination keys.

The current character has only one puppet prosthesis, and its ability is also related to fire as shown in the demonstration video.

Short press the LT button to enchant the weapon with fire.

LT+light attack X is a series of continuous fire-attached attacks, which intersperses the action of the flame prosthesis in the player's light attack combo.

LT+heavy attack Y is to bury a fire trap on the ground, which is a special function.

LT+transformation slash RT needs to be pressed at the same time, at which time the character will use the ability of the puppet prosthesis to spray fire in the fan-shaped range in front.

In other words, short presses and three combination keys can be regarded as four different ways to use prosthetics, namely, "enchantment", "extra weapon combo derivation", "special function", and "extreme output means with large flaws".

Of course, Zhuge Jun thinks that he will definitely get more different prosthetics in the future. It is not ruled out that some of them are purely functional prosthetics. Perhaps these four key positions may also correspond to some new functions.

After getting familiar with the operation, Zhuge Jun wanted to try to change the key positions, such as swapping the RB for heavy attack and the Y key for using props, or changing RB to light attack, RT to heavy attack, and X key to transformation slash.

But after trying it, he felt that the original key positions seemed to be more convenient, so he finally gave up the change.

Suddenly, Zhuge Jun seemed to think of something.

"Yes, I don't know what the back button of my controller is used for!"

He hurriedly pulled the trigger back button on the right, and saw the character in the game used a neat transformation slash.

"......That's it?"

"Forget it, what am I expecting..."

Zhuge Jun couldn't help but feel a little disappointed, because it was obvious that the left and right trigger back buttons were only mapped to the left and right trigger buttons, that is, the LT and RT buttons.

This made people feel that it was a bit redundant.

But on second thought, this was normal. After all, the game "Blood of Lies" had to take care of the feelings of ordinary players, and players who didn't buy the linkage handle had to enjoy the complete game content.

Peripherals can slightly improve the gaming experience of krypton gold players, but they can't affect the experience of ordinary players.

So these two trigger back buttons are unlikely to have any subversive gameplay changes.

But if it really only maps the left and right trigger buttons, it seems that it can't even achieve the basic goal of "improving the experience of krypton gold players", which doesn't seem like something that smart General Gu would do.

So Zhuge Jun believes that these two back buttons should still have some special uses. If such special uses can be developed, then the LT and RT keys can be freed up and their own keys can be further adjusted.

As for whether these two back buttons have any special uses, we can only experience them carefully in the subsequent game process.

Zhuge Jun controlled the character to move forward. He encountered some monsters along the way and killed them all neatly.

These monsters are basically human-shaped zombies. They have low attack power, logical movements, and low blood volume.

Even when Zhuge Jun killed a monster, when the monster's blood sprayed on his body, it could have a certain healing effect, in other words, it could suck blood.

This further reduced the difficulty of the battle, and even Zhuge Jun has the illusion that he is playing a mowing game.

He can fight however he wants.

With light attacks, each hit can cause a small stiffness, so just use a mindless combo.

With heavy attacks, as long as you keep a good distance, one hit can put the opponent in a killable state, and then follow up with a light attack to trigger the execution action to quickly finish.

With transformation slash or jump slash, you can also beat the monsters without any chance to fight back.

The only thing that Zhuge Jun finds slightly humorous is the "defense" operation, and this design can even be described as "unbelievable".